Burning Rush: Difference between revisions

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(Unless it's noted, it needs 40 MP to actually be used.)
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__NOTOC__
__NOTOC__
<div style="float: right;">{{#ev:youtube|H5kJSFzZEWE|300}}</div>
<div style="float: right;">{{#ev:youtube|H5kJSFzZEWE|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:RActive1.png]]
| [[Image:RActive1.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Raven runs forward while in [[Stoic]], sending all enemies flying away when in his path.<br>
| '''[Active]''' Raven runs forward while in [[Stoic]], sending all enemies flying away when in his path.<br>
|}
|}
<br>
<br>
== Requirements  ==
== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding=5 border=1 style="border-collapse: collapse;"
|-
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class'''
| align=center style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Class'''
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master'''
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''SP Requirement'''
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''SP Requirement'''
|-
|-
| [[Raven]]
| [[Raven]]
| <center>Lv1</center>
| align=center | Lv.1
| <center>15SP</center>
| align=center | 15 SP
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
 
{{{!}} cellpadding=5 border=1 style="border-collapse: collapse;"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Skill<br>Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Damage<br>(Physical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=4 {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Cooldown'''
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Noted'''
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Skill Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Initial'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Initial MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Continuous'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Physical Damage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Initial'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Continuous MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Continuous'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>1(M)</center>
{{!}} 1 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>40MP</center>
{{!}} align=center {{!}} 200%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>200%</center>
{{!}} align=center {{!}} 40 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>40MP</center>
{{!}} align=center {{!}} 40 MP/s
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>3 Seconds</center>
{{!}} align=center {{!}} 10 MP
{{!}} align=center {{!}} 2.5 MP/s
{{!}} align=center {{!}} 3 Seconds
{{!}}}
{{!}}}


== [[Skill Note]]  ==
== [[Skill Note]]  ==
'''Name:''' The Running Man(NA) / Exciting Jog(KR)
'''Name:''' The Running Man (NA) / (신나는 달리기-"Exciting Jog")


'''Description:''' 10MP per initial use and 75% less MP is used per second.
'''Description:''' Decreases MP cost of Initial cast to 10 MP and Continuous usage by 75%.
*Approximately 2.5MP per second.
*More speed while activated.
*More speed while activated.
<br>


== Tips and Details ==
== Tips and Details ==
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**For example, when Burning Rush is tapped, [[One Flash]] can gain about an on screen inch from the slight slide Burning Rush gives when tapped.
**For example, when Burning Rush is tapped, [[One Flash]] can gain about an on screen inch from the slight slide Burning Rush gives when tapped.
*Since the skill doesn't have a cooldown, the skill can be spammed on stoic mobs/bosses for free mp.
*Since the skill doesn't have a cooldown, the skill can be spammed on stoic mobs/bosses for free mp.
**In the 3/29/12 KR patch, [[Burning Rush]] has been given a 3 Second cooldown.
<br>
 
== Updates ==
*3/29/2012 KR
** Added cooldown time.
<br>


{{RaSkills}}
{{RaSkills}}


[[Category:Raven_Skills]]
[[Category:Raven_Skills]]

Revision as of 03:57, 9 March 2013

[Active] Raven runs forward while in Stoic, sending all enemies flying away when in his path.


Requirements

Class Master SP Requirement
Raven Lv.1 15 SP


Skill Information

Skill
Level
Damage
(Physical)
MP Usage Cooldown
Normal Noted
Initial Continuous Initial Continuous
1 (M) 200% 40 MP 40 MP/s 10 MP 2.5 MP/s 3 Seconds

Skill Note

Name: The Running Man (NA) / (신나는 달리기-"Exciting Jog")

Description: Decreases MP cost of Initial cast to 10 MP and Continuous usage by 75%.

  • More speed while activated.


Tips and Details

  • Burning Rush is unique in that it's one of the only Actives, if not the only Active that can be canceled into another Active, as well as Special Actives, and Buffs while the skill is still being held down, making it useful for catching or extending the range of certain skills.
    • For example, when Burning Rush is tapped, One Flash can gain about an on screen inch from the slight slide Burning Rush gives when tapped.
  • Since the skill doesn't have a cooldown, the skill can be spammed on stoic mobs/bosses for free mp.


Updates

  • 3/29/2012 KR
    • Added cooldown time.


Template:RaSkills