Dread Chase: Difference between revisions

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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Skill Level'''
! Skill Level
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Hits
! Shell <br>Damage <br>(Physical)
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Shell Damage (Physical)
! Explosion <br>Damage <br>(Magical)
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Explosion Damage (Magical)
! Hits
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Cooldown
! Cooldown
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | MP Consumption
! MP Usage
|-
|- align="center"
| 1
| align="left" | 1
| rowspan="9" style="border-style: solid; border-width: 1px" | 5
| 43%
| style="border-style: solid; border-width: 1px" | 43%
| 401%
| style="border-style: solid; border-width: 1px" | 401%
| rowspan="9" | 5
| rowspan="9" style="border-style: solid; border-width: 1px" | 10 seconds
| rowspan="9" | 10 seconds
| rowspan="9" style="border-style: solid; border-width: 1px" | 200
| rowspan="9" | 200 MP
|-
|- align="center"
| style="border-style: solid; border-width: 1px" | 2
| align="left" | 2
| style="border-style: solid; border-width: 1px" | 51%
| 51%
| style="border-style: solid; border-width: 1px" | 481%
| 481%
|-
|- align="center"
| style="border-style: solid; border-width: 1px" | 3
| align="left" | 3
| style="border-style: solid; border-width: 1px" | 60%
| 60%
| style="border-style: solid; border-width: 1px" | 562%
| 562%
|-
|- align="center"
| 4
| align="left" | 4
| style="border-style: solid; border-width: 1px" | 68%
| 68%
| style="border-style: solid; border-width: 1px" | 642%
| 642%
|-
|- align="center"
| 5(M)
| align="left" | 5(M)
| style="border-style: solid; border-width: 1px" | 81%
| 81%
| style="border-style: solid; border-width: 1px" | 762%
| 762%
|-
|- align="center"
| style="border-style: solid; border-width: 1px" | 6
| align="left" | 6
| style="border-style: solid; border-width: 1px" | 94%
| 94%
| style="border-style: solid; border-width: 1px" | 882%
| 882%
|-
|- align="center"
| 7
| align="left" | 7
| style="border-style: solid; border-width: 1px" | 107%
| 107%
| style="border-style: solid; border-width: 1px" | 1003%
| 1003%
|-
|- align="center"
| 8
| align="left" | 8
| style="border-style: solid; border-width: 1px" | 120%
| 120%
| style="border-style: solid; border-width: 1px" | 1123%
| 1123%
|-
|- align="center"
| 9
| align="left" | 9
| style="border-style: solid; border-width: 1px" | 137%
| 137%
| style="border-style: solid; border-width: 1px" | 1284%
| 1284%
|}
|}



Revision as of 09:27, 2 April 2013


[Special Active] Chung fires 5 Homing missiles at his enemies.


Requirements

Class Master SP Requirement
Shelling Guardian
Lv5
50 SP


Skill Information

Skill Level Shell
Damage
(Physical)
Explosion
Damage
(Magical)
Hits Cooldown MP Usage
1 43% 401% 5 10 seconds 200 MP
2 51% 481%
3 60% 562%
4 68% 642%
5(M) 81% 762%
6 94% 882%
7 107% 1003%
8 120% 1123%
9 137% 1284%

Skill Note

Name: 3단 분열 유도탄 - "3 divided guided missiles"(KR)

Description: After shooting, each missile will split into 3 mini versions of the shot, each shot containing 40% of a regular missile


Tips and Details

  • Cannot be mana broken.
  • Requires ammunition to be used at full capacity.
  • Basically a fusion between Scare Chase and Sniping Ranger's Guide Arrow that surpasses both.
    • Will target the nearest enemy including obstacles and boxes like Scare Chase.
  • When noted it may sometimes be better to fire it in the opposite than intended direction to give time for the missiles to split.
  • Cumulative 4,215% damage at level 5 (un-noted).
    • Damage is further increased by Converted Warhead passive to 4,847%.
    • Cumulative 5,816% (6,980% with Awakening bonus) damage at level 5 with both skill note and Converted Warhead passive.


Template:ShgSkills