Vibe Shot: Difference between revisions

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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" |[[Image:SI VIBRATIONSHOT.png]]
| [[Image:SI VIBRATIONSHOT.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" |'''[Passive]''' Makes Rena's arrows able to cause wind vibrations, inflicting damage to nearby enemies, maximum 3 targets.
| '''[Passive]''' Makes Rena's arrows able to cause wind vibrations, inflicting damage to nearby enemies, maximum 3 targets.
|}
|}
<br>
<br>


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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90"  
|- style="background:#90EE90"  
! Class               !! Master !! Level Required !! SP Cost per Level !! Alternative        !! Skill Requirement
! Class           !! Master !! Level Required !! SP Cost per Level !! Alternative        !! Skill Requirement
|-
|-
| [[Grand Archer]]     || Lv. 20 || 60            || 5                || [[Inducing Nature]] || [http://elwiki.net/w/Skill_Quest/After_Skill_Reorganization#Level_60_Layer_Skill_.28Level_Requirement:_60.29'''Level 60 Layer Skill Quest''']     
| [[Grand Archer]] || Lv. 20 || 60            || 5                || [[Inducing Nature]] || [http://elwiki.net/w/Skill_Quest/After_Skill_Reorganization#Level_60_Layer_Skill_.28Level_Requirement:_60.29'''Level 60 Layer Skill Quest''']     
|}
|}
<br>
<br>


== Skill Information  ==
== Skill Information  ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- style="background:#90EE90"  
|- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90"
! Skill Level !! Required Level !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP Regen<br>Per Hit !! Max Number<br>of Targets
| '''Skill<br>Level'''
|-
| '''Required<br>Level'''
| align="left" | 1 || rowspan="2" | 60 || 4% || 100% || +2% || rowspan="5" | 3
| '''Chance Of<br>Effect'''
|-
| '''Damage<br>(Magical)'''
| align="left" | 2 || 6% || 108% || +3%
| '''MP Regen<br>Per Hit'''
|-
| '''Max Number<br>of Targets'''
| align="left" | 3 || 63 || 8% || 115% || +4%
|- align="center"
|-
| align=left | 1 <!----- Skill Level ----->
| align="left" | 4 || 67 || 10% || 123% || +5%
| 60
|-
| 4%
| align="left" | 5 || 71 || 12% || 130% || +6%
| 100%
| +2%
| rowspan=20 | 3
|- align="center"
| align=left | 2 <!----- Skill Level ----->
| 60
| 6%
| 108%
| +3%
|- align="center"
| align=left | 3 <!----- Skill Level ----->
| 63
| 8%
| 115%
| +4%
|- align="center"
| align=left | 4 <!----- Skill Level ----->
| 67
| 10%
| 123%
| +5%
|- align="center"
| align=left | 5 <!----- Skill Level ----->
| 71
| 12%
| 130%
| +6%
|- align="center"
| align=left | 6 <!----- Skill Level ----->
| 75
| 14%
| 138%
| +7%
|- align="center"
| align=left | 7 <!----- Skill Level ----->
| 79
| 16%
| 145%
| +8%
|- align="center"
| align=left | 8 <!----- Skill Level ----->
| 83
| 18%
| 153%
| +9%
|- align="center"
| align=left | 9 <!----- Skill Level ----->
| 87
| 20%
| 160%
| +10%
|- align="center"
| align=left | 10 <!----- Skill Level ----->
| 91
| 22%
| 168%
| +11%
|- align="center"
| align=left | 11 <!----- Skill Level ----->
| 95
| 24%
| 175%
| +12%
|- align="center"
| align=left | 12 <!----- Skill Level ----->
| 99
| 26%
| 183%
| +13%
|- align="center"
| align=left | 13 <!----- Skill Level ----->
| 103
| 28%
| 190%
| +14%
|- align="center"
| align=left | 14 <!----- Skill Level ----->
| 107
| 30%
| 198%
| +15%
|- align="center"
| align=left | 15 <!----- Skill Level ----->
| 111
| 32%
| 205%
| +16%
|- align="center"
| align=left | 16 <!----- Skill Level ----->
| 115
| 34%
| 213%
| +17%
|- align="center"
| align=left | 17 <!----- Skill Level ----->
| 119
| 36%
| 220%
| +18%
|- align="center"
| align=left | 18 <!----- Skill Level ----->
| 123
| 38%
| 228%
| +19%
|- align="center"
| align=left | 19 <!----- Skill Level ----->
| 127
| 40%
| 235%
| +20%
|- align="center"
| align=left | 20 '''(M)''' <!----- Skill Level ----->
| 131
| 42%
| 243%
| +21%
|}
|}
<br>
<br>


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* The vibrations add to Rena's awakening gauge like a regular hit.
* The vibrations add to Rena's awakening gauge like a regular hit.
* The vibrations can also trigger elemental effects on weapons.
* The vibrations can also trigger elemental effects on weapons.
<br>
<br>


== Updates ==  
== Updates ==  
''Post KR June.27 2013 update''
*7/4/2013 KR
*Skill Tree revamp increase max skill level to 20.
**[[Vibration Shot]] now also increases MP gain on hits. Similar effect to [[Inducing Nature]] but half the effectiveness.  
*Values have been changed accordingly to match new Skill levels.
**Additional MP recovery effect is added.
***Rate is lower than Nature affinity.
<br>


''Post KR June.29 2013 patch''
*Level requirements have been adjusted for level 2 and onwards.
''Post KR July.4 2013 patch''
*[[Vibration Shot]] now also increases MP gain on hits. Similar effect to [[Inducing Nature]] but half the effectiveness.
* Additional MP recovery effect is added.
** Rate is lower than Nature affinity.
<br>
<tabber>
<tabber>
|-|
NA=
NA=
{{GASkills}}
{{GASkills}}

Revision as of 08:36, 16 November 2013

File:SI VIBRATIONSHOT.png [Passive] Makes Rena's arrows able to cause wind vibrations, inflicting damage to nearby enemies, maximum 3 targets.


Requirements

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Grand Archer Lv. 20 60 5 Inducing Nature Level 60 Layer Skill Quest


Skill Information

Skill Level Required Level Chance Of
Effect
Damage
(Magical)
MP Regen
Per Hit
Max Number
of Targets
1 60 4% 100% +2% 3
2 6% 108% +3%
3 63 8% 115% +4%
4 67 10% 123% +5%
5 71 12% 130% +6%


Tips and Details

  • Vibration Shot is unlocked through the Advanced Branch Skill Quest.
    • The quest can be obtained at Lv40 from Camilla, the PvP NPC.
  • The vibrations do not generate MP for Rena.
  • The vibrations DO generate MP for the opponent.
  • The vibrations add to Rena's awakening gauge like a regular hit.
  • The vibrations can also trigger elemental effects on weapons.


Updates

  • 7/4/2013 KR
    • Vibration Shot now also increases MP gain on hits. Similar effect to Inducing Nature but half the effectiveness.
    • Additional MP recovery effect is added.
      • Rate is lower than Nature affinity.