Siege Mode: Difference between revisions
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*During siege stance, after fire 5 arrows or cancel the siege stance, the cooldown will recalculate. | *During siege stance, after fire 5 arrows or cancel the siege stance, the cooldown will recalculate. | ||
**If you get hit during siege stance, cooldown will not recalculate. | **If you get hit during siege stance, cooldown will not recalculate. | ||
*'''[Enhanced] Siege Mode''' has a damage output of | *Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts. | ||
*'''[Enhanced] Siege Mode''' has a damage output of 4,410% for 135 MP with {{CZ}} attacks and 11,385% for 225 MP with {{CX}} attacks. | |||
**Only [[Sniping Ranger]]'s passive [[Hawkeye]] influences the damage of this skill. | **Only [[Sniping Ranger]]'s passive [[Hawkeye]] influences the damage of this skill. | ||
*When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once). | *When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once). | ||
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**Can consume NF and fires a powerful arrow. | **Can consume NF and fires a powerful arrow. | ||
*07/30/2015 KR | *07/30/2015 KR | ||
**Z/X MP Usage increased. | **Z/X MP Usage increased. | ||
*10/08/2015 KR | *10/08/2015 KR |
Revision as of 14:58, 10 March 2016
File:Siege.PNG | [Active] You get ready to fire an arrow. While you are in a stance, you consume 2 MP each second. You can press the ![]() ![]() If you have NF, it consumes NF to fire a stronger arrow. You can use this skill again while in a stance to reload 1 arrow. |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Ranger | 20 | 78 | 24 | 27 |
Skill Information
Skill Traits
Tips and Details
- Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
- If a target is in range, Siege attacks will be aimed toward them when fired.
- Arrows will also aim at targets that are in range and below you by 1 platform.
- During siege stance, after fire 5 arrows or cancel the siege stance, the cooldown will recalculate.
- If you get hit during siege stance, cooldown will not recalculate.
- Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts.
- [Enhanced] Siege Mode has a damage output of 4,410% for 135 MP with
attacks and 11,385% for 225 MP with
attacks.
- Only Sniping Ranger's passive Hawkeye influences the damage of this skill.
- When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once).
- Each shot consume 1 NF bar, even if they hit nothing.
- Each arrow counts as 1 attack in the NF gauge.
Updates
- 12/13/2012 KR
- Both Z and X shots naturally pierce once allowing them to hit two targets.
- All passives now apply to Siege X, not just Siege Swift.
- Entering and staying in Siege stance from one of Sniping Ranger's combos now consumes 2 MP per second as per normal activation.
- 01/17/2013 (KR) / 06/04/2013 (NA)
- Knockback force from Siege Z reduced.
- 06/27/2013 KR
- Only Hawkeye passive now influences the damage of this skill.
- 07/23/2015 KR
- Z attacks will be aimed toward enemies when fired.
- Can consume NF and fires a powerful arrow.
- 07/30/2015 KR
- Z/X MP Usage increased.
- 10/08/2015 KR
- PvP damage decreased.
- 02/18/2016 KR
- Fixed Z attack being used backwards when looking right while having the graphic settings to mid or lower.
- 03/10/2016 KR
- Fixed 1 time reload ability disappearing for Siege Mode when the skill becomes [Enhanced].
Alternative Names