Vibe Shot: Difference between revisions
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| [[Image:SI VIBRATIONSHOT.png]] | | [[Image:SI VIBRATIONSHOT.png]] | ||
| '''[Passive]''' | | '''[Passive]''' Fires a vibrating arrow by using a secret technique. Command and Active skills have 15% chance to cause a vibration damage and also recover increased MP | ||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Class | ! Class !! Level Required | ||
|- | |- | ||
| [[Grand Archer]] | | [[Grand Archer]] || 60 | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Skill Level !! | ! Skill Level !! Character Level !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP Regen<br>when Hit !! Max Number<br>of Targets | ||
|- | |- | ||
| align="left" | | | align="left" | 1 || 60 || || || || rowspan="3" | 3 | ||
|- | |- | ||
| align="left" | | | align="left" | 2 || || || || | ||
|- | |- | ||
| align="left" | | | align="left" | 3 || || 15% || 277% || +5% | ||
|- | |- | ||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The vibrations do not generate MP for Rena. | *The vibrations do not generate MP for Rena. However, they do generate MP for the opponent. | ||
*The vibrations add to Rena's awakening gauge like a regular hit. | *The vibrations add to Rena's awakening gauge like a regular hit. | ||
*The vibrations cannot trigger elemental effects on weapons. | *The vibrations cannot trigger elemental effects on weapons. | ||
*If skill points are invested in [[ | *If skill points are invested in [[Arrow Mastery]]: | ||
**The shot that activates the vibration and the vibration itself will have 100% chance of 'strong'. | **The shot that activates the vibration and the vibration itself will have 100% chance of 'strong'. | ||
**The vibration will gain the damage boost from [[Arrow Mastery|Arrow Mastery]]. | **The vibration will gain the damage boost from [[Arrow Mastery|Arrow Mastery]]. |
Revision as of 16:19, 22 December 2015
File:SI VIBRATIONSHOT.png | [Passive] Fires a vibrating arrow by using a secret technique. Command and Active skills have 15% chance to cause a vibration damage and also recover increased MP |
Requirements
Class | Level Required |
---|---|
Grand Archer | 60 |
Skill Information
Skill Level | Character Level | Chance Of Effect |
Damage (Magical) |
MP Regen when Hit |
Max Number of Targets |
---|---|---|---|---|---|
1 | 60 | 3 | |||
2 | |||||
3 | 15% | 277% | +5% |
Tips and Details
- The vibrations do not generate MP for Rena. However, they do generate MP for the opponent.
- The vibrations add to Rena's awakening gauge like a regular hit.
- The vibrations cannot trigger elemental effects on weapons.
- If skill points are invested in Arrow Mastery:
- The shot that activates the vibration and the vibration itself will have 100% chance of 'strong'.
- The vibration will gain the damage boost from Arrow Mastery.
- When used with Siege X, the vibrations will often occur multiple times in a row per proc due to hit mechanics.
Updates
- 07/04/2013 KR
- Vibe Shot now also increases MP gain on hits. Similar effect to Nature's Sense but half the effectiveness.
- 06/25/2014 NA
- Vibe Shot damage fixed to deal the damage written.
- 02/05/2015 KR
- Chance of Effect decreased.
- MP Regen when Hit decreased.
- 07/23/2015 KR
- Hitstun increased.
- Damage increased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 신동 사격 | Vibration Shot |
France | Flèche vibrante | Vibrating Arrow |
United Kingdom | Vibrating Arrow |