Nasod Armor Mode - Transform: Difference between revisions
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| [[File:AddPassive4.png]] | | [[File:AddPassive4.png]] | ||
| '''[Passive]''' | | '''[Passive]''' Allows the use of Nasod Armor combos when in Configuration Mode (Awakening) as well as after certain skills and at the end of a combo. | ||
- After a skill: explanations provided in the corresponding skill.<br> | |||
- After a combo: Arc Tracer; ZZZ[Z], ZZX[X], XX[X], XXZ[Z~Z], →→ZZ[Z], →→Z←XX[X], →→XX[X]. Mastermind; XX↓X<br> | |||
If you are hit whilst in the middle of a Nasod Armor combo, the damage will be annulled and you can continue the combo.<br> | |||
When you gain Dynamo Mutation Points, MP is restored and the damage the Nasod Armor combo inflicts increases. | |||
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== Tips and Details == | == Tips and Details == | ||
* | *Skills Affect by this passive: | ||
** | **([[Add|Tracer]]): [[Void Breaker]], [[Energy Boom]], [[Neutron Bomb]]. | ||
**([[Arc Tracer]]/[[Mastermind]]): [[EMP Shock]], [[Install - Drone Activator]] and [[Install - Ultimate Fury]]. | |||
*Nasod Armor combos cannot be used against [[Epic NPCs]]. | |||
*Nasod Armor combos give a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport Add so that the original target is in front of him and restart his combo. | |||
** | |||
* | |||
* | |||
**The teleportation has unlimited range. | **The teleportation has unlimited range. | ||
**Do note that this does not negate stun, flattened, petrify, or power stun. | **Do note that this does not negate stun, flattened, petrify, or power stun. |
Revision as of 19:02, 18 February 2015
File:AddPassive4.png | [Passive] Allows the use of Nasod Armor combos when in Configuration Mode (Awakening) as well as after certain skills and at the end of a combo.
- After a skill: explanations provided in the corresponding skill. |
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Arc Tracer | Lv. 20 | 15 | 3 |
Skill Information
Skill Level | Level Required | MP Gain When gaining Dynamo Mutation Points |
Transform Combos Damage Increase |
---|---|---|---|
1 | 15 | 4 | +10% |
2 | 4.3 | +12% | |
3 | 16 | 4.6 | +14% |
4 | 19 | 4.9 | +16% |
5 | 22 | 5.2 | +18% |
6 | 25 | 5.5 | +20% |
7 | 28 | 5.8 | +22% |
8 | 31 | 6.1 | +24% |
9 | 34 | 6.4 | +26% |
10 | 37 | 6.7 | +28% |
11 | 40 | 7 | +30% |
12 | 43 | 7.3 | +32% |
13 | 46 | 7.6 | +34% |
14 | 49 | 7.9 | +36% |
15 | 52 | 8.2 | +38% |
16 | 55 | 8.5 | +40% |
17 | 58 | 8.8 | +42% |
18 | 61 | 9.1 | +44% |
19 | 64 | 9.4 | +46% |
20 (M) | 67 | 9.7 | +48% |
Tips and Details
- Skills Affect by this passive:
- Nasod Armor combos cannot be used against Epic NPCs.
- Nasod Armor combos give a variant of Chung's Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport Add so that the original target is in front of him and restart his combo.
- The teleportation has unlimited range.
- Do note that this does not negate stun, flattened, petrify, or power stun.
- Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like Eve's electron balls, other Adds' XXX combo, Blazing Heart's fireballs, and Rena's attacks that activated Nature's Force will stop him.
- This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
Updates
- 11/06/2014 KR
- No longer gain MP when Dynamo Mutation Points are full.
Alternative Names
Server | Name | Translation |
---|---|---|
France | Équipement nasod - Transformation | Nasod equipment - Transformation |