Impact Hammer: Difference between revisions

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(→‎Tips and Details: Can't KD reset with Impact Hammer anymore. Also, Mercenary Behavior results in less than 0.9 seconds of stun.)
(Argh, same issue as last time with Tips/Details in Trivia section. I moved the kd reset info to Trivia since Tips/Details are only for current do's and don't's.)
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== Tips and Details ==
== Tips and Details ==
*It was possible to reset the KD counter with this skill, through a certain method. You needed to reach the KD limit before using the skill to reset.
**This is no longer possible, as the glitch allowing stun-based KD resets has been fixed.
*Be wary when using against a [[Weapon Taker]], because if they have the passive [[Mercenary Behavior]], it can cut off over half of the stun time, giving them more than enough time to escape from a combo.
*Be wary when using against a [[Weapon Taker]], because if they have the passive [[Mercenary Behavior]], it can cut off over half of the stun time, giving them more than enough time to escape from a combo.
*A good skill to start and continue combos due to its large range.
**Can be used to hit air targets since the swing hits 90 degrees.
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== Trivia ==
== Trivia ==
*A good skill to start and continue combos due to its large range.
*It was possible to reset the KD counter with this skill, through a certain method. You needed to reach the KD limit before using the skill to reset.
**Can be used to hit air targets since the swing hits 90 degrees.
**This is no longer possible, as the glitch allowing stun-based KD resets has been fixed.
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Revision as of 22:43, 12 January 2014


[Special Active] Aisha draws in energy from a limited space and strikes hard. While striking, the energy generates a shockwave by exploding, stunning nearby opponents.


Requirements

Class Master Level Required SP Used Per Level Alternative Skill Requirement
Dimension Witch Lv. 20 45 4 Heavy Press Level 45 Layer Skill Quest


Skill Information

Skill Level Required Level Damage (Physical) Stun Duration MP Usage Cooldown
1 45 1102% 1 Seconds 100 MP 10 Seconds
2 1152% 1.1 Seconds
3 48 1201% 1.2 Seconds
4 52 1251% 1.3 Seconds
5 56 1300% 1.4 Seconds
6 60 1350% 1.5 Seconds
7 64 1400% 1.6 Seconds
8 68 1449% 1.7 Seconds
9 72 1499% 1.8 Seconds


Tips and Details

  • Be wary when using against a Weapon Taker, because if they have the passive Mercenary Behavior, it can cut off over half of the stun time, giving them more than enough time to escape from a combo.
  • A good skill to start and continue combos due to its large range.
    • Can be used to hit air targets since the swing hits 90 degrees.


Trivia

  • It was possible to reset the KD counter with this skill, through a certain method. You needed to reach the KD limit before using the skill to reset.
    • This is no longer possible, as the glitch allowing stun-based KD resets has been fixed.