Dread Chase: Difference between revisions

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| 1
| 1
| rowspan="8" style="border-style: solid; border-width: 1px" | 5
| rowspan="8" style="border-style: solid; border-width: 1px" | 5
| style="border-style: solid; border-width: 1px" |  
| style="border-style: solid; border-width: 1px" | 18% Physical Damage
| style="border-style: solid; border-width: 1px" |  
| style="border-style: solid; border-width: 1px" | 377% Magical Damage
| rowspan="8" style="border-style: solid; border-width: 1px" | 10 seconds
| rowspan="8" style="border-style: solid; border-width: 1px" | 10 seconds
| rowspan="8" style="border-style: solid; border-width: 1px" | 200
| rowspan="8" style="border-style: solid; border-width: 1px" | 200 MP
|-
|-
| style="border-style: solid; border-width: 1px" | 2
| style="border-style: solid; border-width: 1px" | 2
| style="border-style: solid; border-width: 1px" | 51% Physical Damage
| style="border-style: solid; border-width: 1px" | 22% Physical Damage
| style="border-style: solid; border-width: 1px" | 481% Magical Damage
| style="border-style: solid; border-width: 1px" | 452% Magical Damage
|-
|-
| style="border-style: solid; border-width: 1px" | 3
| style="border-style: solid; border-width: 1px" | 3
| style="border-style: solid; border-width: 1px" |  
| style="border-style: solid; border-width: 1px" | 26% Physical Damage
| style="border-style: solid; border-width: 1px" |  
| style="border-style: solid; border-width: 1px" | 527% Magical Damage
|-
|-
| 4
| 4
| style="border-style: solid; border-width: 1px" | 68% Physical Damage
| style="border-style: solid; border-width: 1px" | 30% Physical Damage
| style="border-style: solid; border-width: 1px" | 642% Magical Damage
| style="border-style: solid; border-width: 1px" | 602% Magical Damage
|-
|-
| 5(M)
| 5(M)
| style="border-style: solid; border-width: 1px" | 81% Physical Damage
| style="border-style: solid; border-width: 1px" | 35% Physical Damage
| style="border-style: solid; border-width: 1px" | 762% Magical Damage
| style="border-style: solid; border-width: 1px" | 715% Magical Damage
|-
| style="border-style: solid; border-width: 1px" | 6
| style="border-style: solid; border-width: 1px" | 94% Physical Damage
| style="border-style: solid; border-width: 1px" | 882% Magical Damage
|-
| 7
| style="border-style: solid; border-width: 1px" | 107% Physical Damage
| style="border-style: solid; border-width: 1px" | 1003% Magical Damage
|-
| 8
| style="border-style: solid; border-width: 1px" | 120% Physical Damage
| style="border-style: solid; border-width: 1px" | 1123% Magical Damage
|}
|}



Revision as of 07:31, 6 August 2012


[Special Active] Chung fires 5 Homing missiles at his enemies.


Requirements

Class Master SP Requirement
Shelling Guardian
Lv5
50 SP


Skill Information

Skill Level Hits Shell Damage Explosion Damage Cooldown MP Consumption
1 5 18% Physical Damage 377% Magical Damage 10 seconds 200 MP
2 22% Physical Damage 452% Magical Damage
3 26% Physical Damage 527% Magical Damage
4 30% Physical Damage 602% Magical Damage
5(M) 35% Physical Damage 715% Magical Damage

Skill Note

Name: 3단 분열 유도탄(KR)

Description: After shooting, each missile will split into 3 mini versions of the shot, each shot containing 40% of a regular missile

Template:ShgSkills