Multi Head Shot: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Character Level !! colspan=3 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Character Level !! colspan=3 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=3 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Shot {{CZ}} !! Additional Shot {{CZ}} !! Backstep {{CX}} !! Shot !! Additional Shot !! Initial !! Additional
! Shot {{CZ}} !! Additional Shot {{CZ}} !! Backstep {{CX}} !! Shot !! Additional Shot !! Initial !! Additional !! Standby
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|-
| align=left | 35 || 436% ||  rowspan=2 | 262% ||  rowspan=2 | 746% || 6 ||  rowspan=2 | 0~10 ||  rowspan=2 | 100 MP ||  rowspan=2 | 0~100 MP ||  rowspan=2 | 16 Seconds
| align=left | 35 || 436% ||  rowspan=2 | 262% ||  rowspan=2 | 746% || 6 ||  rowspan=2 | 0~10 ||  rowspan=2 | 100 MP ||  rowspan=2 | 0~100 MP || rowspan=2 | 10 MP per second||  rowspan=2 | 16 Seconds
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|-
| align="left" | [Enhanced] 96 || 872% || 3  
| align="left" | [Enhanced] 96 || 872% || 3  
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*The theoretical maximum damage the skill can deal when all hits deal double damage and when cancelled on the 9th additional hit with {{CX}} is 10,694% Physical Damage (14,971.6% with '''Heavy''').
*The theoretical maximum damage the skill can deal when all hits deal double damage and when cancelled on the 9th additional hit with {{CX}} is 10,694% Physical Damage (14,971.6% with '''Heavy''').
**'''Heavy Multi Head Shot''' can theoretically deal up to 19,463.08% Physical Damage if used in '''Over Strike''' Mode.
**'''Heavy Multi Head Shot''' can theoretically deal up to 19,463.08% Physical Damage if used in '''Over Strike''' Mode.
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== Updates ==
== Updates ==
*04/21/2016 KR
*04/21/2016 KR
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**"'''Empowered'''" attribute changed to "'''Heavy'''".
**"'''Empowered'''" attribute changed to "'''Heavy'''".
**Change location of "'''Critical'''" and "'''Heavy'''".
**Change location of "'''Critical'''" and "'''Heavy'''".
*12/01/2016 KR
**Fixed issue where MP Usage of Standby not work.
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Revision as of 09:45, 30 November 2016

[Special Active: Strength]
Enter shooting mode and continuously fire a number of head shots during it.
During shooting mode, you are immune to disabling-type status effects and gain Super Armor.
Weapon Switch
  • Switches to [Revolvers] immediately upon cast.
Over Strike
  • Upon activating Over Strike, skill attack power increases.
Final Enhanced Skill
  • Number of shots decreased by half, damage increased by 2 times.


Requirements

Class Level Required [Enhanced] Level Left Skill Trait Level Right Skill Trait Level Skill Requirement
Crimson Rose 45 96 53 62 Advanced Training Skill Quest


Skill Information

Character Level Damage (Physical) Max Hits MP Usage Cooldown
Shot Additional Shot Backstep Shot Additional Shot Initial Additional Standby
35 436% 262% 746% 6 0~10 100 MP 0~100 MP 10 MP per second 16 Seconds
[Enhanced] 96 872% 3


Skill Traits

Heavy Multi Head Shot Critical Multi Head Shot
Level Required Attribute Effect Details Level Required Attribute Effect Details
Shot Additional Shot Backstep MP Usage
53 Damage increased to 144%
Cooldown increased to 120%
610.4% 366.8% 1044.4% 62 MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
120 MP
[Enhanced] 96 1220.8%


Tips and Details

  • Multiple Headshot deals a minimum of 3,362% Physical Damage (4,706.8% with Heavy) when cancelled with as soon as possible, assuming no hits deal double damage.
    • The full skill deals a minimum total of 5,236% Physical Damage (7,330.4% with Heavy) when all shots are fired, assuming no hits deal double damage.
  • As the Backstep does more damage than a double damage additional shot, it is best to end the skill with it on the 9th additional hit rather than using the final additional shot.
    • The skill deals a minimum total of 5,720% Physical Damage (8,008% with Heavy) when cast this way.
  • The theoretical maximum damage the skill can deal when all hits deal double damage and when cancelled on the 9th additional hit with is 10,694% Physical Damage (14,971.6% with Heavy).
    • Heavy Multi Head Shot can theoretically deal up to 19,463.08% Physical Damage if used in Over Strike Mode.


Updates

  • 04/21/2016 KR
    • Casting Speed increased.
    • "Light" attribute changed to "Critical".
    • "Empowered" attribute changed to "Heavy".
    • Change location of "Critical" and "Heavy".
  • 12/01/2016 KR
    • Fixed issue where MP Usage of Standby not work.


Alternative Names

Server Name Translation
South Korea 멀티 헤드 샷 Multi Head Shot
France Coup de tête multiple Multi Head Shot
Brazil Disparos Múltiplos Multi Shot


Template:CrRSkills