Mobile Shelling: Difference between revisions

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(Tips and Details added, Updates section added.)
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{{Languages|Mobile Armored Mode}}
{{Languages|Mobile Armored Mode}}
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| [[Image:MAM.png]]<br>
| '''[Passive]''' Chung enters a reversed [[Siege Shelling]] stance after pressing {{CD}} while in Siege stance. These cannonballs are stronger, have longer range, and bigger explosions, but have a significantly lower firing rate. Chung can also shuffle slowly in either direction while in Mobile Shelling stance.
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| '''[Passive]''' Chung enters a reversed [[Siege Shelling]] stance after pressing {{CD}} while in Siege stance. These cannonballs are stronger, have longer range, and bigger explosions, but have a significantly lower firing rate. Chung can also shuffle slowly in either direction while in Mobile Shelling stance.
| '''[Passive]''' Chung enters a reversed [[Siege Shelling]] stance after pressing {{CD}} while in Siege stance. These cannonballs are stronger, have longer range, and bigger explosions, but have a significantly lower firing rate. Chung can also shuffle slowly in either direction while in Mobile Shelling stance.
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Revision as of 00:18, 12 July 2014

  • NA
KR=

[Passive] Chung enters a reversed Siege Shelling stance after pressing while in Siege stance. These cannonballs are stronger, have longer range, and bigger explosions, but have a significantly lower firing rate. Chung can also shuffle slowly in either direction while in Mobile Shelling stance.

[Passive] Chung enters a reversed Siege Shelling stance after pressing while in Siege stance. These cannonballs are stronger, have longer range, and bigger explosions, but have a significantly lower firing rate. Chung can also shuffle slowly in either direction while in Mobile Shelling stance.


Requirements

Class Master Level Required SP Cost per Level
Tactical Trooper Lv. 20 35 4


Skill Information

  • NA
Skill Level Level Required Damage
(Magical)
Aim Range Range Increase
(From 1260)
Upward Downward Depth
1 35 317% 15° 15° 25° 0%
2 331% 2.5%
3 38 346% 5%
4 42 360% 7.5%
5 46 374% 10%
6 50 388% 12.5%
7 54 403% 15%
8 58 417% 17.5%
9 62 431% 20%
10 66 445% 22.5%
11 70 460% 25%
12 74 474% 27.5%

|-| KR=

Skill Level Level Required Damage
(Magical)
Aim Range Range Increase
(From 1260)
Upward Downward Depth
1 35 336% 15° 15° 25° 0%
2 351% 3%
3 38 366% 6%
4 42 381% 9%
5 46 396% 12%
6 50 412% 15%
7 54 427% 18%
8 58 442% 21%
9 62 457% 24%
10 66 472% 27%
11 70 487% 30%
12 74 502% 33%


Tips and Details

  • After 07/10/2014 KR update: The missiles pierce twice and explode after traveling a set distance.
    • Due to the explosion at the end, with proper spacing, it is possible to hit a single target twice with the same missile.
  • One red cannonball is loaded for every two Siege Shelling shots fired; no target is required. Tactical Field - Endurance and Raid fully reloads all red cannonballs upon activation.
  • Modified Warhead applies to this skill.
  • Whenever Chung switches to Mobile Shelling, the camera will zoom out for the player to see foes further ahead.
  • Pressing down in Mobile Shelling switches Chung back to Siege Shelling stance.
    • If he runs out of red cannonballs, he will automatically switch back.
    • Switching between Mobile and Siege Shelling will not reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes.
  • Activating Berserk Mode will not give Chung infinite red cannonballs.
  • It is possible to cancel switching to Mobile Shelling stance by running just as Chung turns his cannon.
  • Unlike Siege Shelling, you cannot cancel into skills while in Mobile Shelling.
    • Falling off a platform will cancel the stance.
  • When Chung is in Mobile Shelling stance, a blue aura cloaks his cannon.
  • Due to its low firing rate, players can easily get out of your combo when using Mobile Shelling.


Updates

  • 07/10/2014 KR
    • Fires tangible projectiles.
    • Damage increased.
    • Range increased.