Commander's Mark: Difference between revisions

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(Chung balance, KR tab added, Updates section added.)
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== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
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| align="left" | 15 || 72 || 183% || 29%
| align="left" | 15 || 72 || 183% || 29%
|}
|}
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage !! colspan="4" | Marking Debuff !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#99CCFF"
! Smash<br>(Physical) !! Rocket (Magical)<br>% of last attack !! Max # of<br>marked targets !! # of rockets<br>per wave !! Wave<br>cooldown !! Duration
|-
| align="left" | 1 || rowspan="2" | 35 || 126% || 20% || rowspan="15" | 3 || rowspan="15" | 3 || rowspan="15" | 2 Seconds || rowspan="15" | 15 Seconds || rowspan="15" | 25 MP || rowspan="15" | 6 Seconds
|-
| align="left" | 2 || 130% || rowspan="2" | 21%
|-
| align="left" | 3 || 36 || 134%
|-
| align="left" | 4 || 39 || 138% || 22%
|-
| align="left" | 5 || 42 || 142% || rowspan="2" | 23%
|-
| align="left" | 6 || 45 || 146%
|-
| align="left" | 7 || 48 || 151% || 24%
|-
| align="left" | 8 || 51 || 155% || rowspan="2" | 25%
|-
| align="left" | 9 || 54 || 159%
|-
| align="left" | 10 || 57 || 163% || 26%
|-
| align="left" | 11 || 60 || 167% || rowspan="2" | 27%
|-
| align="left" | 12 || 63 || 171%
|-
| align="left" | 13 || 66 || 175% || rowspan="2" | 28%
|-
| align="left" | 14 || 69 || 179%
|-
| align="left" | 15 || 72 || 183% || 29%
|}
</tabber>
<br>
<br>


== [[Skill Note]] ==
== [[Skill Notes|Skill Note]] ==
<div style="float: right;">{{#ev:youtube|iPL1TH2ZaZQ|300}}</div>
<div style="float: right;">{{#ev:youtube|iPL1TH2ZaZQ|300}}</div>
'''Name:''' Special Bombing Ceremony (특제 폭격 세러모니)  
'''Name:''' Special Bombing Ceremony (특제 폭격 세러모니)  
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== Tips and Details ==
== Tips and Details ==
*The marking debuff is partially independent (the user's attack and elemental effects do not affect the rockets). Therefore, the rockets recover no MP.
**Rocket critical hit rate is based on the last attacker.
*The rockets build [[Awakening Mode|awakening]] charge and combo score only for last attacker.
*The last attack the marked target received affects the damage of the rockets.  
*The last attack the marked target received affects the damage of the rockets.  
**E.g., if triggered by [[Gigantic Impact]]'s slam (3624% physical), if Commander's Mark rocket damage is 20%, each rocket does 724.8% magic damage.
**E.g., if triggered by [[Gigantic Impact]]'s slam (3624% physical), if Commander's Mark rocket damage is 20%, each rocket does 724.8% magic damage.
**Allies can also trigger bombardment.
**Allies can also trigger bombardment.
*The marking debuff cannot stack on a single target and one wave of missiles must complete before the next wave can be launched.
*The rockets build [[Awakening Mode|awakening]] charge and combo score only for last attacker.
**Rocket critical hit rate is based on the last attacker.
*The marking debuff is partially independent ([[Elements|attributes]] do not affect the rockets). Therefore, the rockets recover no MP.
*The marking debuff cannot stack on a single target and one wave of rockets must complete before the next wave can be launched.
*In PvP, a target can easily escape due to the weak hitstun by the marking smash.
*In PvP, a target can easily escape due to the weak hitstun by the marking smash.
*Commander's Mark's rocket wave is not activated by [[Assist Shelling|Artillery Support]], a subsequent smash by Commander's Mark, nor attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front.
*Commander's Mark's rocket wave is not activated by [[Assist Shelling|Artillery Support]], a subsequent smash by Commander's Mark, nor attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front.
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*In NA, '''Mark of Commander''' is renamed to '''Commander's Mark'''.
*In NA, '''Mark of Commander''' is renamed to '''Commander's Mark'''.
*Commander's Mark was intended to be thrown similar to [[Elastic Bomb - Hand Grenade]].
*Commander's Mark was intended to be thrown similar to [[Elastic Bomb - Hand Grenade]].
**This was later implemented as a new skill, [[Assist Shelling]], after Skill Tree Revamp.
**This was later implemented as a new skill, [[Assist Shelling|Artillery Support]], after Skill Tree Revamp.
<br>
 
== Updates ==
*07/10/2014 KR
**Changed to ignore defense.
**Execution speed increased.
**MP usage decreased from 40 MP to 25 MP.
<br>
<br>



Revision as of 10:18, 11 July 2014


[Active] Chung plants a targeting beacon on the foes. When a targeted foe is hit by Chung or his allies, several rockets rain upon it.


Requirements

Class Master Required Level SP Cost Per Level Alternative
Shelling Guardian Lv. 20 35 3 Cannon Strike


Skill Information

  • NA
Skill Level Required Level Damage Marking Debuff MP Usage Cooldown
Smash
(Physical)
Rocket (Magical)
% of last attack
Max # of
marked targets
# of rockets
per wave
Wave
cooldown
Duration
1 35 126% 20% 3 3 2 Seconds 15 Seconds 40 MP 6 Seconds
2 130% 21%
3 36 134%
4 39 138% 22%
5 42 142% 23%
6 45 146%
7 48 151% 24%
8 51 155% 25%
9 54 159%
10 57 163% 26%
11 60 167% 27%
12 63 171%
13 66 175% 28%
14 69 179%
15 72 183% 29%

|-| KR=

Skill Level Required Level Damage Marking Debuff MP Usage Cooldown
Smash
(Physical)
Rocket (Magical)
% of last attack
Max # of
marked targets
# of rockets
per wave
Wave
cooldown
Duration
1 35 126% 20% 3 3 2 Seconds 15 Seconds 25 MP 6 Seconds
2 130% 21%
3 36 134%
4 39 138% 22%
5 42 142% 23%
6 45 146%
7 48 151% 24%
8 51 155% 25%
9 54 159%
10 57 163% 26%
11 60 167% 27%
12 63 171%
13 66 175% 28%
14 69 179%
15 72 183% 29%


Skill Note

Name: Special Bombing Ceremony (특제 폭격 세러모니)

Description: There will be a 20% chance when firing to produce a red rocket that does 1.65 times more damage and has a larger explosion.

  • The 20% chance applies to each rocket, so it is possible to have a full wave of red rockets.











Tips and Details

  • The last attack the marked target received affects the damage of the rockets.
    • E.g., if triggered by Gigantic Impact's slam (3624% physical), if Commander's Mark rocket damage is 20%, each rocket does 724.8% magic damage.
    • Allies can also trigger bombardment.
  • The rockets build awakening charge and combo score only for last attacker.
    • Rocket critical hit rate is based on the last attacker.
  • The marking debuff is partially independent (attributes do not affect the rockets). Therefore, the rockets recover no MP.
  • The marking debuff cannot stack on a single target and one wave of rockets must complete before the next wave can be launched.
  • In PvP, a target can easily escape due to the weak hitstun by the marking smash.
  • Commander's Mark's rocket wave is not activated by Artillery Support, a subsequent smash by Commander's Mark, nor attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front.


Trivia

  • In NA, Mark of Commander is renamed to Commander's Mark.
  • Commander's Mark was intended to be thrown similar to Elastic Bomb - Hand Grenade.
    • This was later implemented as a new skill, Artillery Support, after Skill Tree Revamp.


Updates

  • 07/10/2014 KR
    • Changed to ignore defense.
    • Execution speed increased.
    • MP usage decreased from 40 MP to 25 MP.