Calculated Strike: Difference between revisions

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| [Erendil Skill]<br>[[Fatality]], [[Call of Ruin]], [[Furious Engage]], [[Eradication]]
| [Erendil Skills]<br>[[Fatality]] ([[Fatality/ModA|Force]]), [[Call of Ruin]] ([[Call of Ruin/ModA|Force]]), [[Furious Engage]], [[Eradication]]
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<br>
<br>
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=6 | Calculated Strike
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=6 | On Erendil Skill Use
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Critical Chance !! Maximize !! All Special Active Cooldown Decrease !! Reactivation Cooldown
! Critical Increase !! Maximize Increase !! All Special Active Cooldown Reduction !! Erendil Skills !! Reactivation Cooldown
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| align="left" | 1 || 35 || 4% || 4% || rowspan="4" | 7 Seconds || rowspan="4" | 6 Seconds
| align="left" | 1 || 35 || 4% || 4% || rowspan="4" | 7 Seconds || rowspan=4 align=left | {{*}}[[Fatality]] ([[Fatality/ModA|Force]]){{*}}[[Call of Ruin]] ([[Call of Ruin/ModA|Force]]){{*}}[[Furious Engage]]{{*}} [[Eradication]]
| rowspan=4 | 6 Seconds
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| align="left" | 2 || 51 || 6% || 6%
| align="left" | 2 || 51 || 6% || 6%
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! Erendil Skills
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! On Erendil Skill Use
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! All Special Active Cooldown Decrease
! All Special Active Cooldown Reduction
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| align="left" | 1 || 35 || rowspan="4" | 3.5 Seconds
| align="left" | 1 || 35 || rowspan="4" | 3.5 Seconds
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== Tips and Details ==
== Tips and Details ==
*The '''Critical Chance''' increase is additive to your current stats.
*The '''Critical Chance''' increase is additive to your current stats.
<br>


== Updates ==
== Updates ==
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| 02/05/2015 || - || colspan=2 align="left" |  
| 02/05/2015 || - || colspan=2 align="left" |  
*{{nerf|HP Recovery decreased.}}
*{{nerf|HP Recovery decreased.}}
*{{nerf|ZZZZ[Z] (KD Reduction) decreased.}}
*{{nerf|ZZZZ'''Z''' Command Knockdown Reduction decreased.}}
*{{nerf|ZXX[X] (Damage Increase) decreased.}}
*{{nerf|ZXX'''X''' Command Damage Increase decreased.}}
|-
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| 10/13/2016 || - || colspan=2 align="left" |  
| 10/13/2016 || - || colspan=2 align="left" |  
*{{nerf|ZXX[X] (Damage Increase) decreased.}}
*{{nerf|ZXX'''X''' Command Damage Increase decreased.}}
*Tooltip improved.
*Tooltip improved.
|-
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| 09/14/2017 || - || colspan=2 align="left" |  
| 09/14/2017 || - || colspan=2 align="left" |  
*Fixed issue where not affect to ↑↑Z'''X'''.
*Fixed issue where ↑↑Z'''X''' is not affected by the skill.
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| 04/19/2018 || 05/16/2018 || colspan=2 align="left" |  
| 04/19/2018 || 05/16/2018 || colspan=2 align="left" |  
*{{buff|Cooldown decrease when using Erendil Skill effect added.}}
*{{buff|Cooldown Reduction when using Erendil Skill effect added.}}
|-
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| 05/17/2018 || 06/14/2018 || colspan=2 align="left" |  
| 05/17/2018 || 06/14/2018 || colspan=2 align="left" |  
*{{nerf|Erendil Skill Cooldown effect no longer work on Hyper Active.}}
*{{nerf|Erendil Skill Cooldown Reduction effect no longer works on Hyper Active.}}
|-
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| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |  
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |  
*{{buff|Critical Chance effect added.}}
*{{buff|Critical Increase effect added.}}
*{{buff|Maximize Chance effect added.}}
*{{buff|Maximize Increase effect added.}}
*{{nerf|Old Calculated Strike effect deleted.}}
*{{nerf|Old '''Calculated Strike''' effects removed.}}
*Change Cooldown Reduction Method.
*Changed Cooldown Reduction Method.
|-
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| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
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|-
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| 07/04/2019 || 07/17/2019 || colspan=2 align="left" |  
| 07/04/2019 || 07/17/2019 || colspan=2 align="left" |  
*{{nerf|Cooldown Reduction amount decreased.}}
*{{nerf|Cooldown Reduction decreased.}}
*{{nerf|Reactivation Cooldown increased.}}
*{{nerf|Reactivation Cooldown increased.}}
|}
|}

Revision as of 20:01, 15 March 2020

[Passive]
Deliver a critical attack with a calculated strike. Using Erendil skills will decrease cooldown for Special Active skills.
[Erendil Skills]
Fatality (Force), Call of Ruin (Force), Furious Engage, Eradication


Requirements

Class Level Required
Night Watcher 35


Skill Information

PvE

Skill Level Level Required On Erendil Skill Use
Critical Increase Maximize Increase All Special Active Cooldown Reduction Erendil Skills Reactivation Cooldown
1 35 4% 4% 7 Seconds 6 Seconds
2 51 6% 6%
3 59 8% 8%
4 93 10% 10%

PvP

Skill Level Level Required On Erendil Skill Use
All Special Active Cooldown Reduction
1 35 3.5 Seconds
2 51
3 59
4 93


Tips and Details

  • The Critical Chance increase is additive to your current stats.


Updates

Date Changes
KR NA PvE PvP
08/09/2012 07/31/2013
  • Calculated Strike added.
02/05/2015 -
  • HP Recovery decreased.
  • ZZZZZ Command Knockdown Reduction decreased.
  • ZXXX Command Damage Increase decreased.
10/13/2016 -
  • ZXXX Command Damage Increase decreased.
  • Tooltip improved.
09/14/2017 -
  • Fixed issue where ↑↑ZX is not affected by the skill.
04/19/2018 05/16/2018
  • Cooldown Reduction when using Erendil Skill effect added.
05/17/2018 06/14/2018
  • Erendil Skill Cooldown Reduction effect no longer works on Hyper Active.
09/20/2018 10/11/2018
  • Critical Increase effect added.
  • Maximize Increase effect added.
  • Old Calculated Strike effects removed.
  • Changed Cooldown Reduction Method.
06/20/2019 07/17/2019
  • Reactivation Cooldown decreased.
07/04/2019 07/17/2019
  • Cooldown Reduction decreased.
  • Reactivation Cooldown increased.


Alternative Names

Server Name Translation
South Korea 계산된 일격 Prior Planned Blow
Japan 知略の一撃 Tactical Strike
China (Simplified Chinese) 预先攻击 Advance Attack
Germany Methodischer Angriff Methodical Attack
Spain Ataque metódico Methodical Attack
France Attaque méthodique Methodical Attack
Italy Attacco metodico Methodical Attack
Poland Rozmyślny Atak Deliberate Attack
United Kingdom Methodical Attack


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