Artillery Strike - Missile Shower: Difference between revisions
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Shironsaki (talk | contribs) (impact damage is not included.) |
m (Minor (I think I get what you guys are saying, anyways its true for all other versions so I will just make a separate tab for KR version content.)) |
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== Skill Information == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:#99CCFF" | |||
! Skill Level !! Level Required !! Damage (Magical) !! Total Damage !! MP Usage !! Cooldown | |||
|- | |||
| align="left" | 1 || rowspan="2" | 55 || 445% x 30 || 13350% || rowspan="7" | 200 MP || rowspan="7" | 13 seconds | |||
|- | |||
| align="left" | 2 || 478% x 30 || 14340% | |||
|- | |||
| align="left" | 3 || 58 || 511% x 30 || 15330% | |||
|- | |||
| align="left" | 4 || 62 || 545% x 30 || 16350% | |||
|- | |||
| align="left" | 5 || 66 || 578% x 30 || 17340% | |||
|- | |||
| align="left" | 6 || 70 || 611% x 30 || 18330% | |||
|- | |||
| align="left" | 7 || 74 || 645% x 30 || 19350% | |||
|} | |||
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KR= | |||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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| align="left" | 7 || 74 || 645% x 15 || 9675% | | align="left" | 7 || 74 || 645% x 15 || 9675% | ||
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*You need a minimum of 5 cannonballs to activate this skill. | *You need a minimum of 5 cannonballs to activate this skill. | ||
*Its damage is further increased by [[Converted Warhead]]. | *Its damage is further increased by [[Converted Warhead]]. | ||
**At level 64 cap values along with Converted Warhead passive this deals an impressive 18312% damage. | |||
**While there are 15 missiles, each missile deals damage twice: once on impact and a second time when exploding. | |||
***Impact damage may have been removed post 11\9\2013 patch in KR. | |||
*To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair. | *To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair. | ||
**The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds. | **The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds. |
Revision as of 03:47, 20 December 2013
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Tactical Trooper | Lv. 20 | 55 | 5 | Dread Chase |
- NA
Skill Information
Skill Level | Level Required | Damage (Magical) | Total Damage | MP Usage | Cooldown |
---|---|---|---|---|---|
1 | 55 | 445% x 30 | 13350% | 200 MP | 13 seconds |
2 | 478% x 30 | 14340% | |||
3 | 58 | 511% x 30 | 15330% | ||
4 | 62 | 545% x 30 | 16350% | ||
5 | 66 | 578% x 30 | 17340% | ||
6 | 70 | 611% x 30 | 18330% | ||
7 | 74 | 645% x 30 | 19350% |
|-| KR=
Skill Information
Skill Level | Level Required | Damage (Magical) | Total Damage | MP Usage | Cooldown |
---|---|---|---|---|---|
1 | 55 | 445% x 15 | 6675% | 200 MP | 13 seconds |
2 | 478% x 15 | 7170% | |||
3 | 58 | 511% x 15 | 7665% | ||
4 | 62 | 545% x 15 | 8175% | ||
5 | 66 | 578% x 15 | 8670% | ||
6 | 70 | 611% x 15 | 9165% | ||
7 | 74 | 645% x 15 | 9675% |
Tips and Details
- You need a minimum of 5 cannonballs to activate this skill.
- Its damage is further increased by Converted Warhead.
- At level 64 cap values along with Converted Warhead passive this deals an impressive 18312% damage.
- While there are 15 missiles, each missile deals damage twice: once on impact and a second time when exploding.
- Impact damage may have been removed post 11\9\2013 patch in KR.
- To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
- The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
- Chung is able to move after firing the signal flare.
- The cross-hair also tends to get stuck if used or directed into a sharp corner in the stage.
- The cross-hair is affected by lag in PvP and PvE - while directing the cross-hair will become fidgety and be delayed as opposed to smoothly running across its directed path.
- Everyone can see the cross-hair.
- Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while shooting the signal flare.
- Missiles will rain down randomly over a large area, making full hits nearly impossible on smaller targets.
- It is recommended to aim at a area without platforms above the cross-hair as missiles will not pass through platforms.
Updates
- 7/4/2013 KR
- Hitbox in platform terrains changed.
- 11/7/2013
- It can attack on the platforms and under platforms.