Mobile Shelling: Difference between revisions
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! Upward !! Downward !! Depth | ! Upward !! Downward !! Depth | ||
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| align="left" | 1 || rowspan="2" | 35 || 336% || rowspan=" | | align="left" | 1 || rowspan="2" | 35 || 336% || rowspan="14" | ~35° || rowspan="14" | ~25° || rowspan="14" | 25° || 0% | ||
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| align="left" | 2 || 351% || 2.5% | | align="left" | 2 || 351% || 2.5% | ||
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| align="left" | 12 || 74 || 502% || 27.5% | | align="left" | 12 || 74 || 502% || 27.5% | ||
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| align="left" | 13 || 78 || 517% || 30% | |||
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| align="left" | 14 || 82 || 533% || 32.5% | |||
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Revision as of 16:21, 12 May 2015
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[Passive] Pressing ![]() |
Requirements
Class | Master | Level Required | SP Cost per Level |
---|---|---|---|
Tactical Trooper | Lv. 20 | 35 | 4 |
Skill Information
Skill Level | Level Required | Damage (Magical) |
Aim Range | Range Increase (From 1260) | ||
---|---|---|---|---|---|---|
Upward | Downward | Depth | ||||
1 | 35 | 336% | ~35° | ~25° | 25° | 0% |
2 | 351% | 2.5% | ||||
3 | 38 | 366% | 5% | |||
4 | 42 | 381% | 7.5% | |||
5 | 46 | 396% | 10% | |||
6 | 50 | 412% | 12.5% | |||
7 | 54 | 427% | 15% | |||
8 | 58 | 442% | 17.5% | |||
9 | 62 | 457% | 20% | |||
10 | 66 | 472% | 22.5% | |||
11 | 70 | 487% | 25% | |||
12 | 74 | 502% | 27.5% | |||
13 | 78 | 517% | 30% | |||
14 | 82 | 533% | 32.5% |
Tips and Details
- Red missiles are stronger, have longer range, and bigger explosions, but have a significantly lower firing rate.
- The missiles pierce twice and explode after traveling a set distance or hitting a third target.
- An explosion will result from each hit, allowing the skill to hit each target up to 3 times.
- The upward and downward angle used to be 15°. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed. Relative to Siege Shelling, all three of its angles are lower.
- One red cannonball is loaded for every two Siege Shelling shots fired; no target is required.
- Modified Warhead applies to this skill.
- Whenever Chung switches to Mobile Shelling, the camera will zoom out for the player to see foes further ahead.
- Pressing down switches Chung back to Siege Shelling stance.
- If he runs out of red cannonballs, he will automatically switch back.
- Switching between Mobile and Siege Shelling will not reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes.
- Activating Berserk Mode will not give Chung infinite red cannonballs.
- It is possible to cancel switching to Mobile Shelling stance by running just as Chung turns his cannon.
- Unlike Siege Shelling, you cannot cancel into skills while in Mobile Shelling.
- Falling off a platform will cancel the stance.
- When Chung is in Mobile Shelling stance, a blue aura cloaks his cannon.
- Due to its low firing rate, players can easily get out of your combo when using this skill.
- This weakness can be covered up by noting Siege Shelling, which also affects Mobile Shelling's firing rate, making it harder to escape.
Updates
- 07/10/2014 KR
- Fires tangible projectiles.
- Damage increased.
- Range increased and angles changed.
- 07/17/2014 KR
- Range error fixed.
- PvP damage decreased.
- 02/05/2015 KR
- Range Increase decreased.
Alternative Names
Server | Name | Translation |
---|---|---|
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???? | Mobile Armored Mode |
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Position de tir mobile | Mobile Shooting Position |