Overheat Mode Activated!: Difference between revisions

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(Removed further explanation section because it's wrong)
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== Further Explanation ==
Taking examples like; {{CDR}}{{CU}}{{CX}} doing 200% Magic damage and {{CDR}}{{CU}}{{CZ}}{{CX}} doing 150% Magic damage.
*With 0 Crit, 0 Add. Dmg, and 4395 Magic Attack:
**{{CDR}}{{CU}}{{CX}} does 8447 damage.
**{{CDR}}{{CU}}{{CZ}}{{CX}} does 6335 damage.
If we divide those by 2.0 and 1.5 respectively, both come out to around 4223 damage, or 100%. We’ll use this number to judge the bonus damage gained from OH and the passive.
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*When overheated (without '''Activate Overheat Mode!'''):
**{{CDR}}{{CU}}{{CX}} does 9292 damage.
**{{CDR}}{{CU}}{{CZ}}{{CX}} does 6969 damage.
Divide those values by 4223, and we get 2.2 and 1.65. Which means that the bonus damage from OH is multiplicative. (Ex. »^X = 200% * 110% = 220%)
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Now, with '''Activate Overheat Mode!''', overheating does indeed stack up to two times; it just doesn’t show it under the buffs. By using {{CDR}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} and {{CDR}}{{CU}}{{CX}}{{CX}}{{CX}}, we can assume that you get the second stack whenever you overheat a skill while you are already overheated.
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How does the bonus damage from the passive apply?
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*With 1 stack of Overheat(same stats, now with '''Activate Overheat Mode!'''):
**{{CDR}}{{CU}}{{CX}} does 9440 damage.
**{{CDR}}{{CU}}{{CZ}}{{CX}} does 7080 damage.
Divide by 4223, and that’s 2.23 and 1.67. Those values came from the bonus damage from the passive being added on to OH. (Ex. »^X = 200% * (110% + 1.8%) = 223.6%)
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*With 2 stacks of Overheats:
**{{CDR}}{{CU}}{{CX}} does 10384 damage.
**{{CDR}}{{CU}}{{CZ}}{{CX}} does 7788 damage.
Which comes out to 2.45 and 1.84. Is the bonus damage tacked onto the second stack as well? Nope: 2.00 * 1.118 * 1.118 = 2.499. The second stack is actually a normal overheat, so it’s: 2.00 * 1.118 * 1.10 = 2.45.<br>
'''CONCLUSION:'''With '''Overheat Mode Activate!''', the bonus damage is 111.8% * 110% = 122.98%; the buff also lasts about 9 seconds whenever you overheat. (This is with the current level cap; at level 70 it’s gonna be 124.6% bonus damage with an 11 sec duration.)
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The overheat stacks gain:
*{{CX}}{{CX}}{{CX}}{{CX}} gives 1 stack per overheated explosion
*{{CDR}}{{CU}}{{CX}}{{CX}}{{CX}} gives 1 stack per overheated granade
*{{CDR}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} gives already 2 stack on overheat start(instantly)
*Every overheated special active gives 1 stack, except Deadly Raid which gives 1 stack per overheat(obviously to max 2 stacks)
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== Tips and Details ==
== Tips and Details ==
*'''Activate Overheat Mode!''' works really well with [[Shadow Technique of Mercenary - Victory]].
*Overheat damage increase: (1 + (0.5 + M) x [Stack]), M = Buff damage increase
*Overheat stacks gain:
**XXX'''X''' gives 1 stack per overheated explosion
**→→↑XXX gives 1 stack per overheated grenade
**→→ZZZ '''HOLD Z''' gives 2 stacks
*Overheated special active gives 1 stack, except Deadly Raid which gives 1 stack per overheat
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{{VCSkillsKR}}
{{VCSkillsKR}}

Revision as of 10:51, 30 September 2014

[Passive] Increases Raven Overheat buff damage and duration time. Possible to overlap Overheat twice.


Requirements

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Veteran Commander Lv. 20 60 5 Shadow Backslide Level 60 Layer Skill Quest


Skill Information

Skill Level Level Required Buff Damage Increase Duration Increase Overheat Stacks possible
1 60 +1% 1 Second 2 stacks
2 +1.5% 2 Seconds
3 63 +2% 3 Seconds
4 67 +2.5% 4 Seconds
5 71 +3% 5 Seconds


Tips and Details

  • Overheat damage increase: (1 + (0.5 + M) x [Stack]), M = Buff damage increase
  • Overheat stacks gain:
    • XXXX gives 1 stack per overheated explosion
    • →→↑XXX gives 1 stack per overheated grenade
    • →→ZZZ HOLD Z gives 2 stacks
  • Overheated special active gives 1 stack, except Deadly Raid which gives 1 stack per overheat


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