Mega Electron Ball: Justice: Difference between revisions

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{{PreStart}}
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| style="border-style: solid; border-width: 1px;" | [[Code Exotic]]  
| style="border-style: solid; border-width: 1px;" rowspan="2" | Lv3
| style="border-style: solid; border-width: 1px;" rowspan="3" | Lv3
| style="border-style: solid; border-width: 1px;" rowspan="2" | 55SP  
| style="border-style: solid; border-width: 1px;" rowspan="3" | 55SP  
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| style="border-style: solid; border-width: 1px;" | [[Code Architecture]]
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| style="border-style: solid; border-width: 1px;" | [[Code Electra]]
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Revision as of 22:27, 25 January 2012

Shoots an electronball similar to the normal X attack except when charged, it becomes much bigger, stronger, and travels further.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Code Exotic Lv3 55SP - -
Code Architecture - -
Code Electra - -


Skill Information

Lv Charged MP
CD
Charge Time Magic Dmg Size/Range MP
1 7s 400% + 328%
150%
30 15 4s
2 4.5s
3 (M) 3s
4 3s 450% + 369%
160%
5 3s 500% + 410
170%


Skill Note

Decreases cooldown by 1 second and reduces charging time by 33%.

Additional Notes

  • When uncharged, Mega Electronball fires a regular electronball equivalent to that of Eve's regular X attack.
  • Just like regular electronballs, Mega Electronball deals two hits; an initial hit that only damages the first enemy it comes in contact with, and a second hit that deals splash damage to any enemy within range.
  • Mega Electronball is affected by Code Architecture's Electronball Study and Queen's Potential, and Code Empress's Electronball Mastery passive skills.
  • Mega Electronball gains increased magic damage and size/range at level 4, however, charge time remains the same.


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