Reflective Kick: Difference between revisions
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== Requirements == | == Requirements == | ||
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| style="border-style: solid; border-width: 1px;" rowspan="1" | [[Trapping Ranger]] | | style="border-style: solid; border-width: 1px;" rowspan="1" | [[Trapping Ranger]] | ||
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== Skill Information == | == Skill Information == | ||
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== [[Skill Note]] == | == [[Skill Note]] == | ||
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'''Description:''' Reduces cooldown by 1 second. | '''Description:''' Reduces cooldown by 1 second. | ||
== Tips and Details == | == Tips and Details == | ||
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* Has instant activation, meaning it cannot be intercepted once triggered. | * Has instant activation, meaning it cannot be intercepted once triggered. | ||
* Reflect Kick can be chained to drastically increase the damage of the reflected projectile. (For example: 1st Kick: 500*300% = 1500, 2nd Kick: 1500*300% = 4500 and so on.) | * Reflect Kick can be chained to drastically increase the damage of the reflected projectile. (For example: 1st Kick: 500*300% = 1500, 2nd Kick: 1500*300% = 4500 and so on.) | ||
{{SRSkills}} | {{SRSkills}} | ||
{{CRSkills}} | {{CRSkills}} | ||
{{TRSkills}} | {{TRSkills}} |
Revision as of 16:04, 30 July 2012
File:Reflect Kick.png |
[Active] Rena performs a stationary somersault. Kicks and lifts, straight up, nearby mobs. |
Requirements
Sniping Ranger | ||
Combat Ranger | ||
Trapping Ranger |
Skill Information
Skill Level | Max Hits | Damage | Mp Usage | Cooldown | |
Initial Kick (physical) |
Reflected Projectiles (magical) | ||||
1 | 1 |
200% | 200% | 30MP | 6 Seconds |
2 | 250% | 250% | |||
3 (M) | 300% | 300% | |||
4 | 350% | 350% | |||
5 | 400% | 400% |
Skill Note
Name: Nimble Landing Ⅱ(NA) / Re-bound Opportunity II(KR)
Description: Reduces cooldown by 1 second.
Tips and Details
- The kicking motion can reflect magical projectile attack.
- Can be useful in 5-3's boss fight and 5-4 as it can reflect the arrows of the background archers. Also very useful to reflect Magic Missile in the Dragon's Nest.
- Has a lengthy range; hits a bit above and behind you.
- Has instant activation, meaning it cannot be intercepted once triggered.
- Reflect Kick can be chained to drastically increase the damage of the reflected projectile. (For example: 1st Kick: 500*300% = 1500, 2nd Kick: 1500*300% = 4500 and so on.)