Lunatic Blow
From Elwiki
[Special Active] Rapidly smash the cannon to the ground and cause chain explosions. | |
Cannonball Consumption
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Final Enhanced Skill
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Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Guardian | 15 | 76 | 16 | 22 |
Skill Information
Character Level | Damage | Max Hits | Ammo Usage | MP Usage | Cooldown | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Smash (Physical) | Shot (Magical) | Smash | Shot | ||||||||||
Initial | Final | 1 to 2 | 3 to 5 | Final | Initial | Final | 1 to 2 | 3 to 5 | Final | ||||
15 | 486% | 607% | 574% | 345% | 717% | 2 ~ 5 | 1 | 2 | 0 ~ 3 | 1 | 3 ~ 6 | 200 MP | 13 Seconds |
[Enhanced] 76 | 583% | 728% | 689% | 414% | 860.4% |
Skill Traits
Enhanced Lunatic Blow | Heavy Lunatic Blow | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | ||||||||||
Smash (Physical) | Shot (Magical) | Critical Rate | Smash (Physical) | Shot (Magical) | Cooldown | ||||||||||
Initial | Final | 1-2 | 3-5 | Final | Initial | Final | 1-2 | 3-5 | Final | ||||||
16 | Critical Hit Rate increased to 100% Damage decreased to 80% |
388.8% | 485.6% | 349.2% | 276% | 573.6% | 100% | 22 | Damage increased to 144% Cooldown increased to 120% |
680.4% | 849.8% | 803.6% | 483% | 1003.8% | 19.5 Seconds |
[Enhanced] 76 | 466.3% | 582.4% | 661.2% | 331.2% | 688.3% | [Enhanced] 76 | 816.2% | 1019.2% | 964.6% | 579.6% | 1204.6% |
Tips and Details
- With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. Impact Detonation shares this characteristic.
- Cannonballs are consumed with each strike instead of being used all at once like other skills.
- It is possible to catch opponents after the final strike.
- This skill is boosted by Tactical Trooper's red cannonballs.
- You can not Mana Break from this skill.
- Chung will be invincible for the whole duration of the skill.
- The [Enhanced] Damage boost currently does not apply to the final hit of both the smashes and the shots.
Updates
- 11/07/2013 KR
- Damage increased.
- 07/10/2014 KR
- Minimum cannonball cost changed from 1 to 3.
- Damage increased.
- Skill note damage increase is reduced.
- 07/17/2014 KR
- PvP damage decreased.
- Cannonball-Berserk mode error fixed.
- 04/20/2015 KR
- Unable to hit the enemies below the platform.
- 03/10/2016 KR
- Fixed issue where skill's last cannon damage being different than tooltip.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- PvP modifier increased.