Adrian's Palace: Difference between revisions

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| Mob=<span style="display:none">{{</span>
| Mob=<span style="display:none">{{</span>
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''???''' -  
|'''???''' - A more powerful lance wielding angel Nasod.
|
|
*'''Spear Barrage:''' Perform a rapid barrage of spear stabs in front of it.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''???''' -  
|'''???''' - A more powerful magician like angel Nasod who attacks with energy rather than a weapon.
|
|
*'''Energy Tracker:''' Casts a ball of dark energy that homes onto players and implodes on impact.
|-
|[[File:Dunno.png|60px]]
|'''???''' - A more powerful large hammer wielding angel Nasod.
|
*'''Judgement:''' Release a large pillar of dark energy out of its body upwards.
*'''Defensive Stance:''' Enters a defensive stance decreasing damage taken but becoming completely immobile for a brief amount of time. Entered after performing Judgement.
*'''Ram and Smash:''' Perform a shield ram then a downward smash with its hammer which stuns players.
|-
|[[File:Dunno.png|60px]]
|'''???''' - A more powerful bow wielding angel Nasod archer.
|
*'''Arrow Shot:''' Fire a single arrow straight forward.
*'''Arched Shot:''' Fire three arrows in a parabolic arc from a distance.
|-
|[[File:Dunno.png|60px]]
|'''???''' - A tiny ball Nasod wielding a large hammer.
|
*'''Hammer:''' Perform a single hammer smash.
*'''Hammer Twirl:''' Perform a series of spinning strikes with the hammer.
*'''Roll:''' It will bloat up then roll forwards before rolling back.
*'''Self-Destruct:''' After being defeated they will bloat up and pop.
|-
|[[File:Dunno.png|60px]]
|'''???''' - A tiny ball Nasod with a large ball of some kind.
|
*'''Ball Plant:''' Plant its ball in the ground while they retreat. The ball will explode momentarily.
|-
|[[File:Dunno.png|60px]]
|'''???''' - A tiny ball Nasod.
|
*'''Puff:''' It will jump and cause the area in front of it to burst.
|-
|[[File:Dunno.png|60px]]
|'''???''' - A tiny ball Nasod with a large hat.
|
*'''Sleeper:''' It will flit its hat over then start dancing on top of it. It will release several yellow orbs which inflict Sleep.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<span style="display:none">{{</span>
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''???''' -  
|'''Science Dekal''' - Dekal makes his return with an upgraded chair.
|
|
*'''Cube Release:''' Deka will release 8 energy cubes as projectiles in a 180° arc.
*'''Cube Explosion:''' Dekal will release energy cubes onto the ground as it moves. This no longer leaves behind an energy field.
*'''Dekal Wave:''' Dekal will release a shockwave that will travel across the ground in both directions.
*'''Concentrated Explosion:''' Decal will create a vortex of energy underneath his chair which explodes.
'''Note:'''
*Does not receive proper hitstun, will instead flinch in super armor allowing him to retaliate.
*Immune to debuffs.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<span style="display:none">{{</span>
|
|'''Pitfalls''' - The place is very high up, don't fall or you'll lose a set percentage of HP.
|-
|[[File:Dunno.png|60px]]
|'''Disappearing Platforms''' - Platforms can phase in and out of existence.
|-
|[[File:Dunno.png|60px]]
|'''Moving Platforms''' - Platforms that are not in a fixed position and will travel in a variety of patterns.
|-
|[[File:Dunno.png|60px]]
|'''Electrical Field''' - Machines which create fans of electrical energy that will rapidly push players outward and harm players during platform segments.
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''???''' -  
|'''Lasers''' - Powerful lasers which fire out at players. Do not provide hitstun but hit many times.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''???''' -  
|'''Energy Slide''' - Ramps of energy which drag players forward.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Boss=<span style="display:none">{{</span>
| Boss=<span style="display:none">{{</span>
Line 38: Line 95:
|'''Herbaon''' -  
|'''Herbaon''' -  
|
|
*'''Light Shot:''' Fire a ball of light energy a distance forwards.
*'''Light Trap:''' Imprison players in a suction of light energy before sending a piece of debris straight down from the sky. Can be escaped by mashing back and forth.
*'''Light Barrier:''' Create a barrier of light around herself then sidle forward harming players in her path.
*'''Closing Laser:''' Cause the lasers from all side to close in on the map.
*'''Laser Onslaught:''' Two lasers will try to home onto a player, one vertical and one horizontal. An additional vertical laser that exclusively homes onto players is added off screen for every player. Herbaon is completely invincible during this attack.
'''Note:'''
*Immune to debuffs.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
|Dialogue=
|Dialogue=
{{tabs
{{tabs
|name=Dialog
|name=Dialog
|tab1=Boss Intro Cutscene
|tab1=Mid Dungeon Cutscene
|contents1={{*}}'''???''': ''???''
|contents1={{*}}'''Science Dekal''': ''???''
|tab2=Mid Dungeon Cutscene
|contents2={{*}}'''Herbaon''': ''???''
|tab3=Boss Intro Cutscene
|contents3={{*}}'''Herbaon''': ''???''
}}
}}
| BDrop={{tabs|name=1|tab1=???|contents1={{:10-5Bdrop1}}}}
| BDrop={{tabs|name=1|tab1=???|contents1={{:10-5Bdrop1}}}}

Revision as of 18:33, 16 June 2016

Information: This article is currently under development. Please be patient while we're adding the finishing touches!

Adrian's Abode

Adrian's Abode.

Description
-
Recommended Level
??-??
Required Combat Power
Dungeon Layout
Mobs
{{ {{
Monster Image Monster Description Monster Moves
??? - A more powerful lance wielding angel Nasod.
  • Spear Barrage: Perform a rapid barrage of spear stabs in front of it.
??? - A more powerful magician like angel Nasod who attacks with energy rather than a weapon.
  • Energy Tracker: Casts a ball of dark energy that homes onto players and implodes on impact.
??? - A more powerful large hammer wielding angel Nasod.
  • Judgement: Release a large pillar of dark energy out of its body upwards.
  • Defensive Stance: Enters a defensive stance decreasing damage taken but becoming completely immobile for a brief amount of time. Entered after performing Judgement.
  • Ram and Smash: Perform a shield ram then a downward smash with its hammer which stuns players.
??? - A more powerful bow wielding angel Nasod archer.
  • Arrow Shot: Fire a single arrow straight forward.
  • Arched Shot: Fire three arrows in a parabolic arc from a distance.
??? - A tiny ball Nasod wielding a large hammer.
  • Hammer: Perform a single hammer smash.
  • Hammer Twirl: Perform a series of spinning strikes with the hammer.
  • Roll: It will bloat up then roll forwards before rolling back.
  • Self-Destruct: After being defeated they will bloat up and pop.
??? - A tiny ball Nasod with a large ball of some kind.
  • Ball Plant: Plant its ball in the ground while they retreat. The ball will explode momentarily.
??? - A tiny ball Nasod.
  • Puff: It will jump and cause the area in front of it to burst.
??? - A tiny ball Nasod with a large hat.
  • Sleeper: It will flit its hat over then start dancing on top of it. It will release several yellow orbs which inflict Sleep.

}}

}}
Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
Science Dekal - Dekal makes his return with an upgraded chair.
  • Cube Release: Deka will release 8 energy cubes as projectiles in a 180° arc.
  • Cube Explosion: Dekal will release energy cubes onto the ground as it moves. This no longer leaves behind an energy field.
  • Dekal Wave: Dekal will release a shockwave that will travel across the ground in both directions.
  • Concentrated Explosion: Decal will create a vortex of energy underneath his chair which explodes.

Note:

  • Does not receive proper hitstun, will instead flinch in super armor allowing him to retaliate.
  • Immune to debuffs.

}}

}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
Pitfalls - The place is very high up, don't fall or you'll lose a set percentage of HP.
Disappearing Platforms - Platforms can phase in and out of existence.
Moving Platforms - Platforms that are not in a fixed position and will travel in a variety of patterns.
Electrical Field - Machines which create fans of electrical energy that will rapidly push players outward and harm players during platform segments.
Lasers - Powerful lasers which fire out at players. Do not provide hitstun but hit many times.
Energy Slide - Ramps of energy which drag players forward.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Herbaon -
  • Light Shot: Fire a ball of light energy a distance forwards.
  • Light Trap: Imprison players in a suction of light energy before sending a piece of debris straight down from the sky. Can be escaped by mashing back and forth.
  • Light Barrier: Create a barrier of light around herself then sidle forward harming players in her path.
  • Closing Laser: Cause the lasers from all side to close in on the map.
  • Laser Onslaught: Two lasers will try to home onto a player, one vertical and one horizontal. An additional vertical laser that exclusively homes onto players is added off screen for every player. Herbaon is completely invincible during this attack.

Note:

  • Immune to debuffs.

}}

}}
Dialogue
  • Science Dekal: ???
{{
Image Name Boss Character Stats
Elysion's Hernacyd Staff
Elysion's Hernacyd Staff
Herbaon
Aisha

Lv86 Staff:

Physical Attack +5078

Magical Attack +5078


[Unidentified * ?]

[Unidentified * ?]

2% chance of double attack (Except special active skills)

Critical +6%

}}
Gallery
Trivia
{{
  • This is the first dungeon that truly integrates platforming into its design, with moving platforms, disappearing and re-appearing platforms, and obstacles that will try and knock you off the map.
}}
Alternative Names
{{
Server Name Translation
South Korea 아드리안 거처 Adrian's Abode
}}


  • Region 7~12
  • Region 1~6
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous