Mirage Sting: Difference between revisions

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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#FCBCBC;"
! Skill Level !! Cornwells Stabs) !! Max Hits !! MP Usage !! Cooldown
|-
|-
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" " | Skill Level
| align="left" | 1 || 40% || rowspan="11" | 4 || rowspan="20" | 30 MP || rowspan="20" | 5 Seconds
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" " | Cornwells Stabs
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" " | Max Hits
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" " | MP Usage
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" " | Cooldown
|-
|-
| align="center" style="border-style: solid; border-width: 1px" | 1
| align="left" | 2 || 55%  
| align="center" style="border-style: solid; border-width: 1px" | 40%
| align="center" rowspan="7" style="border-style: solid; border-width: 1px" | 4 Hits
| align="center" rowspan="7" style="border-style: solid; border-width: 1px" | 30 MP
| align="center" rowspan="7" style="border-style: solid; border-width: 1px" | 5 Seconds
|-
|-
| align="center" style="border-style: solid; border-width: 1px" | 2
| align="left" | 3 || 70%  
| align="center" style="border-style: solid; border-width: 1px" | 55%
|-
|-
| align="center" style="border-style: solid; border-width: 1px" | 3
| align="left" | 4 || 85%
| align="center" style="border-style: solid; border-width: 1px" | 70%
|-
|-
| align="center" style="border-style: solid; border-width: 1px" | 4
| align="left" | 5(M) || 100%  
| align="center" style="border-style: solid; border-width: 1px" | 85%
|-
| align="center" style="border-style: solid; border-width: 1px" | 5 (M)
| align="center" style="border-style: solid; border-width: 1px" | 100%
|-
| align="center" style="border-style: solid; border-width: 1px" | 6
| align="center" style="border-style: solid; border-width: 1px" | 115%
|-
| align="center" style="border-style: solid; border-width: 1px" | 7
| align="center" style="border-style: solid; border-width: 1px" | 130%
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:#FCBCBC;"
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" " | Skill Level
! Skill Level !! Level Required !! Cornwells Stabs) !! Max Hits !! MP Usage !! Cooldown
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" " | Level Required
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" " | Cornwells Stabs
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" " | Max Hits
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" " | MP Usage
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" " | Cooldown
|-
|-
| align="center" style="border-style: solid; border-width: 1px" | 1
| align="left" | 1 || rowspan="2" | 35 || 85% || rowspan="11" | 4 || rowspan="20" | 30 MP || rowspan="20" | 6 Seconds
| align="center" rowspan="2" style="border-style: solid; border-width: 1px" | 35
| align="center" style="border-style: solid; border-width: 1px" | 85%
| align="center" rowspan="11" style="border-style: solid; border-width: 1px" | 4 Hits
| align="center" rowspan="11" style="border-style: solid; border-width: 1px" | 30 MP
| align="center" rowspan="11" style="border-style: solid; border-width: 1px" | 6 Seconds
|-
|-
| align="center" style="border-style: solid; border-width: 1px" | 2
| align="left" | 2 || 89%  
| align="center" style="border-style: solid; border-width: 1px" | 89%
|-
|-
| align="center" style="border-style: solid; border-width: 1px" | 3  
| align="left" | 3 || 38 || 93%  
| align="center" style="border-style: solid; border-width: 1px" | 38
| align="center" style="border-style: solid; border-width: 1px" | 93%
|-
|-
| align="center" style="border-style: solid; border-width: 1px" | 4
| align="left" | 4 || 42 || 96%
| align="center" style="border-style: solid; border-width: 1px" | 42
| align="center" style="border-style: solid; border-width: 1px" | 96%
|-
|-
| align="center" style="border-style: solid; border-width: 1px" | 5  
| align="left" | 5 || 46 || 100%  
| align="center" style="border-style: solid; border-width: 1px" | 46
| align="center" style="border-style: solid; border-width: 1px" | 100%
|-
|-
| align="center" style="border-style: solid; border-width: 1px" | 6
| align="left" | 6 || 50 || 104%  
| align="center" style="border-style: solid; border-width: 1px" | 50
| align="center" style="border-style: solid; border-width: 1px" | 104%
|-
|-
| align="center" style="border-style: solid; border-width: 1px" | 7  
| align="left" | 7 || 50 || 108%  
| align="center" style="border-style: solid; border-width: 1px" | 54
| align="center" style="border-style: solid; border-width: 1px" | 108%
|-
|-
| align="center" style="border-style: solid; border-width: 1px" | 8  
| align="left" | 8 || 50 || 112%  
| align="center" style="border-style: solid; border-width: 1px" | 58
| align="center" style="border-style: solid; border-width: 1px" | 112%
|-
|-
| align="center" style="border-style: solid; border-width: 1px" | 9  
| align="left" | 9 || 50 || 116%  
| align="center" style="border-style: solid; border-width: 1px" | 62
| align="center" style="border-style: solid; border-width: 1px" | 116%
|-
|-
| align="center" style="border-style: solid; border-width: 1px" | 10  
| align="left" | 10 || 66 || 119%  
| align="center" style="border-style: solid; border-width: 1px" | 66
| align="center" style="border-style: solid; border-width: 1px" | 119%
|-
|-
| align="center" style="border-style: solid; border-width: 1px" | 11  
| align="left" | 11 || 70 || ?%  
| align="center" style="border-style: solid; border-width: 1px" | ??
| align="center" style="border-style: solid; border-width: 1px" | ??%
|-
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|}
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Revision as of 23:04, 26 August 2013


[Active- Vitality] Elsword dashes forward with his Cornwell, summoning 3 more Cornwells that appear and fly toward the direction where Elsword dashed, ending this skill with a backslash.


Requirements

Class
Master
SP Requirement
Infinity Sword
Lv5
75SP


Skill Information

  • NA
KR=
Skill Level Cornwells Stabs) Max Hits MP Usage Cooldown
1 40% 4 30 MP 5 Seconds
2 55%
3 70%
4 85%
5(M) 100%
Skill Level Level Required Cornwells Stabs) Max Hits MP Usage Cooldown
1 35 85% 4 30 MP 6 Seconds
2 89%
3 38 93%
4 42 96%
5 46 100%
6 50 104%
7 50 108%
8 50 112%
9 50 116%
10 66 119%
11 70 ?%


Tips and Details

  • Even if Elsword gets knocked down while dashing forward, the 3 cornwells will continue forward.
  • If the knockdown counter and launch counter are not full, you can use this move to catch a falling opponent. [Note: Very lag-sensitive, but normally works with >>xxx, Rage Cutter, and Counter(both versions).]
  • This move is similar to One Flash; though not as many glitches, it still leaves you open for combos if it misses. Use with caution.
  • The 3 cornwells can proc weapon attributes.
  • Using this skill while running will cause the user to dash farther ahead.
    • This will cause the backslash to miss its intended target completely if used at point-blank.
  • A short time after the three cornwells pass Elsword, they begin to lower towards the ground, so it may be harder to hit more distant enemies if they were to jump.
  • You can also change the direction of the backslash to hit the enemy who should be be behind you after the dash.