Reflective Kick: Difference between revisions

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<br>  
<br>  
 
== Requirements ==
== Prerequisites ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
 
|-
{{PreStart}}
| style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Class'''</center>
| style="border-style: solid; border-width: 1px" | [[Sniping Ranger]]<br>  
| style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Master'''</center>
| rowspan="3"  style="border-style: solid; border-width: 1px" | Lv5
| style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''SP Requirement'''</center>
| rowspan="3" style="border-style: solid; border-width: 1px" | 55SP<br>  
|-
| rowspan="3" style="border-style: solid; border-width: 1px" | -
| style="border-style: solid; border-width: 1px;" rowspan="1" | [[Sniping Ranger]]
| rowspan="3" style="border-style: solid; border-width: 1px" | -
| style="border-style: solid; border-width: 1px;" rowspan="3" | <center>Lv3</center>
| style="border-style: solid; border-width: 1px;" rowspan="3" | <center>55SP</center>
|-
|-
| style="border-style: solid; border-width: 1px" | [[Combat Ranger]]<br>
| style="border-style: solid; border-width: 1px;" rowspan="1" | [[Combat Ranger]]
|-
|-
| style="border-style: solid; border-width: 1px" | [[Trapping Ranger]]<br>
| style="border-style: solid; border-width: 1px;" rowspan="1" | [[Trapping Ranger]]
{{PreEnd}}
|}
<br>
 
== Skill Information  ==
== Skill Information  ==


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| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Max Hits'''  
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Max Hits'''  
| colspan="2" style="border-style: solid; border-width: 1px;" | '''Damage'''
| colspan="2" style="border-style: solid; border-width: 1px;" | '''Damage'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Mp Usage'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Cool Down'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Cooldown'''
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| style="border-style: solid; border-width: 1px;" | '''Initial Kick<br>(physical)'''
| style="border-style: solid; border-width: 1px;" | '''Initial Kick<br>(physical)'''

Revision as of 14:07, 10 April 2012

File:Reflect Kick.png
[Active] Rena performs a stationary somersault. Kicks and lifts, straight up, nearby mobs.


Requirements

Class
Master
SP Requirement
Sniping Ranger
Lv3
55SP
Combat Ranger
Trapping Ranger

Skill Information

Skill Lv Max Hits Damage Mp Usage Cooldown
Initial Kick
(physical)
Reflected Projectiles
(magical)
1 1
200% 200% 30MP

6 Seconds


2 250% 250%
3 (M) 300% 300%
4 350% 350%
5 400% 400%


Skill Note

Name: Nimble Landing Ⅱ(NA) / Re-bound Opportunity II(KR)

Description: Reduces cooldown by 1 second.

Tips and Details

  • The kicking motion can reflect magical projectile attack.
  • Can be useful in 5-3's boss fight and 5-4 as it can reflect the arrows of the background archers. Also very useful to reflect Magic Missile in the Dragon's Nest.
  • Has a lengthy range; hits a bit above and behind you.
  • Has instant activation, meaning it cannot be intercepted once triggered.
  • Reflect Kick can be chained to drastically increase the damage of the reflected projectile. (For example: 1st Kick: 500*300% = 1500, 2nd Kick: 1500*300% = 4500 and so on.)

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