Lunatic Fury: Difference between revisions

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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_LUNATICFURY.png]]<br>  
| [[Image:SI_LUNATICFURY.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung shoulder bash into his targets with the Destroyer and then slams it down, firing rounds rapidly onto the ground depending on how much ammo he has, which pulsate and release waves of energy high into the air.
| '''[Special Active]''' Chung shoulder bash into his targets with the Destroyer and then slams it down, firing rounds rapidly onto the ground depending on how much ammo he has, which pulsate and release waves of energy high into the air.
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<br>
== Requirements  ==
== Requirements  ==
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NA=
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| <center>65SP</center>
| <center>65SP</center>
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KR=
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! Class !! Master !! Level Required !! SP Cost per Level !! Alternative
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| [[Fury Guardian]] || Lv. 20 || 40|| 3 || [[Pain of Caladbolg]]
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<br>
== Skill Information ==
== Skill Information ==
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{{!}} 186%
{{!}} 186%
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! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Barge Damage<br>(Physical)!! colspan="3" | Cannonballs<br>(Magical) !! rowspan="2" | MP Usage !! rowspan="2" | Cool Down
|- style="background:#99CCFF"
! Initial Damage %<br> X<br> Ammo !! Final Blast!! Awakening Aftershock Damage<br>% Per Hit
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| align="left" | 1 || rowspan="2" | 40|| 131% || 455% || 2278% || 83% || rowspan="20" | 300 MP || rowspan="20" | 18 Seconds
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| align="left" | 2 || 135% || 740% || 2352% || 86%
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| align="left" | 3 || 41 || 140% || 485% || 2426% || 88%
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| align="left" | 4 || 44 || 144% || 499% || 2500% || 91%
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| align="left" | 5 || 47 || 148% || 514% || 2574% || 94%
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| align="left" | 6 || 50 || 152% || 529% || 2648% || 96%
|-
| align="left" | 7 || 53 || 157% || 544% || 2722% || 99%
|-
| align="left" | 8 || 56 || 161% || 559% || 2796% || 102%
|-
| align="left" | 9 || 59 || 165% || 573% || 2870% || 105%
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| align="left" | 10 || 62 || 169% || 588% || 2944% || 107%
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| align="left" | 11 || 65 || 174% || 603% || 3018% || 110%
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| align="left" | 12 || 68 || 178% || 618% || 3092% || 113%
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| align="left" | 13 || 71 || 182% || 632% || 3166% || 115%
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<br>
== Tips and Details ==
== Tips and Details ==
*The final cannonball will unleash a powerful explosion that will fling all enemies off their feet.
*The final cannonball will unleash a powerful explosion that will fling all enemies off their feet.

Revision as of 15:00, 18 August 2013


[Special Active] Chung shoulder bash into his targets with the Destroyer and then slams it down, firing rounds rapidly onto the ground depending on how much ammo he has, which pulsate and release waves of energy high into the air.


Requirements

  • NA
Class
Master
SP Requirement
Fury Guardian
Lv5
65SP

|-| KR=

Class Master Level Required SP Cost per Level Alternative
Fury Guardian Lv. 20 40 3 Pain of Caladbolg


Skill Information

  • NA
Skill Level Barge Damage
(Physical)
Cannonball Damage (x2 ~ x5)
(Magical)
Final Cannonball Damage
(Magical)
Awakening Impact Damage
(Magical)
MP Usage CoolDown
1 127% 372% 1859% 74% 300 MP 30 Seconds
2 153% 446% 2230% 89%
3 178% 520% 2602% 104%
4 204% 595% 2974% 119%
5 (M) 242% 706% 3531% 141%
6 280% 818% 4089% 163%
7 319% 929% 4646% 186%

|-| KR=

Skill Level Level Required Barge Damage
(Physical)
Cannonballs
(Magical)
MP Usage Cool Down
Initial Damage %
X
Ammo
Final Blast Awakening Aftershock Damage
% Per Hit
1 40 131% 455% 2278% 83% 300 MP 18 Seconds
2 135% 740% 2352% 86%
3 41 140% 485% 2426% 88%
4 44 144% 499% 2500% 91%
5 47 148% 514% 2574% 94%
6 50 152% 529% 2648% 96%
7 53 157% 544% 2722% 99%
8 56 161% 559% 2796% 102%
9 59 165% 573% 2870% 105%
10 62 169% 588% 2944% 107%
11 65 174% 603% 3018% 110%
12 68 178% 618% 3092% 113%
13 71 182% 632% 3166% 115%


Tips and Details

  • The final cannonball will unleash a powerful explosion that will fling all enemies off their feet.
    • In Awakening Mode, the floor will reverberate with the impact, dealing more magic damage.
  • Requires a minimum of 3 cannonballs to execute this skill.
  • Mana breaking during the cannon blasts is impossible.


Updates

  • 3/29/2012 KR:
    • The vertical range of the last hit that raises the target has been shortened, making it impossible to combo afterwards.


Trivia

  • Lunatic Fury was renamed to Innocent Fury in the Japanese version of Elsword.
    • This has been changed back after the Chung's 2nd job class update in Japan.