Iron Paladin
“ | I'll take care of this...
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” |
Iron Paladin
Specialty
Like the Fury Guardian, the Iron Paladin also relies on sheer strength and brute force. The Iron Paladin acts as the tank of the battlefield, effortlessly blocking any attack while at the same time, annihilating any enemy no matter how big it is. Making craters as large as the battlefield itself and protecting his teammates at all costs with it's impenetrable defenses, the Iron Paladin will destroy anything that is deemed a threat to it's mighty presence.
Background
Chung's strong desire and wishes to protect everyone as a Guardian had reinforced the Freiturnier and made it more impervious to damage, turning him into the Iron Paladin. By blocking the attacks along with the opponent's field of view, the Iron Paladin overwhelms his adversaries with the inundating might of judgement that they will inevitably face!
Second Class Advancement
At Lv35, Fury Guardian can advance into Iron Paladin. The second class advancement quest is obtained from Ariel, the event NPC located in every town
Iron Paladin (OLD NA)
- Speak to Allegro in Feita
- Collect 30 rocks from the Stone Golems in Feita
- Eliminate Amethyst (Boss) on Hard or higher 5 times in 3x-3
- Speak to Grail in Velder
- Collect 10 drops in total from either boss: Uno Hound (5-1), Chloe (5-2) or the Glitter Vanguard (5-3)
Iron Paladin (NEW KR)
- Speak to Adel in Altera
- Collect 30 drops in total from any Nasod in Altera Maps.
- Defeat the Nasod King in (4-6) five times.
- Speak to Lento in Feita
- Collect 10 drops in total from bosses in Feita
- Recommended 3x-4
Skill Tree
Gameplay
Additional Combos
Image | Description |
---|---|
File:Ip1move.png | Ground Pound Blast Chung pounds his Destroyer onto the ground from the air, stunning nearby opponents. |
File:Ip2move.png | Blast And Charge Chung runs past and fires a cannonball at an opponent from behind, then |
Skills
Special Active
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Active
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Passive
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Gallery
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Iron Paladin Berserk mode Model
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Iron Paladin's Portrait
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Iron Paladin's Berserk Mode Portrait
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Iron Paladin's concept art, notice how a majority of the concepts build up from Fury Guardian, but the end concept dropped nearly all of his aspects and instead tried to make his armour appear more like a noble's clothes.
Trivia
- Unlike all other characters, Chung's in-game model actually changes after the 2nd job advancement, having him grow much taller then before.
Going from even smaller then Aisha to only being shorter than Raven. The same applies to Deadly Chaser as well. - When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. Iron Paladin is the only Chung class to have different portraits for his normal and Berserk Mode interface.
- Iron Paladin's attire is most likely based off of European medieval knights, explaining the long hair and heels.
Physical ![]() ![]() Sword Knight |
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![]() ![]() Arme Thaumaturgy |
![]() ![]() Erbluhen Emotion |
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![]() ![]() Silent Shadow |
![]() ![]() Stellar Caster |
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