Artillery Support: Difference between revisions

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! Skill Level !! Level Requirement !! Damage (Magical) !! Waves !! Rockets per Wave !! Max Targets !! MP Usage !! Cooldown
! Skill Level !! Level Requirement !! Damage (Magical) !! Waves !! Rockets per Wave !! Max Targets !! MP Usage !! Cooldown
|-
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| align="left" | 1 || rowspan="2" | 60 || 104% || rowspan="6" | 4 || rowspan="6" | 3 || rowspan="6" | 3 || rowspan="6" | 40 MP || rowspan="6" | 7 seconds
| align="left" | 1 || rowspan="2" | 60 || 104% || rowspan="8" | 4 || rowspan="8" | 3 || rowspan="8" | 3 || rowspan="8" | 40 MP || rowspan="8" | 7 seconds
|-
|-
| align="left" | 2 || 112%
| align="left" | 2 || 112%
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| align="left" | 6 || 75 || 143%
| align="left" | 6 || 75 || 143%
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| align="left" | 7 || 79 || 151%
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| align="left" | 8 || 83 || 159%
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|}
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== Tips and Details ==
== Tips and Details ==
*'''Artillery Support''''s rockets will not activate [[Commander's Mark|Commander's Mark]]'s rockets.
*'''Artillery Support''''s rockets will not activate [[Commander's Mark|Commander's Mark]]'s rockets.

Revision as of 14:34, 9 May 2015

[Active] Receive artillery support that drops missiles automatically on marked targets.


Requirements

Class Master Level Required SP Used Per Level
Tactical Trooper Lv. 20 60 5


Skill Information

Skill Level Level Requirement Damage (Magical) Waves Rockets per Wave Max Targets MP Usage Cooldown
1 60 104% 4 3 3 40 MP 7 seconds
2 112%
3 63 120%
4 67 127%
5 71 135%
6 75 143%
7 79 151%
8 83 159%


Tips and Details

  • Artillery Support's rockets will not activate Commander's Mark's rockets.
  • Like Siege Mode, Artillery Support activates elemental attributes at a low rate (33%-50% of the chance?).
    • Oddly enough, the act of simply applying Artillery Support to a foe is able to trigger elemental attributes, despite not doing any damage.
  • You can also mark knocked down targets(invincible enemies).
  • The skill note of Commander's Mark does not affect the rockets of Artillery Support.
  • Artillery Support's rockets rain from a much lower position than Commander's Mark and always descend from the left.
  • Sometimes the rockets won't flinch your opponent, making it unreliable.


Updates

  • 11/07/2013 KR
    • Range increased by 30%.
    • Rocket wave count increased from 3 to 4.
  • 05/15/2014 KR
    • Marks up to 3 opponents.
  • 07/10/2014 KR
    • When the reticle appears, the marked targets are hit stunned.
    • Execution speed increased.


Alternative Names

Server Name Translation
South Korea ???? Assist Shelling
France Tir de soutien Support Shot



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