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{{Languages|3-x}}
:''For the previous iteration of this dungeon, see [[Dragon Nest: Abyss (Old)]].''
[[File:3-x_(Renewal).png‎|right]]
{{Languages|Dragon Nest: Abyss}}
 
{{DungeonPage
=Dragon Nest: Abyss=
| Orient=Other
<center>{{quotation|Kayak's conspiracy isn't over yet. The gate of the '''Dragon Nest opens wide''' into the Abyss, The land of the accursed.}}</center>
| Color={{ColorSel|Village|3}}
{| width="100%" style="font-size:1em; line-height:1.5em;"
| DunButton=3-XButton.png
| valign="top" style="border:2px solid #f7812b; border-radius: 1px;"|
| SmallPic=3-x_(Renewal).png
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"
| BigPic=3-Xnew2.png
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #f7812b; background-image: linear-gradient(to bottom, lightgray 0%, #f7812b 100%);" colspan="12" | <font color="white">'''Description:'''</font>
| DunName=Dragon Nest: Abyss
| Quotation=Kayak's conspiracy isn't over yet. The gate to the accursed land has been opened.
| Description=A sealed cursed place. A forbidden volcanic cave where Kayak escaped to.
| LvNeed=99
| LvFit=500000
| XEntryReq=<dfn>{{</dfn>
*5 weekly entries permitted. Entry count is shared with other Secret Dungeons.
*Must be Level 99 or higher.
<dfn>}}</dfn>
| Mob=<dfn>{{</dfn>
|[[File:SaurusGuardianFace.png|60px]]
|'''Saurus Guardian''' - Similar to the '''Saurus Warriors''' in [[Bethma Lake (Night)]]. It also super armors itself frequently when attacking and possesses a stoic threshold.
|
*'''Overhead Smash:''' Draw its club and slam it with an overhead swing.
*'''Uppercut Swing:''' Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
*'''Counter Swing:''' When knocked down, swing their club overhead.
|-
|-
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
|[[File:DNA2.jpg|60px]]
Even though the team believed that the conflict with the Lizardmen was over, Kayak was still at large and news has sprung up of his latest plan.
|'''Shadow Shaman Lizardman''' - Similar to the Shaman Lizardmen seen in the Bethma Region.
|
*'''Staff Whack:''' Melees player with his staff.
*'''[[Magic Missile]]:''' The Shaman can perform an attack identical to Aisha's [[Magic Missile]].
*'''Heal:''' He is able to heal himself and mobs around him.
*'''Counter Smack:''' When knocked down, swing their club overhead.
|-
|-
|rowspan="6" | [[File:3-xnew.jpg|800px]]
|[[File:3-1-boss.jpg|60px]]
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #f7812b; background-image: linear-gradient(to bottom, lightgray 0%, #f7812b 100%);" colspan="12" | <font color="white">'''Recommended Level:'''</font>
|'''Lizardman Warrior''' - Similar to the [[Dragon Road|Lizardman Warriors]] in [[Dragon Road]].
|
*'''Slash:''' A single slash attack.
*'''Combo Attack:''' The Lizardman Warriors will do a spinning sword combo that sends you flying.
*'''Dive Smash:''' Jumping up into the air, the Warriors will try to land on you, smashing the ground.
*'''Counter Slash:''' When knocked down, swing their club overhead.
|-
|-
| style="border:1px solid; border-color:#000000;" align="center" colspan="12" | 60-70
|[[File:DNA3.jpg|60px]]
|'''Shadow Lizardman''' - Similar to the '''Shadow Lizardmen''', in [[Bethma Lake (Night)]].
|
*'''[[Block]]:''' The Lizardman can sometimes hold up their spear to defend themselves against oncoming attacks.
*'''Spear Combo:''' Stab players three times with its spear.
*'''Spear Throw:''' Throws his spear in a parabolic arc while in super armor.
*'''Counter Slash:''' When knocked down, swing their club overhead.
|-
|-
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #f7812b; background-image: linear-gradient(to bottom, lightgray 0%, #f7812b 100%);" colspan="12" | <font color="white">'''Appropriate Item Level (Normal):'''</font>
|[[File:3-3-1.jpg|60px]]
|'''Fire Komodo''' - Similar to the Fire Komodos seen in the Bethma Region, except that it breathes fire faster and more often. It also super armors itself before & during it breathes fire and when struck.
|
*'''Tackle:''' The Komodo will rush at players.
*'''Flamethrower:''' The Komodo can breath fire.
|-
|-
| style="border:1px solid; border-color:#000000;" align="center" colspan="12" | 70
|[[File:BoneGargoyleFace.png|60px]]
|'''Bone Gargoyle''' - Flying gargoyle skeletons that attack in a similar manner to [[Shrine of Dedication Entrance|Wyverns]].
|
*'''Gargoyle Dive:''' Gargoyle will stall in the air then dive at an angle.
*'''Meteor Breath:''' Gargoyle will fire mini-meteor fireballs out of their mouths. It is inadvisable to stand in front of a Gargoyle when he vomits meteors as it can juggle you, dealing very substantial damage.
<dfn>}}</dfn>
| General=<dfn>{{</dfn>
|[[File:BrainwashedLizardmanSaurusFace.png|60px]]
|'''Brainwished Lizardman Saurus''': This mob's attack is virtually similar to regular mobs but its stoic lasts longer.
|
*'''Overhead Smash:''' Draw its club and slam it with an overhead swing.
*'''Uppercut Swing:''' Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
*'''Counter Swing:''' When knocked down, swing their club overhead.
'''Notes:'''
*Has a stoic threshold of 30 hits.
|-
|-
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #f7812b; background-image: linear-gradient(to bottom, lightgray 0%, #f7812b 100%);" colspan="12" | <font color="white">'''Appropriate Item Level (Hell):'''</font>
|[[File:BrainwashedLizardmanChieftainFace.png|60px]]
|'''Brainwashed Lizardman Chieftain''': This mob's attack virtually similar to regular mobs but stoic last longer. This mob's attack virtually similar to the Capt. Vescoo field boss in [[Bethma]].
|
*'''Overhead Smash:''' Draw its club and slam it with an overhead swing.
*'''Uppercut Swing:''' Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
*'''Quake:''' He will violently swing his club to the ground, both in front and behind him.
*'''Counter Swing:''' When knocked down, swing their club overhead.
'''Notes:'''
*Has a stoic threshold of 30 hits.
|-
|-
| style="border:1px solid; border-color:#000000;" align="center" colspan="12" | 90
|[[File:GenDarkBeraukFace.png|60px]]
|'''Dark Berauk''': This mob's attack is virtually similar when he appears as a miniboss in [[Dragon Nest|3-4]].
|
*'''Energy Ball:''' Berauk fires a ball of energy at you.
*'''Curse Lightning:''' Berauk will summon a smashing lightning in front of him.
*'''Power Accelerator:''' Berauk will buff his attack power.
*'''[[Magic Missile]]:''' Berauk will cast a flying '''[[Magic Missile]]''' from his hands that'll follow you!
*'''[[Lightning Shower|Lightning Storm]]:''' Berauk's strongest skill: the boss will raise his staff high into the air when he has full MP and cast multiple '''Lightnings''' all around him. They are much more quicker and are harder to dodge.
'''Notes:'''
*Has a stoic threshold of 20 hits.
|-
|-
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #f7812b; background-image: linear-gradient(to bottom, lightgray 0%, #f7812b 100%);" colspan="12" | <font color="white">'''Entry Requirements:'''</font>
|[[File:BrainwashedLizardmanWarriorFace.png|60px]]
|'''Brainwished Lizardman Warrior''': This mob's attack is virtually similar to '''Lizardman Warrior'''.
|
*'''Slash:''' A single slash attack.
*'''Combo Attack:''' The Lizardman Warriors will do a spinning sword combo that sends you flying.
*'''Dive Smash:''' Jumping up into the air, the Warriors will try to land on you, smashing the ground.
*'''Counter Slash:''' When knocked down, swing their club overhead.
'''Notes:'''
*Has a stoic threshold of 30 hits.
|-
|-
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
|[[File:GenShadowWarriorFace.png|60px]]
<tabber>
|'''Shadow Warrior''': This mob's attack is virtually similar to when it appears as a boss in [[Bethma Lake (Night)|3-3]].
NA=
|
*Complete all dungeons in Bethma on Very Hard.
*'''Swipe:''' The Lizardman will run over to you and use its dual swords to repeatedly hit you.
*Have a Luto's Pass in your inventory. (2 Luto's Passes is needed when entering Hell mode)
*'''Combo Attack:''' The Lizardman Warriors will do a spinning sword combo that sends you flying.
*Must be Level 60 or higher.  
*'''Boomerang:''' A very strong skill, the Shadow Lizardman will throw its swords across the field like a boomerang slashing anything that gets in its way. If you are behind it when their swords return, you will be hit.
|-|
*'''Counter Slash:''' When knocked down, swing their club overhead.
KR=
'''Notes:'''
*Complete all dungeons in Bethma on Very Hard.
*Has a stoic threshold of 20 hits.  
*Have a Luto's Pass in your inventory. (2 Luto's Passes is needed when entering Hell mode)
<dfn>}}</dfn>
*Must be Level 60 or higher.
| Obstacle=<dfn>{{</dfn>
</tabber>
|[[File:3-2-trap.jpg|60px]]
|'''Totem''' - An inert Totem that stands still. But don't get too close to it or else fire will come out of its mouth straight at you!<br>  
|-
|-
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #f7812b; background-image: linear-gradient(to bottom, lightgray 0%, #f7812b 100%);" colspan="12" | <font color="white">'''Mobs:'''</font>
|[[File:3-4-trap.jpg|60px]]
|'''Geyser''' - A hole that spits fire at intervals and can cause burning damage. They are triggered by proximity<br>
<dfn>}}</dfn>
| MiniBoss=<dfn>{{</dfn>
|[[File:3-4-boss.jpg|60px]]
|'''[[Kayak|Kayak the Shadow Shaman]]''' - The boss from [[Dragon Nest|Dragon's Nest]] is back.  His moves are exactly the same except he immediately summons a clone to aid in battle.
| rowspan=2 |
*'''Summon:''' Kayak will immediately summon a clone to aid in battle.
*'''Whack:''' Whacks you with his staff.
*'''[[Chain Fireball]]:''' Kayak puts his arm in front of himself and fires three fireballs.
*'''[[Magic Missile]]:''' Like '''Berauk''', Kayak can also summon a weakened version of [[Magic Missile]] that follows you.
*'''Fire Wall:''' Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
*'''Quatro Geyser:'''  Kayak is capable of using an enhanced version of [[Elsword]]'s [[Triple Geyser]] skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.
*'''Counter Smack:''' When knocked down, swing their club overhead.
|-
|-
| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |
|[[File:Kayak SHShman Clone.png|60px]]
*[[File:Dunno.png|60px]]
|'''Kayak the Shadow Shaman (Clone)''' - Identical to the boss in many ways, even the name is exactly the same. It has same abilities as the boss, the main difference being the clone has roughly half as much HP and is slightly darker in appearanceThe clone will die automatically if its original is killed.
'''Saurus Guardian''' - Similar to the '''Saurus Guardians''' in [[3-3|Bethma Lake (Night)]], except that its armor has more intricate patterns and it now wears a helmet. It also super armors itself frequently when attacking and possesses a stoic thresholdIt will usually drop its super armor before attacking unlike the normal version.<br>  
<dfn>}}</dfn>
*[[File:DNA2.jpg|60px]]
| Boss=<dfn>{{</dfn>
'''Shadow Shaman Lizardman''' - Similar to the Shaman Lizardmen seen in the Bethma Region, except that it can summon [[High Magician]]'s [[Magic Missile]] in a row, and super armor itself while healing on Hell Mode.<br>
|[[File:Ancient_Bone_Dragon_Head.jpg|60px]]
*[[File:3-1-boss.jpg|60px]]
|'''Ancient Bone Dragon''' - At the end of the sub-boss battle, '''Kayak the Shadow Shaman''', summons the '''Ancient Bone Dragon''' which will breathe flame at the center of the stage immediately after it's summoned. (Though this is a cutscene, the flame can still injure you substantially.) The Ancient Bone Dragon then flies to the right of the screen and the fight starts.
'''Lizardman Warrior''' - Similar to the [[3-1|Lizardman Warriors]] in [[3-1|Dragon Road]], except that it can use a spinning whirlwind attack whenever it reaches its stoic threshold on Hell Mode.<br>
|
*[[File:3-3-boss.jpg|60px]]
*'''Impaling Bone Spears:''' The dragon steps up with its front leg onto the platform, which will propel you upwards, then fires a few bones at you dealing high damage.
'''Shadow Warrior''' - Similar to the [[3-3|Shadow Warrior]] in [[3-3|Bethma Lake (Night)]], but their attack are similar to '''Lizardman Warrior'''. This version only has one sword and so cannot transform it into a boomerang like the boss version.<br>
*'''Head-whack:''' The dragon steps back, then swings its head to the right, dealing moderate damage while propelling you upwards.
*[[File:DNA3.jpg|60px]]
*'''Dragon Fire''': The dragon breathes smoke momentarily, then steps up with its front leg onto the platform, which will propel you upwards, then breathes a long stretch of fire, continuously juggling you. This deals extremely high combo damage and the burning ailment will further intensify it.  It will often use this move after a successful '''Head-whack'''.
'''Shadow Lizardman''' - Similar to the '''Shadow Lizardmen''', in [[3-3|Bethma Lake (Night)]], except that it can now throw spears (while in super armor) and wears a helmet.<br>
*'''Aerial Dragon Fire:''' The dragon will usually try to use this skill right at the start of the fight. It flies up and over to the other end of the cave and then back while breathing fire on the ground. If you get caught by the fire breath, you will be stun-locked due to the rapid hits.  There is roughly a 30 second cool-down period after this skill where it will not be able to activate this skill again, it will also tend to not use this skill as often when being actively attacked.
*[[File:3-3-1.jpg|60px]]
*'''Fire Rain:''' The dragon fires a bolt of fire up into the air, and flames rain onto the middle battleground.
'''Fire Komodo''' - Similar to the Fire Komodos seen in the Bethma Region, except that it breathes fire faster and more often. It also super armors itself before & during it breathes fire and when struck. Also, whenever attacked they will gain super armor for the duration of their stun animation, unlike Crossbowmen Soldier in [[2-x]] it only gain super armor when hit from behind.
*'''Overheat:''' When you reduce the Ancient Bone Dragon's health to about 1/4, the dragon will start smoking. While it is in this state, you will receive damage, {{se||Burn}} status, and MP gain will be reduced to zero on each hit made on it, even with ranged attacks such as arrows, fireballs and electron balls (Special Actives are an exception). This effect can kill you if your HP is low enough.<br/>
*These enemies drop Heated Scales needed for crafting and are more common on the 'bottom' route through the stage.<br>
**Since you receive damage, you can trigger an effect that normally activates when attacked.
*[[File:3-4-1.jpg|60px]]
**You will still gain 3 MP for each hit made on the dragon because of the damage taken from attacking it, this allows you to gain MP from attacks that do not normally generate MP as well.
'''Flame Bat''' - Similar to the Flame Bats seen in the Bethma Region, it will try to latch onto players and self destruct, its explosion does enormous damage.<br>
<dfn>}}</dfn>
*[[File:Dunno.png|60px]]
| Reward=<dfn>{{</dfn>
'''Bone Gargoyle''' - Flying gargoyle skeletons that attack in a similar manner to [[5-1|Wyverns]].<br>
{| cellpadding="5" border="1" style="border-collapse: collapse;" width=100%
== General ==
|-  
*[[File:Dunno.png|60px]]
! width="5%" | Image
'''Saurus General''': This mob's attack is virtually similar to regular mobs but its stoic lasts longer.
! width="15%" | Item Name
*[[File:Dunno.png|60px]]
! width="25%" | How to Obtain
'''Dark Berauk''': This mob's attack is virtually similar when he appears as a miniboss in [[3-4]].
! width="55%" | Effect
*[[File:Dunno.png|60px]]
'''Lizardman General''': This mob's attack is virtually similar to '''Lizardman Warrior'''.
*[[File:3-3-boss.jpg|60px]]
'''Shadow Warrior''': This mob's attack is virtually similar to when it appears as a boss in [[3-3]].
*[[File:Dunno.png|60px]]
'''Captain Vescoo''': This mob's attack is virtually similar to when it appears as a field boss in [[Bethma]].
|-
|-
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #f7812b; background-image: linear-gradient(to bottom, lightgray 0%, #f7812b 100%);" colspan="12" | <font color="white">'''Mini Boss:'''</font>
| [[File:HQ_Shop_Item_154066.png]]
| Barrier's Fragment
| Obtained by playing the dungeon.
| Quantity: 100
 
Throw at [[A tree imbued with the El energy]] to gain rewards.
|-
|-
| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |
| [[File:HQ_Shop_Item_154065.png]]
*[[File:3-4-mboss.jpg|60px]]
| El Reward
'''Dark Berauk''' - A stronger version of the boss of [[3-2|Bethma Lake]], fights identically to the boss version minus the ability to summon more minions.
| Obtained by playing the dungeon.
<br>
| Quantity: 5
'''Moves:'''
<br>
'''Moves:'''
<br>
-''Energy Ball:'' Berauk fires a ball of energy at you.
<br>
-''Thunder:'' Berauk will summon a smashing thunder in front of him.
<br>
-''Power Accelerator:'' Berauk will buff his attack power.
<br>
-''[[Magic Missile]]:'' Berauk will cast a flying '''[[Magic Missile]]''' from his hands that'll follow you!
<br>
-''[[Lightning Shower]]:'' Berauk's strongest skill: the boss will raise his staff high into the air when he has full MP and cast multiple '''Thunders''' all around him. They are much more quicker and are harder to dodge.


'''Note:'''<br>
Exchange for rewards at [[Ariel]].
-Appears only in the 'top' route through the stage.<br>
-In Luto Mode, Dark Berauk is a regular enemy that appears throughout the stage.<br>
-8/28/2013 KR: This miniboss becomes a General monster because there is no bottom path anymore.<br>
*[[File:3-3-boss.jpg|60px]]
'''Shadow Warrior (Large)''' - A giant version of the Shadow Warrior boss in [[3-3|Bethma Lake (Night)]], except that it is larger and has much higher attack speed.
<br>
'''Moves:'''
<br>
-''Swipe:'' The Lizardman will run over to you and use its dual swords to repeatedly hit you.
<br>
-''Boomerang:'' A very strong skill, the Shadow Lizardman will throw its swords across the field like a boomerang slashing anything that gets in its way. If you are behind it when their swords return, you will be hit.
<br>
-''[[Parry]]:'' Like [[Elsword]]'s [[Parry]] skill, the boss will put up a stance and if you hit him during it, he'll deflect your attack and counter you with his swords, sending you high up into the air.
 
'''Note:'''<br>
-This enemy can drop the same accessory as the stage boss version.<br>
-In Luto Mode this is a regular enemy that appears throughout the stage.<br>
|-
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #f7812b; background-image: linear-gradient(to bottom, lightgray 0%, #f7812b 100%);" colspan="12" | <font color="white">'''Obstacles:'''</font>
|-
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
*[[File:3-2-trap.jpg|60px]]
'''Totem''' - An inert Totem that stands still. But don't get too close to it or else fire will come out of its mouth straight at you!<br>
*[[File:3-4-trap.jpg|60px]]
'''Geyser''' - A hole that spits fire at intervals and can cause burning damage. They are triggered by proximity<br>
*[[File:Dunno.png|60px]]
'''Large Boulder''' - A giant boulder that is pushed down hills ahead of the smaller boulders, flattens players for a long period of time and does extremely high damage.
*In Luto Mode there is an endless stream of these boulders.
*8/28/2013 KR : In Luto Mode these boulders only roll once, which are then followed by Small Boulders like Normal and Hell Mode.
*It's still possible to avoid triggering the boulder. See [https://www.youtube.com/watch?v=evWDJM2LKN8 Video]. Currently only [[Aisha]] which could Levitation and the [[Yama Raja]] can use this trick.
*[[File:Dunno.png|60px]]
'''Small Boulder''' - A small boulder that rolls down hills knocking down players and dealing minor damage.
*You can generally tell how close they are by listening to the rumbling sounds of their movement.<br>
|-
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #f7812b; background-image: linear-gradient(to bottom, lightgray 0%, #f7812b 100%);" colspan="12" | <font color="white">'''Boss:'''</font>
|-
|-
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
| [[File:Dunno.png]]
*[[File:Dunno.png|60px]]
| ED
'''Kayak the Shadow Shaman''' - The boss from [[3-4|Dragon's Nest]] is back.  His moves are exactly the same except he immediately summons a clone to aid in battle.
| Obtained by playing the dungeon.
<br>
| ED Gain: 2,000,000
'''Moves:'''
<br>
-''Summon:'' Kayak will immediately summon a clone to aid in battle.
<br>
-''Whack:'' Whacks you with his staff.
<br>
-''[[Chain Fireball]]:'' Kayak puts his arm in front of himself and fires three fireballs.
<br>
-''[[Magic Missile]]:'' Like '''Berauk''', Kayak can also summon a weakened version of [[Magic Missile]] that follows you.
<br>
-''Bonfire:'' Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
<br>
-''Multiple Geyser:''  Kayak is capable of using an enhanced version of [[Elsword]]'s [[Triple Geyser]] skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.
*[[File:Dunno.png|60px]]
'''Kayak the Shadow Shaman (Clone)''' - Identical to the boss in many ways, even the name is exactly the same.  It has same abilities as the boss, the main difference being the clone has roughly half as much HP and is slightly darker in appearance.  The clone will die automatically if its original is killed.
*[[File:Ancient_Bone_Dragon_Head.jpg|120px]] '''Ancient Bone Dragon'''
At the end of the sub-boss battle, '''Kayak the Shadow Shaman''', summons the '''Ancient Bone Dragon''' which will breathe flame at the center of the stage immediately after it's summoned. (Though this is a cutscene, the flame can still injure you substantially.) The Ancient Bone Dragon then flies to the right of the screen and the fight starts.
 
===Moves===
'''Impaling Bone Spears''': The dragon steps up with its front leg onto the platform, which will propel you upwards, then fires a few bones at you dealing high damage.<br/>
'''Head-whack''': The dragon steps back, then swings its head to the right, dealing moderate damage while propelling you upwards.<br/>
'''Dragon Fire''': The dragon breathes smoke momentarily, then steps up with its front leg onto the platform, which will propel you upwards, then breathes a long stretch of fire, continuously juggling you. This deals extremely high combo damage and the burning ailment will further intensify it.  It will often use this move after a successful '''Head-whack'''.<br/>
'''Aerial Dragon Fire''': The dragon will usually try to use this skill right at the start of the fight.  It flies up and over to the other end of the cave and then back while breathing fire on the ground, on Hell or Luto Mode it will not only do this twice but the delay between breaths will be less after each pass. If you get caught by the fire breath, you will be stun-locked due to the rapid hits.  There is roughly a 30 second cool-down period after this skill where it will not be able to activate this skill again, it will also tend to not use this skill as often when being actively attacked.<br/>
'''Fire Rain''': The dragon fires a bolt of fire up into the air, and flames rain onto the middle battleground.<br/>
'''Overheat''': When you reduce the Ancient Bone Dragon's health to about 1/4, the dragon will start smoking. While it is in this state, you will receive damage, [[Status_Effects|Burned]] status, and MP gain will be reduced to zero on each hit made on it, even with ranged attacks such as arrows, fireballs and electron balls (Special Actives are an exception). This effect can kill you if your HP is low enough.<br/>
*Since you receive damage, you can trigger an effect that normally activates when attacked.
*You will still gain 3 MP for each hit made on the dragon because of the damage taken from attacking it, this allows you to gain MP from attacks that do not normally generate MP as well.
'''Summon Gargoyle''': On Hell Difficulty it will summon two Gargoyles that fight identically to Wyverns at the start.  If there are no Gargoyles alive after '''Aerial Dragon Fire''' it will summon two more to replace them.
*8/28/2013 KR:
**It won't summon any Gargoyles anymore. And Gargoyles will appear as normal mobs.
{| class="wikitable collapsible collapsed"
! style="background:#f7812b; color:#FFFFFF;" | '''Tactics'''
|-
|-
|*When the Dragon flies up to use '''Aerial Dragon Fire''', that is a signal to run to the furthest left platform in order to avoid getting burnt by the flames. Then quickly run back to the furthest right platform once the flames have died down.<br/>
| [[File:Dunno.png]]
**Ravens may go to the top right part of the nearest platform and hold UP to continuously jump, if done correctly all the flames will completely fail to harm him.
| EXP
***Properly positioned Raven can simply stand still on the top right part of the platform nearest to the dragon and not take any damage as well.
| Obtained by playing the dungeon.
**Eves can use their ability to double jump and glide to stay up in the air long enough for the fires to die down if done from on top of a platform.
| EXP Gain: 200,000,000
**Aishas can also jump from the top of the right platform just as the dragon flies by and safely 'float' until the the flames die down.
**Deadly Chaser can stay airborne long enough with (Dash)(Jump)XX with the Silver Shooter for the flames to die down in a similar fashion.
**Iron Paladin may [[Guard]] through the attack.
**Elswords may find it easier to [[stoic]] and jump repeatedly to minimize contact with the flames.
**As the dragon's 'location' is fixed to the right side of the screen throughout the fight, you can use special actives near the right side of the screen to skill delay it still as it does this.
**Beware of geysers in a party as they are triggered by proximity and by running across the center area almost all of them will usually be activated.
*The dragon's '''Head-whack''' can be avoided by double jumping or [[Chung]]'s >>^X, but timing is vital.
*When the Dragon is about to use '''Dragon Fire''', run to the middle battlefield and stick to the right wall, to avoid getting roasted. 
**Another more advanced tactic is to jump over the ledge just after the Dragon slams its claw down and breathes fire, enabling you get some hits in while the Dragon's body is stretched out. This is useful for skills with wide hitboxes such as [[Valkyrie's Javelin]], noted [[Rising Slash]], noted [[Flying Impact]], etc. If you attempt this tactic, your timing must be perfect.<br/>
**Be warned that because of the geysers, if one activates nearby, it may launch you right into the flame breath.
**Ravens may instead run against the right side of the platform and the dragon will just barely miss him with its initial launching attack.
**Renas may do a slide kick against the platform or double jump over the dragon's head for the same purpose, timing must be perfect.
**An option every class has to avoid the launch is to run against the same platform and use a skill\awakening for invincibility frames just outside the range where it will skill delay the dragon.  This will allow players to remain in position to attack during '''Dragon Fire'''.
*The Light element may prove useful with this boss, as it creates windows of opportunities for attacking, Aisha's [[Binding Circle]] is also effective.<br/>
*It is best to mana-break (hold Z up to 100MP) if you are hit by his combo attacks, such as '''Dragon Fire''' and '''Aerial Dragon Fire''', to minimize the damage you receive.
*Large AoE moves such as [[Dimension Link Guardian]], [[Gungnir]], [[Nuclear]], [[Valkyrie's Javelin]], [[Sword Fire]], [[Crescent Kick]], [[Meteor Shower]], [[Blizzard Shower]], and [[Aceldama]] work very well against this boss.  Most of these are especially effective when the boss is using his '''Dragon Fire''' attack.
*Ravens can use [[Burning Rush]] to stay in place whenever the Dragon attacks, and then follow up with [[Valkyrie's Javelin]] for the damage. It can help prevent you from getting hit by '''Dragon Fire''' and his other moves which throw you. (In NA this has been patched. Meaning you will still stay in place, but will still receive damage from the dragon.)
**Elswords may use [[Stoic]] for the same purpose.
*An option to defend against '''Impaling Bone Spears''' for characters that cannot stoic through its launch animation is to back up against the platform. Its launching attack will knockdown instead of launching the player into the pit and all the spears will miss.
**If you are extremely quick you can jump around and over the dragon's claw just before it fires and escape its attack that way, timing as well as control must be perfect as coming in contact with many parts of its body will launch as well.
*A simple, effective strategy to defeat it in a party is to stun-lock the dragon, denying it any opportunity to attack until it dies.
**A [[Combat Ranger]]'s [[Low Kick]], Nature enchanted weapons, and other Attack Speed lowering effects make keeping the dragon stun-locked much easier as Attack Speed is also responsible for the speed in recovering from hit stun.
<br>
|}
|}
<dfn>}}</dfn>
| SBGM=[http://www.youtube.com/watch?v=DwibAlaIZkk '''''music019_stage''''']


===Additional Information (NA) ===
[http://www.youtube.com/watch?v=Ok9wfTaOg-o '''''music022_stage''''']
*These stats assume that the player is level 60.
**The Ancient Bone Dragon will regenerate at around ~2,000 HP per second on Normal Mode and ~5,000 HP per second on Hell Mode.
**Its defense reduces damage by ~33% on Normal Mode and by ~45% on Hell Mode. (needs more testing)
**It has around ~5.4M HP (21 Lifebars) on Normal Mode and on Hell Mode it has around ~5.5M HP (35 Lifebars). (needs more testing)
|-
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #f7812b; background-image: linear-gradient(to bottom, lightgray 0%, #f7812b 100%);" colspan="12" | <font color="white">'''Secret Set:'''</font>
|-
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
{{tabs|name=1|tab1=Dragonic-Origin|contents1={{:DragOrg}} |tab2=(Old) Dragonic-Caligo|contents2={{:DragCal}}}}
|-
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #f7812b; background-image: linear-gradient(to bottom, lightgray 0%, #f7812b 100%);" colspan="6" | <font color="white">'''Trivia:'''</font>
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #f7812b; background-image: linear-gradient(to bottom, lightgray 0%, #f7812b 100%);" width="50%" colspan="6" | <font color="white">'''BGMs:'''</font>
|-
| colspan="6" style="border:1px solid; border-color:#000000;" align="center" width="60%" valign="top"|
*Earlier versions of Ancient Bone Dragon did not have geysers in the center of the battlefield, it also used to have a stoic threshold where it would gain super armor after taking a certain number of hits to prevent players from stun-locking it.  In that version Light element weapons would also reset its animation to its standing pose, negating any attack it was in the process of using.
**The Ancient Bone Dragon also used to have much less HP but regenerate several times faster.
*In the earliest versions of this stage there was no Ancient Bone Dragon, the player would fight Kayak the Shadow Shaman along with his clone and two ordinary Lizardmen and the stage would be cleared after they were defeated without the summoning of the Ancient Bone Dragon being successful.
*If a player looks to the right edge of the stage while fighting '''Kayak the Shadow Shaman''' they may see the name '''Ancient Bone Dragon''' floating in the air, this is because the dragon has already been placed into that room as an enemy and is waiting to be activated after Kayak's death.
**The dragon may be de-buffed by Elemental Masters with the [[Abundance of Energy]] passive before it has properly spawned due to this.
**Also due to this, the wait time on '''Aerial Dragon Fire''' has already expired before it has properly spawned and it may use it right at the start of the fight.
**A very rare glitch sometimes occurs where the dragon is activated prematurely and the player is then forced to fight both Kayak and the Ancient Bone Dragon at the same time because of this as well.
*Before a certain update, the Luto boulders were infamous for going out of its way to roll over players who managed to get past its dropping point before continuing normally.
**This caused various NA players to be wary of Abyss Luto and for them to nickname the Luto Boulder names like "God Boulder" or "Boulder with a hatred of mankind"
| colspan="6" style="border:1px solid; border-color:#000000;" align="center" width="60%" valign="top"|
=== Dungeon ===
[http://www.youtube.com/watch?v=ybuH_w31xpE '''''music018_stage''''']
 
[http://www.youtube.com/watch?v=xAVrtxgBcFs '''''music019_stage''''']
 
[http://www.youtube.com/watch?v=mPNtxmifAt0 '''''music022_stage''''']
 
=== Luto Mode ===
 
[https://www.youtube.com/watch?v=uVKoXEUjAPU '''''music033_stage''''']


=== Boss ===
[http://www.youtube.com/watch?v=1sgY6ITB-Ho '''''music011_boss''''']
[http://www.youtube.com/watch?v=rbFD3sWpqs8 '''''music011_boss''''']
| Gallery=
|-
<gallery widths=150px heights=150px>
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #f7812b; background-image: linear-gradient(to bottom, lightgray 0%, #f7812b 100%);" colspan="12" | <font color="white">'''Gallery:'''</font>
|-
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
<br><gallery widths=150px heights=150px>
File:3-xExterior.jpg|Dragon Nest: Abyss exterior.
File:3-xExterior.jpg|Dragon Nest: Abyss exterior.
File:3-xnew.jpg|Old loading image.
File:Ancient_Bone_Dragon.jpg|Ancient Bone Dragon
File:Ancient_Bone_Dragon.jpg|Ancient Bone Dragon
File:Old 3-XButton.png|Old Dungeon Button of '''Dragon Nest: Abyss''', it share the same button with [[Dragon Nest]].
File:HQ_Boss_Dark_Kayak.png|Kayak the Shadow Shaman's Skill Cut in (Unused)
</gallery>
</gallery>
| Trivia=<dfn>{{</dfn>
*Before the 11/09/2023 KR Update, this was the only Secret Dungeon to feature different music in Luto Mode. The song used in Luto Mode was also exclusive to this dungeon.
<dfn>}}</dfn>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|3}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|3}}" class="textfloat"
! KR !! NA
|-
|-
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #f7812b; background-image: linear-gradient(to bottom, lightgray 0%, #f7812b 100%);" colspan="12" | <font color="white">'''Videos:'''</font>
| 11/09/2023 || 12/06/2023 || align="left" |
|-
*Level Requirement increased from 70-90 to 99.
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
*CP Requirement increased from 15000 to 500000.
[http://www.youtube.com/watch?feature=endscreen&NR=1&v=FPJ_5b1yLis '''Shooting Guardian & Fury Guardian 3-X Run''']
*Dungeon shortened.
 
[http://www.youtube.com/watch?v=T2mtq4O2vEY '''Infinity Sword 3-X Run by BurntBrigade''']
|}
|}
|}
<br>
<dfn>}}</dfn>
{{Dungeons}}
|AltLang=
{{AlternateLanguages
|Color={{ColorSel|Village|3}}
|KR=용의 둥지: 나락 |KRName=Dragon Nest: Abyss
|TW=巨龍祭壇 |TWName=Dragon Altar
|JP=竜の巣:奈落 |JPName=Dragon Nest: Abyss
|CN=巨龙巢穴:深渊 |CNName=Dragon Nest: Abyss
|FR=Les abîmes |FRName=The Abysses
|DE=Unterwelt |DEName=Underworld
|IT=Abisso |ITName=Abyss
|PL=Podziemia |PLName=Underworld
|ES=Inframundo |ESName=Underworld
|UK=Underworld
|BR=Ninho de Dragões: Abismo |BRName=Dragon Nest: Abyss
}}
|Dialogue=
{{Tabber
|$divclass=tabber-vertical
|Mid Boss Dialogue=
*{{StoryIcon|Kayak}} '''Kayak''': ''Fools, my spell is already complete. The damage is done!''
|Dungeon Victory Quotes=
{{CharsTabs
|EL=
*'''Elsword''': ''This maze is a mess! Good thing we've got Chacha Buch's map.''
*'''Elsword''': ''Whoa, is that a bone dragon?! Cool - in a gross kinda way. Get lost, you!''
*'''Elsword''': ''When a boulder's rolling down... A smart man gets the heck out of the way!''
*'''Elsword''': ''I get it--you're not gonna give up till it's over. But it's over already, 'cause there's no way you're gonna beat me! Now stop being a whiny baby, and say 'uncle' already!''
|AI=
*'''Aisha''': ''Wow, that big boulder just rolled down out of nowhere! I bet smaller stones are gonna keep falling for a while – better stay out of the way.''
*'''Aisha''': ''I guess the rumors were right. The Lizardmen really are the descendants of a great, ancient tribe. I can't believe they actually resurrected an ancient dragon!''
*'''Aisha''': ''Ew–too many paths, too complicated! Now I'll have to waste time figuring out which way to go.''
*'''Aisha''': ''Okay, I get it now. Some bad guys just refuse to take a hint! Even when you beat them up to a pulp, they keep coming back for more. So I guess it's time to stop hinting and start hitting!''
*'''Aisha''': ''Hmph, you think you can win if you use ancient power? Nothing can go through genius magician Aisha!''
|RN=
*'''Rena''': ''There are several places here where stones are likely to fall. One must simply be alert and agile; it is the nature of stones, after all.''
*'''Rena''': ''Ugh, I thought it was hot outside, but it's positively scorching in here! How can anyone appreciate such a place? The heat is terrible for the complexion, for one thing.''
*'''Rena''': ''You again?! You may think yourself better-prepared this time, but I doubt that will help you. Your kind simply never learns. Nevertheless, let me teach you a lesson!''
*'''Rena''': ''Quite the labyrinth, this place. Perhaps the simple answer is to take the path of least resistance.''
*'''Rena''': ''It's fine rolling boulders to stop us... But what's up with those that were caught by their own trick?''
*'''Rena''': ''Oh, I remember passing by a beach some time ago... How good it would be to dip my feet in the water! Oh, when am I to have time off?!''
|RA=
*'''Raven''': ''-''
*'''Raven''': ''-''
*'''Raven''': ''-''
|EV=
*'''Eve''': ''Is this really a dragon? It looks different from what I saw in the database. It's wounded, but it's still strong.''
*'''Eve''': ''Rolling rocks? Such primitive traps can't stop me, the Queen of the Nasods.''
*'''Eve''': ''...I don't want to see you. I refuse to see you. I don't want to use up my energy for you.''
|CS=
*'''Chung''': ''Whoo~Hah~It's so hard to fight in this hot area with my armor on!! Hard to breath with my heavy armor!!''
*'''Chung''': ''Can't believe I'm really seeing a dragon!! It's different than what I expected!!''
*'''Chung''': ''Kayak!! This is it... in the name of Hamel's Protector Seiker clan, I will finish you once and for all!!!''
*'''Chung''': ''Kayak!! Don't know when to give up.. But no more dark spells for you!!!''
|AR=
*'''Ara''': ''Dragons are breathing fire from above!! And volcanic flames are flaring underneath!! Hold yourself together!!''
*'''Ara''': ''Secretly preparing a ceremony at this place... Kayak the Shaman!! You can never let your guard down!!''
*'''Ara''': ''It can even awaken the ancient breathing dragon... the forbidden spellbook is a fearful thing.''
|ES=
*'''Elesis''': ''I won't stand aside to become a victim... Kayak...I won't let my guard down till the end..''
*'''Elesis''': ''Are you attacking me with flames? Good, I'll defend myself! But you'll receive flame attacks from my end too!''
*'''Elesis''': ''-''
|AD=
*'''Add''': ''Have these ancient creatures been invaded by spirits? Dark magic is never to be underestimated.''
*'''Add''': ''Oh... an ancient magical creature, the Dragon. It's intriguing to see creatures from ancient times. Ahaa, it's hard to even call these creatures now... keke''
*'''Add''': ''Kyaa... that villain uses attack skills like a book. Has he been formally trained? Puhaha!''
|LC=
*'''Lu''': ''The ancient beings worship many things at the time. But using witchcraft to bring a person back is not the right way!''
*'''Lu''': ''Your majesty hates the heat. Then again I hate the cold too... Anyway! I hate the heat way more!''
*'''Ciel''': ''An ancient dragon... I thought those only existed in stories... What great power...''
*'''Ciel''': ''A high temperature area… It's not a terrible environment. I'll poach an egg here. Taste it, Lu.''
|RS=
*'''Rose''': ''It's really hot. I refuse to battle any more in the volcanic region...!!''
*'''Rose''': ''Kayak... how long were you going to continue your evil deeds...? I won't let you get away!!''
*'''Rose''': ''The huge organism is called a dragon. If it were fully revived... I don't even want to image it.''
|AN=
*'''Ain''': ''Destroyed by the dragon he summoned... It's truly a fitting ending.''
*'''Ain''': ''You are really persistent... Can you please disappear?''
*'''Ain''': ''How shallow. Who would fall for rolling boulders like... Wait Elsword! You'll be hurt there!''
}}}}
}}

Latest revision as of 15:43, 3 February 2024

For the previous iteration of this dungeon, see Dragon Nest: Abyss (Old).

Dragon Nest: Abyss

Kayak's conspiracy isn't over yet. The gate to the accursed land has been opened.

Description
A sealed cursed place. A forbidden volcanic cave where Kayak escaped to.
Recommended Level
99
Required Combat Power
500,000
Entry Requirements
{{
  • 5 weekly entries permitted. Entry count is shared with other Secret Dungeons.
  • Must be Level 99 or higher.
}}
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Saurus Guardian - Similar to the Saurus Warriors in Bethma Lake (Night). It also super armors itself frequently when attacking and possesses a stoic threshold.
  • Overhead Smash: Draw its club and slam it with an overhead swing.
  • Uppercut Swing: Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
  • Counter Swing: When knocked down, swing their club overhead.
Shadow Shaman Lizardman - Similar to the Shaman Lizardmen seen in the Bethma Region.
  • Staff Whack: Melees player with his staff.
  • Magic Missile: The Shaman can perform an attack identical to Aisha's Magic Missile.
  • Heal: He is able to heal himself and mobs around him.
  • Counter Smack: When knocked down, swing their club overhead.
Lizardman Warrior - Similar to the Lizardman Warriors in Dragon Road.
  • Slash: A single slash attack.
  • Combo Attack: The Lizardman Warriors will do a spinning sword combo that sends you flying.
  • Dive Smash: Jumping up into the air, the Warriors will try to land on you, smashing the ground.
  • Counter Slash: When knocked down, swing their club overhead.
Shadow Lizardman - Similar to the Shadow Lizardmen, in Bethma Lake (Night).
  • Block: The Lizardman can sometimes hold up their spear to defend themselves against oncoming attacks.
  • Spear Combo: Stab players three times with its spear.
  • Spear Throw: Throws his spear in a parabolic arc while in super armor.
  • Counter Slash: When knocked down, swing their club overhead.
Fire Komodo - Similar to the Fire Komodos seen in the Bethma Region, except that it breathes fire faster and more often. It also super armors itself before & during it breathes fire and when struck.
  • Tackle: The Komodo will rush at players.
  • Flamethrower: The Komodo can breath fire.
Bone Gargoyle - Flying gargoyle skeletons that attack in a similar manner to Wyverns.
  • Gargoyle Dive: Gargoyle will stall in the air then dive at an angle.
  • Meteor Breath: Gargoyle will fire mini-meteor fireballs out of their mouths. It is inadvisable to stand in front of a Gargoyle when he vomits meteors as it can juggle you, dealing very substantial damage.

}}

}}
General
{{ {{
Monster Image General Description General Moves
Brainwished Lizardman Saurus: This mob's attack is virtually similar to regular mobs but its stoic lasts longer.
  • Overhead Smash: Draw its club and slam it with an overhead swing.
  • Uppercut Swing: Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
  • Counter Swing: When knocked down, swing their club overhead.

Notes:

  • Has a stoic threshold of 30 hits.
Brainwashed Lizardman Chieftain: This mob's attack virtually similar to regular mobs but stoic last longer. This mob's attack virtually similar to the Capt. Vescoo field boss in Bethma.
  • Overhead Smash: Draw its club and slam it with an overhead swing.
  • Uppercut Swing: Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
  • Quake: He will violently swing his club to the ground, both in front and behind him.
  • Counter Swing: When knocked down, swing their club overhead.

Notes:

  • Has a stoic threshold of 30 hits.
Dark Berauk: This mob's attack is virtually similar when he appears as a miniboss in 3-4.
  • Energy Ball: Berauk fires a ball of energy at you.
  • Curse Lightning: Berauk will summon a smashing lightning in front of him.
  • Power Accelerator: Berauk will buff his attack power.
  • Magic Missile: Berauk will cast a flying Magic Missile from his hands that'll follow you!
  • Lightning Storm: Berauk's strongest skill: the boss will raise his staff high into the air when he has full MP and cast multiple Lightnings all around him. They are much more quicker and are harder to dodge.

Notes:

  • Has a stoic threshold of 20 hits.
Brainwished Lizardman Warrior: This mob's attack is virtually similar to Lizardman Warrior.
  • Slash: A single slash attack.
  • Combo Attack: The Lizardman Warriors will do a spinning sword combo that sends you flying.
  • Dive Smash: Jumping up into the air, the Warriors will try to land on you, smashing the ground.
  • Counter Slash: When knocked down, swing their club overhead.

Notes:

  • Has a stoic threshold of 30 hits.
Shadow Warrior: This mob's attack is virtually similar to when it appears as a boss in 3-3.
  • Swipe: The Lizardman will run over to you and use its dual swords to repeatedly hit you.
  • Combo Attack: The Lizardman Warriors will do a spinning sword combo that sends you flying.
  • Boomerang: A very strong skill, the Shadow Lizardman will throw its swords across the field like a boomerang slashing anything that gets in its way. If you are behind it when their swords return, you will be hit.
  • Counter Slash: When knocked down, swing their club overhead.

Notes:

  • Has a stoic threshold of 20 hits.

}}

}}
Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
Kayak the Shadow Shaman - The boss from Dragon's Nest is back. His moves are exactly the same except he immediately summons a clone to aid in battle.
  • Summon: Kayak will immediately summon a clone to aid in battle.
  • Whack: Whacks you with his staff.
  • Chain Fireball: Kayak puts his arm in front of himself and fires three fireballs.
  • Magic Missile: Like Berauk, Kayak can also summon a weakened version of Magic Missile that follows you.
  • Fire Wall: Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
  • Quatro Geyser: Kayak is capable of using an enhanced version of Elsword's Triple Geyser skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.
  • Counter Smack: When knocked down, swing their club overhead.
Kayak the Shadow Shaman (Clone) - Identical to the boss in many ways, even the name is exactly the same. It has same abilities as the boss, the main difference being the clone has roughly half as much HP and is slightly darker in appearance. The clone will die automatically if its original is killed.

}}

}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
Totem - An inert Totem that stands still. But don't get too close to it or else fire will come out of its mouth straight at you!
Geyser - A hole that spits fire at intervals and can cause burning damage. They are triggered by proximity

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Ancient Bone Dragon - At the end of the sub-boss battle, Kayak the Shadow Shaman, summons the Ancient Bone Dragon which will breathe flame at the center of the stage immediately after it's summoned. (Though this is a cutscene, the flame can still injure you substantially.) The Ancient Bone Dragon then flies to the right of the screen and the fight starts.
  • Impaling Bone Spears: The dragon steps up with its front leg onto the platform, which will propel you upwards, then fires a few bones at you dealing high damage.
  • Head-whack: The dragon steps back, then swings its head to the right, dealing moderate damage while propelling you upwards.
  • Dragon Fire: The dragon breathes smoke momentarily, then steps up with its front leg onto the platform, which will propel you upwards, then breathes a long stretch of fire, continuously juggling you. This deals extremely high combo damage and the burning ailment will further intensify it. It will often use this move after a successful Head-whack.
  • Aerial Dragon Fire: The dragon will usually try to use this skill right at the start of the fight. It flies up and over to the other end of the cave and then back while breathing fire on the ground. If you get caught by the fire breath, you will be stun-locked due to the rapid hits. There is roughly a 30 second cool-down period after this skill where it will not be able to activate this skill again, it will also tend to not use this skill as often when being actively attacked.
  • Fire Rain: The dragon fires a bolt of fire up into the air, and flames rain onto the middle battleground.
  • Overheat: When you reduce the Ancient Bone Dragon's health to about 1/4, the dragon will start smoking. While it is in this state, you will receive damage,  Enemy DebuffBurnEnemy DebuffBurn status, and MP gain will be reduced to zero on each hit made on it, even with ranged attacks such as arrows, fireballs and electron balls (Special Actives are an exception). This effect can kill you if your HP is low enough.
    • Since you receive damage, you can trigger an effect that normally activates when attacked.
    • You will still gain 3 MP for each hit made on the dragon because of the damage taken from attacking it, this allows you to gain MP from attacks that do not normally generate MP as well.

}}

}}
Dialogue
  • Mid Boss Dialogue
  • Dungeon Victory Quotes
  • Kayak: Fools, my spell is already complete. The damage is done!
Reward
{{
Image Item Name How to Obtain Effect
Barrier's Fragment Obtained by playing the dungeon. Quantity: 100

Throw at A tree imbued with the El energy to gain rewards.

El Reward Obtained by playing the dungeon. Quantity: 5

Exchange for rewards at Ariel.

ED Obtained by playing the dungeon. ED Gain: 2,000,000
EXP Obtained by playing the dungeon. EXP Gain: 200,000,000
}}
Gallery
Trivia
{{
  • Before the 11/09/2023 KR Update, this was the only Secret Dungeon to feature different music in Luto Mode. The song used in Luto Mode was also exclusive to this dungeon.
}}
Updates
{{
Date Changes
KR NA
11/09/2023 12/06/2023
  • Level Requirement increased from 70-90 to 99.
  • CP Requirement increased from 15000 to 500000.
  • Dungeon shortened.
}}
Alternative Names
{{
Server Name Translation
South Korea 용의 둥지: 나락 Dragon Nest: Abyss
Japan 竜の巣:奈落 Dragon Nest: Abyss
Taiwan (Traditional Chinese) 巨龍祭壇 Dragon Altar
China (Simplified Chinese) 巨龙巢穴:深渊 Dragon Nest: Abyss
Germany Unterwelt Underworld
Spain Inframundo Underworld
France Les abîmes The Abysses
Italy Abisso Abyss
Poland Podziemia Underworld
United Kingdom Underworld
Brazil Ninho de Dragões: Abismo Dragon Nest: Abyss
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  • Other
  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Miscellaneous