Commander's Mark: Difference between revisions

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m (Protected "Mark of Commander" ([Move=Allow only administrators] (indefinite)))
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| align="left" | 1 || rowspan="2" | 35 || 126% || 20% || rowspan="15" | 3 || rowspan="15" | 3 || rowspan="15" | 2 Seconds || rowspan="15" | 15 Seconds || rowspan="15" | 40 MP || rowspan="15" | 6 Seconds
| align="left" | 1 || rowspan="2" | 35 || 126% || 20% || rowspan="15" | 3 || rowspan="15" | 3 || rowspan="15" | 2 Seconds || rowspan="15" | 15 Seconds || rowspan="15" | 40 MP || rowspan="15" | 6 Seconds
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| align="left" | 4 || 39 || 138% || 22%
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Revision as of 03:58, 3 June 2014


[Active] Chung plants a targeting beacon on the foes. When a targeted foe is hit by Chung or his allies, several rockets rain upon it.


Requirements

Class Master Required Level SP Cost Per Level Alternative
Shelling Guardian Lv. 20 35 3 Cannon Strike


Skill Information

Skill Level Required Level Damage Marking Debuff MP Usage Cooldown
Smash
(Physical)
Rocket (Magical)
% of last attack
Max # of
marked targets
# of rockets
per wave
Wave
cooldown
Duration
1 35 126% 20% 3 3 2 Seconds 15 Seconds 40 MP 6 Seconds
2 130% 21%
3 36 134%
4 39 138% 22%
5 42 142% 23%
6 45 146%
7 48 151% 24%
8 51 155% 25%
9 54 159%
10 57 163% 26%
11 60 167% 27%
12 63 171%
13 66 175% 28%
14 69 179%
15 72 183% 29%


Skill Note

Name: Special Bombing Ceremony (특제 폭격 세러모니)

Description: There will be a 20% chance when firing to produce a red rocket that does 1.65 times more damage and has a larger explosion.

  • The 20% chance applies to each rocket, so it is possible to have a full wave of red rockets.











Tips and Details

  • The marking debuff is partially independent (the user's attack and elemental effects do not affect the rockets). Therefore, the rockets recover no MP.
    • Rocket critical hit rate is based on the last attacker.
  • The rockets build awakening charge and combo score only for last attacker.
  • The last attack the marked target received affects the damage of the rockets.
    • E.g., if triggered by Gigantic Impact's slam (3624% physical), if Commander's Mark rocket damage is 20%, each rocket does 724.8% magic damage.
    • Allies can also trigger bombardment.
  • The marking debuff cannot stack on a single target and one wave of missiles must complete before the next wave can be launched.
  • In PvP, a target can easily escape due to the weak hitstun by the marking smash.
  • Commander's Mark's rocket wave is not activated by Artillery Support, a subsequent smash by Commander's Mark, nor attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front.


Trivia

  • In NA, Mark of Commander is renamed to Commander's Mark.
  • Commander's Mark was intended to be thrown similar to Elastic Bomb - Hand Grenade.
    • This was later implemented as a new skill, Assist Shelling, after Skill Tree Revamp.