Armor Break: Difference between revisions

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== Skill Information  ==
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{VersionTabs
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|NA=
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Damage'''</center>
{{!}}-
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} <center>'''Damage'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}}
<span style="font-weight: bold;">MP</span><br />
<span style="font-weight: bold;">MP</span><br />
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}}
<span style="font-weight: bold;">Cooldown</span><br />
<span style="font-weight: bold;">Cooldown</span><br />
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Chance of Success'''</center>
{{!}}style="border-style: solid; border-width: 1px; background-color:#FCBCBC"{{!}} <center>'''Chance of Success'''</center>
|-
{{!}}-
| style="border-style: solid; border-width: 1px;" | 1
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 1
| style="border-style: solid; border-width: 1px;" rowspan="1" | 200% Physical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 200% Physical Damage
| rowspan="5" style="border-style: solid; border-width: 1px; text-align: center;"| 1 Hit
{{!}} rowspan="5" style="border-style: solid; border-width: 1px; text-align: center;"{{!}} 1 Hit
| style="border-style: solid; border-width: 1px;" rowspan="5" | <center>30MP</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>30MP</center>
| style="border-style: solid; border-width: 1px;" rowspan="5" | <center>10 Seconds</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>10 Seconds</center>
| style="border-style: solid; border-width: 1px;" rowspan="1" | <center>20%</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>20%</center>
|-
{{!}}-
| style="border-style: solid; border-width: 1px;" | 2
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 2
| rowspan="1" | 200% Physical Damage
{{!}} rowspan="1" {{!}} 200% Physical Damage
| style="border-style: solid; border-width: 1px;" | <center>40%</center>
{{!}} style="border-style: solid; border-width: 1px;" {{!}} <center>40%</center>
|-
{{!}}-
| style="border-style: solid; border-width: 1px;" | 3
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 3
| rowspan="1" | 200% Physical Damage
{{!}} rowspan="1" {{!}} 200% Physical Damage
| style="border-style: solid; border-width: 1px;" | <center>60%</center>
{{!}} style="border-style: solid; border-width: 1px;" {{!}} <center>60%</center>
|-
{{!}}-
| style="border-style: solid; border-width: 1px;" | 4
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 4
| rowspan="1" | 250% Physical Damage
{{!}} rowspan="1" {{!}} 250% Physical Damage
| style="border-style: solid; border-width: 1px;" | <center>60%</center>
{{!}} style="border-style: solid; border-width: 1px;" {{!}} <center>60%</center>
|-
{{!}}-
| style="border-style: solid; border-width: 1px;" | 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 5 (M)
| rowspan="1" | 300% Physical Damage
{{!}} rowspan="1" {{!}} 300% Physical Damage
| style="border-style: solid; border-width: 1px;" | <center>60%</center>
{{!}} style="border-style: solid; border-width: 1px;" {{!}} <center>60%</center>
|}
{{!}}}


<br>
 
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} <center>'''Damage'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}}
<span style="font-weight: bold;">MP</span><br />
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}}
<span style="font-weight: bold;">Cooldown</span><br />
{{!}}style="border-style: solid; border-width: 1px; background-color:#FCBCBC"{{!}} <center>'''Chance of Success'''</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 200% Physical Damage
{{!}} rowspan="5" style="border-style: solid; border-width: 1px; text-align: center;"{{!}} 1 Hit
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>30MP</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>10 Seconds</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>20%</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 2
{{!}} rowspan="1" {{!}} 200% Physical Damage
{{!}} style="border-style: solid; border-width: 1px;" {{!}} <center>40%</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 3
{{!}} rowspan="1" {{!}} 200% Physical Damage
{{!}} style="border-style: solid; border-width: 1px;" {{!}} <center>60%</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 4
{{!}} rowspan="1" {{!}} 250% Physical Damage
{{!}} style="border-style: solid; border-width: 1px;" {{!}} <center>60%</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 5 (M)
{{!}} rowspan="1" {{!}} 300% Physical Damage
{{!}} style="border-style: solid; border-width: 1px;" {{!}} <center>60%</center>
{{!}}}
 
 
}}


== [[Skill Note]] ==
== [[Skill Note]] ==

Revision as of 16:31, 30 March 2012

File:ElSkill5i.png
[Active] Bash your enemy with the hilt of your sword giving a chance of breaking their armor that nullifies their Physical Defense Power for 5 seconds.


Requirements

Class
Master
Skill Requirement
Sword Knight
Lv5
40SP, Skill Quest


Skill Information

NA

Skill Level
Damage
Hits

MP

Cooldown

Chance of Success
1 200% Physical Damage 1 Hit
30MP
10 Seconds
20%
2 200% Physical Damage
40%
3 200% Physical Damage
60%
4 250% Physical Damage
60%
5 (M) 300% Physical Damage
60%

KR

Skill Level
Damage
Hits

MP

Cooldown

Chance of Success
1 200% Physical Damage 1 Hit
30MP
10 Seconds
20%
2 200% Physical Damage
40%
3 200% Physical Damage
60%
4 250% Physical Damage
60%
5 (M) 300% Physical Damage
60%

Skill Note

  • Increases the chance of a successful break by 20%.


Tips and Details

  • Extremely useful skill for both PvP and PvE.
  • Armor Break is unlocked through the Low Branch Skill Quest. The quest can be obtained at Lv20 from Camilla, the PvP NPC.
  • Enemies under the effects of the debuff are marked with a Broken Armour icon.
  • Armor Break cancels the effects of Shield Accelerator as well as the monster's Physical Defense Buff, but it has to be done after the buff is applied.
  • The Knockdown Damage Reduction still applies even if Armor Break is still in effect.
  • If the skill's effect is successful, the debuff will be taken into account for the skill's damage.
  • The greater the opponent's physical defense, the greater the difference in battle this skill can make, meaning the more the game deepens, the more it stands out (+11 armors and whatnot). This applies not only to PvP, but also PvE, making it even possible for an extremely underleveled party to damage mobs in a dungeon with substantial damage instead of 1.

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