Freiturnier

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Every character in Elsword has their own unique features that sets them apart from other characters.

Freiturnier

IPUI.jpg
A special system for Chung which utilize the usage of cannonballs to aid him in combat.

Ammunition/Cannonballs

Chung's old ammunition supply icon. Full and empty

Chung's Ammunition Supply is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as Lunatic Blow use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as Aiming Shot use only one. Many of Chung's X attacks use ammo too.

To reload your ammo, stand still. This reload animation is affected by Attack Speed. You can also reload by using certain skills or combos, such as Z.pngZ.png(DZ.png)Z.png. Passives like Reload Mastery and Remodel Magazine give Shelling Guardian and Shooting Guardian a chance to reload an extra cannonball, respectively. In addition, Remodel Magazine increases Shooting Guardian's ammo supply while Reload Mastery gives Shelling Guardian a chance of receiving ammo when attacked.

After the 2015 Character Revamp, using Awakening with any number of beads will completely refill all of Chung's cannonballs upon activation.

Berserk Mode

Chung's third awakening bead. Empty and full
Note Chung's change of appearance in Berserk Mode

Chung's third awakening bead starts off being covered in chains. This does not prevent you from gaining it like any other awakening bead. It changes appearance when Berserk Mode is ready.
When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (including the helmet) stored inside his suit's Guardian Stone, a special object that increases his fighting ability. The benefits of Berserk Mode are:

  • The standard 20% damage increase from Awakening Mode.
  • Infinite cannonball supply (Tactical Trooper's red cannonballs are unaffected)
  • Intense Showtime for Deadly Chaser reduces the MP cost and cooldown times of his skills.
  • Reaction Gloves for Tactical Trooper increases Damage Reduction based on the number of beads used to Awaken (Berserk Mode giving the highest Reduction output).


List of Cannonball Related Skills

Chung/
Base

Scare Chase.png
Scare Chase

Reload 1 Cannonball


Use 1 Cannonball

Reload.png
Reload

Reload 1 Cannonball


[Enhanced]
Reload 3 Cannonballs

SiegeShelling.png
Siege Shelling

Reload 1 Cannonball


Use 0~7 Cannonballs

Lunatic Blow.png
Lunatic Blow

Use 3~6 Cannonballs

Aiming Shot.png
Aiming Shot

Use 1 Cannonball

Fury Guardian/
Iron Paladin

SI SUDDENBURSTER1.png
Sudden Burster

Use 1 Cannonball

SI LUNATICFURY.png
Lunatic Fury

Use 3~6 Cannonballs

Artillery Nova.png
Artillery Nova

Use 1 Cannonball

LD - Earthquake.png
Land Demolisher - Earthquake

Use 3 Cannonballs

SI GUARD.png
Guard

Use 0~1 Cannonballs

IPTrans1.png
Crack Crusher

Use 1 Cannonball

Shooting Guardian/
Deadly Chaser

SI DUALBUSTER.png
Dual Buster

Reload 1 Cannonball

DeadlyShot.png
Deadly Shot

Use 1 Cannonball

AS Quantum Ballista.png
Artillery Strike - Quantum Ballista

Use 6 Cannonballs

SI SHOOTINGSTAR.png
Shooting Star

Use 3 Cannonballs

SI RUMBLESHOT.png
Rumble Shot

Use 1 Cannonball

SI HEAVYRAILGUN.png
Heavy Railgun

Use 1 Cannonball

SI COMETCRASHER.png
Comet Crasher

Use 3~6 Cannonballs

Rapid Cannon.png
Rapid Cannon

Use 3~6 Cannonballs

Rapid Cannon.png
Rapid Cannon - Sub Magazine

Use 3~8 Cannonballs

DCTrans3.png
Exciting Crash

Use 1 Cannonball

Shelling Guardian/
Tactical Trooper

DreadChase.png
Dread Chase

Use 3~5 Cannonballs

IDetonation.png
Impact Detonation

Use 3~6 Cannonballs

Magnum Shot.png
Magnum Shot

Use 3 Cannonball


[Enhanced]
Use 2 Cannonballs

ChaosCannon.png
Chaos Cannon

Use 1~5 Cannonballs

CarpetBombing.png
Carpet Bombing

Use 0~6 Cannonballs

TactField.png
Tactical Field

Reload 6 Cannonballs

SI ASTRIKE.png
Artillery Strike - Missile Shower

Use 6 Cannonballs

Cannon Strike.png
Cannon Strike

Reload 6 Cannonballs
Reload 6 Enhanced Cannonballs

TTTrans1.png
Cannon Prison

Use 1 Cannonball

TTTrans2.png
Fatal Cannon

Use 1 Enhanced Cannonball

List of Cannonball Related Combos

Guardian Fury Guardian/Iron Paladin Shooting Guardian/Deadly Chaser Shelling Guardian/Tactical Trooper
ZZZX Use 1~6 Cannonballs ^vZZ Use 1 Cannonball XZZ Use 1 Cannonball X Reload 1 Cannonball
ZZvZ Reload 1 Cannonball >>^ZX Use 1~7 Cannonballs XX Use 1 Cannonball
XX Reload 1 Cannonball >>XXX Use 1 Cannonball >>ZZ Reload 1 Cannonball
XXX Use 1 Cannonball ZZXXX Use 1 Cannonball >>ZZX Use 1 Cannonball
XXZX Use 1~6 Cannonballs ZZXX Reload 1 Cannonball
>>X Use 1 Cannonball >>XX Reload and Use 1 Cannonball
>>^X Use 1 Cannonball >>^XX Use 1 Cannonball
Heavy Stance X Use 1 Cannonball
Recovery X Use 1 Cannonball


Heavy Stance

Whenever Chung is hit while he has a blue outline (e.g., the third attack of the Z.pngZ.pngZ.png combo. Like Super Armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 67% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that inflicts Power Stun.
While guarding, Chung can counterattack.

  • Press Z.png to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be cancelled immediately by dashing.
  • Press X.png to fire a short blast in both directions with invulnerability and inflict 297% Magical damage, hits twice, (dungeon modifier = 1.45). If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. Chung will have Heavy Stance for a fraction of a second during this counter, so if another hit lands on you during that period, the Heavy Stance's hit count will reset, allowing proper use to withstand consecutive hits.

The Heavy Stance counterattacks can be enhanced with certain passives.

Non-flinch attacks can't trigger Heavy Stance.

Heavy Stance take precedence over Super Armor. Even in a Super Armor state, Chung can still enter Heavy Stance.

Evasive Counter

When Chung gets knocked down, if you have at least one cannonball, press X.png to shoot the floor and launch foes as you evade backward using the recoil. The attack does 297% Magical Damage and is affected by Veteran Technique.

Specialization

Character HQ Shop Item 72550.png     Specialization A HQ Shop Item 72560.png     Specialization B
ChungNEW.png
MP Usage decreased by x% for skills. (Only when there's more than 1 cannonball) (Max: 20%) x% chance of not using cannonball (Max: 40%)


Tips and Details

  • Strangely, Chung's combo Heavy Stance's can withstand hits by behind, whereas Fury Guardian's Guard Heavy Stance cannot.
  • Chung falls noticeably faster than all the other characters. This makes it harder for others to do combos on him which require the opponent to be launched.
  • Chung can more quickly reload his ammo by tapping the left or right key just after he had reloaded a cannonball. This also works for his idle-reload.
  • If Chung activates a Special Active when he's attacked while guarding with Heavy Stance, the skill will be canceled, but MP will be consumed, cooldown time will begin, and skill delay will apply. This trick can also be used with Awakening Beads, allowing Chung to escape or start a combo.
  • The blue outline from Heavy Stance will not be visible if the Character graphics are not set to high in the options menu.


Trivia

  • Oddly, "Freiturnier" is German for "free tournament."
  • When awakened, Chung shouts special actives' names instead of calmly stating them.
  • Chung was the first character to have a system related to consuming a certain number of awakening beads.


Updates

  • 04/21/2016 (KR) / 05/18/2016 (NA)
    • Specialization A socket effectiveness decrease amount increased.
  • 10/13/2016 (KR) / 11/23/2016 (NA)
    • Specialization A cap decreased from 30% to 20%.
    • Starting matches with 3 cannonballs in PvP removed.


Character Systems
Wotsposter2.png

Way of the Sword


When playing as Elsword, you will have access to a special gauge known as Way of the Sword. This gauge will enable you to activate Aura of Vitality or Aura of Destruction for a period of time. Depending on the type of commands (Z.png/X.png) or skills you use, the gauge will lean towards either vitality or destruction.

While the Aura of Vitality is active, you will gain more MP from vitality-based attacks, while the MP cost for vitality-based skills will be reduced. Your speed will also be increased. While the Aura of Destruction is active, you will immediately bounce back any attack that hits you, knocking down nearby enemies and triggering super armor for 6 seconds in which time you cannot trigger the effect again. All destruction-based attacks will also deal vastly more damage.

Note that the system they use is not what what it may appear to be at first; vitality-based attacks take away vitality from the gauge, leaning the gauge towards destruction; destruction-based attacks take away destruction from the gauge, leaning the gauge towards vitality; this is why only attacks that use the gauge will receive benefits while in their respective aura.

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