Hellfire Gatling: Difference between revisions
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(NA Evolution 2, various fixes) |
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| [[Image:HellGat.png]] | | [[Image:HellGat.png]] | ||
| '''[Special Active]''' | | '''[Special Active]''' Raven aims forward with his Nasod arm and rapidly shoots 40 fireballs, dealing heavy cumulative damage.<br> | ||
Overheating allows Raven to shoot 30 more shots. | |||
|} | |} | ||
<br> | |||
== Requirements == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:#D3D3D3" | |||
! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | |||
|- | |||
| [[Weapon Taker]] || Lv. 20 || 40 || 3 || [[Giga Prominence]] | |||
|} | |||
<br> | <br> | ||
== | |||
{| cellpadding=5 border=1 style="border-collapse: collapse;" | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:#D3D3D3" | |||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | |||
|- style="background:#D3D3D3" | |||
! Normal !! Overheat +10% !! Normal !! Overheat | |||
|- | |||
| align="left" | 1 || rowspan=2 | 40 || 106% || 56% || rowspan=13 | 40 || rowspan=13 | 30 || rowspan=13 | 250 MP || rowspan=13 | 21 Seconds | |||
|- | |||
| align="left" | 2 || - || - | |||
|- | |||
| align="left" | 3 || 41 || - || - | |||
|- | |||
| align="left" | 4 || 44 || - || - | |||
|- | |||
| align="left" | 5 || 47 || - || - | |||
|- | |||
| align="left" | 6 || 50 || - || - | |||
|- | |||
| align="left" | 7 || 53 || - || - | |||
|- | |||
| align="left" | 8 || 56 || - || - | |||
|- | |||
| align="left" | 9 || 59 || - || - | |||
|- | |||
| align="left" | 10 || 62 || - || - | |||
|- | |||
| align="left" | 11 || 65 || - || - | |||
|- | |- | ||
|align | | align="left" | 12 || 68 || - || - | ||
| | |||
| | |||
|- | |- | ||
| align="left" | 13 || 71 || - || - | |||
| align= | |||
| | |||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | |||
*Best used when a foe is pressed against the wall to ensure maximum hits. | |||
*Foe can not mana break this skill if hit at point blank range since the shots are too fast. | |||
*When overheating, it is advised to have more then 75% HP since 20% of the damage from each overheated shot will be burned from your HP. | |||
*Builds incredible awakening charge, but is not recommended for dealing damage. | |||
<br> | <br> | ||
== Updates == | == Updates == | ||
*1/19/2012 KR | *1/19/2012 KR | ||
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** Increased push distance per hit. | ** Increased push distance per hit. | ||
** Decreased damage and MP cost. | ** Decreased damage and MP cost. | ||
<br> | |||
== Trivia == | |||
*Very similar to [[Seven Burst]], except ten times as many the fireballs and it lacks the bigger, final shot. | |||
**This is compensated by the 30 extra shots in [[Weapon Taker#Overheat|Overheat]]. | |||
<br> | <br> | ||
<tabber> | <tabber> | ||
NA= | NA= |
Revision as of 05:18, 31 December 2013
[Special Active] Raven aims forward with his Nasod arm and rapidly shoots 40 fireballs, dealing heavy cumulative damage. Overheating allows Raven to shoot 30 more shots. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Weapon Taker | Lv. 20 | 40 | 3 | Giga Prominence |
Skill Information
Skill Level | Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Normal | Overheat +10% | Normal | Overheat | ||||
1 | 40 | 106% | 56% | 40 | 30 | 250 MP | 21 Seconds |
2 | - | - | |||||
3 | 41 | - | - | ||||
4 | 44 | - | - | ||||
5 | 47 | - | - | ||||
6 | 50 | - | - | ||||
7 | 53 | - | - | ||||
8 | 56 | - | - | ||||
9 | 59 | - | - | ||||
10 | 62 | - | - | ||||
11 | 65 | - | - | ||||
12 | 68 | - | - | ||||
13 | 71 | - | - |
Tips and Details
- Best used when a foe is pressed against the wall to ensure maximum hits.
- Foe can not mana break this skill if hit at point blank range since the shots are too fast.
- When overheating, it is advised to have more then 75% HP since 20% of the damage from each overheated shot will be burned from your HP.
- Builds incredible awakening charge, but is not recommended for dealing damage.
Updates
- 1/19/2012 KR
- Changed the shots to spray out randomly.
- 3/29/2012 KR
- Increased push distance per hit.
- Decreased damage and MP cost.
Trivia
- Very similar to Seven Burst, except ten times as many the fireballs and it lacks the bigger, final shot.
- This is compensated by the 30 extra shots in Overheat.
- NA
Template:WTSkills |-| KR= Template:WTSkillsKR