Nasod Armor Mode - Battle Gear: Difference between revisions

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***However, if Add has invested a large amount of DP Charge and DP Consumption Reduction, he can repeatedly counter you in a battle of attrition.
***However, if Add has invested a large amount of DP Charge and DP Consumption Reduction, he can repeatedly counter you in a battle of attrition.
*Although the tooltip didnt show →→↑X[X], this combo is also able to be followed up with Nasod Armor combos.
*Although the tooltip didnt show →→↑X[X], this combo is also able to be followed up with Nasod Armor combos.
*As most of [[Add]]'s skills, the Nasod Armor is bugged: if you miss the combo, you can use any skill that reactivates Nasod Armor to instantly teleport to the enemy again, even if the skill misses. ([[Energy Boom]] or [[Pulse Cannon]] are recommended to bug this, due to their low resource needing).
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Revision as of 21:48, 29 June 2015

File:AddPassive4.png [Passive] Allows the use of Nasod Armor combos when in Configuration Mode (Awakening) as well as after certain skills and at the end of a combo.

- After a skill: explanations provided in the corresponding skill.
- After a combo: ZZZ[Z], ZZX[X], XX[X], XXZ[Z~Z], →→ZZ[Z], →→XX[X].
If you are hit whilst in the middle of a Nasod Armor combo, the damage will be annulled and you can continue the combo.
Reduces the cost for entering Configuration Mode (Awakening) and damage the Nasod Armor combo inflicts increases.


Requirements

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Class Master Level Required SP Cost Per Level
Psychic Tracer Lv. 20 15 3


Skill Information

Skill Level Level Required Reduction of DP Usage Battle Gear Combos
Damage Increase
1 15 5% +15%
2 6% +17%
3 16 7% +20%
4 19 7% +22%
5 22 8% +24%
6 25 9% +27%
7 28 10% +29%
8 31 10% +31%
9 34 11% +34%
10 37 12% +36%
11 40 13% +39%
12 43 14% +41%
13 46 14% +43%
14 49 15% +46%
15 52 16% +48%
16 55 17% +50%
17 58 17% +53%
18 61 18% +55%
19 64 19% +57%
20 (M) 67 20% +60%


Tips and Details

  • Skills Affect by this passive:
  • Nasod Armor combos cannot be used against Epic NPCs.
  • Nasod Armor combos gives a variant of Chung's Heavy Stance. When hit during the combos's animations or after advancing to Lunatic Psyker at the end of his normal combo to trigger, immediately burn 20 DP to completely negate the damage with your dynamos. During that animation, you can press either Z or X to teleport to the original target that is in front of him and restart his combo.
    • The teleportation has unlimited range.
    • Do note that this does not negate stun, flattened, petrify, or power stun.
    • Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like Eve's electron balls, other Adds' XXX combo, Blazing Heart's fireballs, and Rena's attacks that activated Nature's Force will stop him.
    • This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
      • However, if Add has invested a large amount of DP Charge and DP Consumption Reduction, he can repeatedly counter you in a battle of attrition.
  • Although the tooltip didnt show →→↑X[X], this combo is also able to be followed up with Nasod Armor combos.
  • As most of Add's skills, the Nasod Armor is bugged: if you miss the combo, you can use any skill that reactivates Nasod Armor to instantly teleport to the enemy again, even if the skill misses. (Energy Boom or Pulse Cannon are recommended to bug this, due to their low resource needing).


Updates

  • 02/05/2015 KR
    • Reduction of DP Usage increased.
    • Nasod Armor combos 'damage increase' decreased.


Alternative Names

Server Name Translation
France Équipement nasod - Combinaison de combat Nasod Equipment - Battle gear
United Kingdom Nasod Armour - Battle Gear
Brazil Modo de Armadura Nasod - Engrenagem de Batalha Nasod Armor Mode - Battle Gear


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