Particle Prism: Difference between revisions
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| {{SkillText|DP Skill Recovery| | | {{SkillText|DP Skill Recovery|24}} | ||
{{SkillText|DMP Usage|1|Particle Prism}} | {{SkillText|DMP Usage|1|Particle Prism}} | ||
{{SkillText|True|1.2}} | {{SkillText|True|1.2}} | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! Class !! Level Required !! [Enhanced] Level !! Left Skill Trait Level !! Right Skill Trait Level | ! Class !! Level Required !! [Enhanced] Level !! Left Skill Trait Level !! Right Skill Trait Level | ||
|- | |- | ||
| [[Add|Tracer]] || 15 || | | [[Add|Tracer]] || 15 || 76 || 16 || 22 | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! rowspan="2" | Character Level !! rowspan="2" | Damage (Magical) !! colspan="2" | | ! rowspan="2" | Character Level !! rowspan="2" | Damage (Magical) !! colspan="2" | [[Status Effects|Slow]] !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! Duration !! | ! Duration !! Movement/Jump Speed Decrease<br>(With 1 DMP) | ||
|- | |- | ||
| align="left" | 15 || 1343% || rowspan=2 | 6.9 Seconds || rowspan=2 | 69% (81%) || rowspan=2 | 120 MP || rowspan=2 | 14 Seconds | | align="left" | 15 || 1343% || rowspan=2 | 6.9 Seconds || rowspan=2 | 69% (81%) || rowspan=2 | 120 MP || rowspan=2 | 14 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] 76 || 1611% | ||
|} | |||
<br> | |||
== [[Skill Traits]] == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! colspan=3 | Haste Particle Prism !! colspan=2 | Gigantic Particle Prism | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! Cooldown | |||
|- | |||
| 16 || {{SkillText|Haste|80}} || 11.2 Seconds || 22 || {{SkillText|Gigantic|120}} | |||
|} | |} | ||
<br> | <br> | ||
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*09/24/2015 KR | *09/24/2015 KR | ||
**Added leftover effects from Skill Note. | **Added leftover effects from Skill Note. | ||
*02/04/2016 KR | |||
**Counter attack sound error after be countered fixed. | |||
<br> | <br> | ||
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|DE= Partikel-Prisma |DEName= Particle - prism | |DE= Partikel-Prisma |DEName= Particle - prism | ||
|BR= Prisma de Partícula |BRName= Particle Prism | |BR= Prisma de Partícula |BRName= Particle Prism | ||
|JP=パーティクルプリズム |JPName=Particle Prism | |||
|CN=微粒子棱镜 |CNName=Particle Prism | |||
}} | }} | ||
<br> | <br> |
Revision as of 08:48, 11 March 2016
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Tracer | 15 | 76 | 16 | 22 |
Skill Information
Character Level | Damage (Magical) | Slow | MP Usage | Cooldown | |
---|---|---|---|---|---|
Duration | Movement/Jump Speed Decrease (With 1 DMP) | ||||
15 | 1343% | 6.9 Seconds | 69% (81%) | 120 MP | 14 Seconds |
[Enhanced] 76 | 1611% |
Skill Traits
Haste Particle Prism | Gigantic Particle Prism | |||
---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect |
Cooldown | ||||
16 | Cooldown decreased to 80% | 11.2 Seconds | 22 | Skill size increased to 120% |
Tips and Details
- If the opponent is trapped inside the prism, the target is unable to escape unless they use Teleport or use a 'pass' type combo.
- The hit from Particle Prism does not provide a hitstun, but it has a very long skill delay to compensate.
- Before the 02/04/2016 KR Patch, this skill can be countered, but due to a bug, a counter attack sound will constantly appear every time Add attacks his opponent.
- Using the skill second time (via either Seal of Time or triggering Time Control), will cause the previous prism to be disappear.
- A minor graphic glitch occurs when you use this skill second time, the prism graphic will not shown properly.
- The glitched prism can still be seen on opponent's client.
Updates
- 12/18/2014 KR
- Cooldown and MP Cost increased.
- 09/24/2015 KR
- Added leftover effects from Skill Note.
- 02/04/2016 KR
- Counter attack sound error after be countered fixed.
Alternative Names