Particle Prism: Difference between revisions

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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:AddSkill3.png]]
| [[File:AddSkill3.png]]
| {{SkillType|SA|T}} Cast a prism that slows movement of all enemies who become trapped inside.
| {{SkillType|SA|T}} Install a dynamo dummy that sets up a prism that slows down movement. A space field is generated at the front and back of the prism that cannot be passed through.
|-
|-
|
|
| {{SkillText|DP Recovery Skill|24}}
| {{SkillText|DP Recovery Skill|24}}
{{SkillText|DMP Usage|1|Particle Prism}}
{{SkillText|DMP Usage|1|Particle Prism}}
{{SkillText|True|1.2}}
{{SkillText|True|1.2}}
|}
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan="2" | Level Required !! rowspan="2" | Prism Damage<br>(Magical) !! colspan="2" | [[Status Effects/Move Slowdown|Move Slowdown]] !! rowspan="2" | MP Usage !! rowspan="2" | DP Recovery !! rowspan="2" | Cooldown
! rowspan=3 | Level Required !! rowspan=3 | Prism Unfold<br>(Magical) !! colspan=3 | [[Status Effects/Move Slowdown|Move Slowdown]] !! rowspan=3 | Prism Duration !! rowspan=3 | MP Usage !! rowspan=3 | DP Recovery !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! Movement/Jump Speed Decrease<br>(With 1 DMP) !! Duration
! colspan=2 | Movement/Jump Speed Decrease !! rowspan=2 | Duration
|- style="background:{{ColorSel|CharLight|Add}}"
! Normal !! With DMP
|-
|-
| align="left" | 15 || 2092% || rowspan=2 | 69% (81%) || rowspan=2 | 6.9 Seconds || rowspan=2 | 120 MP || rowspan=2 | 24 DP || rowspan=2 | 14 Seconds
| align="left" | 15 || 2092% || rowspan=2 | 69% || rowspan=2 | 81% || rowspan=2 | 1 Second || rowspan=2 | 6.9 Seconds || rowspan=2 | 120 MP || rowspan=2 | 24 DP || rowspan=2 | 14 Seconds
|-
|-
| align="left" | [Enhanced] || 2510%
| align="left" | [Enhanced] || 2510%
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! Level Required !! Prism Damage (Magical)
! Level Required !! Prism Unfold (Magical)
|-
|-
| align="left" | 15 || 705%
| align="left" | 15 || 705%
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! colspan=2 | Haste Particle Prism !! Gigantic Particle Prism
! colspan=2 | Haste Particle Prism !! Gigantic Particle Prism
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect
! Attribute Effect !! Cooldown !! Attribute Effect
|- style="background:{{ColorSel|CharLight|Add}}"
! Cooldown
|-
|-
| {{SkillText|Haste|80}} || 11.2 Seconds || {{SkillText|Gigantic|120}}
| {{SkillText|Haste|80}} || 11.2 Seconds || {{SkillText|Gigantic|120}}
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== Tips and Details ==
== Tips and Details ==
[[File:ParticlePrismOld.png|thumb|Old Icon. It was changed after [[Lunatic Psyker]] release in KR.]]
[[File:ParticlePrismOld.png|thumb|Old Icon. It was changed after [[Lunatic Psyker]] release in KR.]]
*If the opponent is trapped inside the prism, the target is unable to escape unless they use [[Teleport]] or use a 'pass' type combo.
*Enemies trapped inside the prism can only escape either by jumping out from the top, falling through the bottom (on a platform), or using a pass-through skill or teleport such as [[Roll]] or [[Teleport]].
**The skill itself does not fully trap targets. If the target can double jump or have enough Jump Speed, they can jump out of the prism. If the prism is placed on a platform, the target to drop out of it with the {{CD}} button.
*The skill does not inflict hitstun at all, and due to its short skill delay, it cannot be used to start a combo with efficiently.
*The hit from '''Particle Prism''' does not provide a hitstun, but it has a very long skill delay to compensate.
**However, if an enemy is already in the middle of receiving hitstun, the hitstun will simply continue after the skill delay, allowing it to be used during a combo.
*Before the 02/04/2016 KR Patch, this skill can be countered, but due to a bug, a counter attack sound will constantly appear every time Add attacks his opponent.
*Using the skill a second time due to cooldown reduction effects will cause the previous prism to disappear.
*Using the skill second time (via either [[Seal of Time]] or triggering [[Time Control]]), will cause the previous prism to disappear.
**A minor graphic glitch occurs when you use this skill second time, the prism graphic will not shown properly.
**The glitched prism can still be seen on the opponent's client.
*In NA, this skill's tooltip incorrectly states that consuming 1 Dynamo Mutation Point will increase the range of this skill instead of increasing the effectiveness of the debuff.
*In NA, this skill's tooltip incorrectly states that consuming 1 Dynamo Mutation Point will increase the range of this skill instead of increasing the effectiveness of the debuff.
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Revision as of 23:55, 30 July 2019

[Special Active: Tenacity]
Install a dynamo dummy that sets up a prism that slows down movement. A space field is generated at the front and back of the prism that cannot be passed through.

Dynamo Mutation Point

  • Uses 1 Dynamo Mutation Point with Awakening.
  • For each mutation point used, the effectiveness of the Movement Speed Debuff will increase.
    (Skill can be used without Mutation Points)

Final Enhanced Skill

  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Tracer 15


Requirements

Class Level Required
Tracer 5


Skill Information

PvE

Level Required Prism Unfold
(Magical)
Move Slowdown Prism Duration MP Usage DP Recovery Cooldown
Movement/Jump Speed Decrease Duration
Normal With DMP
15 2092% 69% 81% 1 Second 6.9 Seconds 120 MP 24 DP 14 Seconds
[Enhanced] 2510%

PvP

Level Required Prism Unfold (Magical)
15 705%
[Enhanced] 845%


Skill Traits

Haste Particle Prism Gigantic Particle Prism
Attribute Effect Cooldown Attribute Effect
Cooldown decreased to 80% 11.2 Seconds Skill size increased to 120%


Tips and Details

Old Icon. It was changed after Lunatic Psyker release in KR.
  • Enemies trapped inside the prism can only escape either by jumping out from the top, falling through the bottom (on a platform), or using a pass-through skill or teleport such as Roll or Teleport.
  • The skill does not inflict hitstun at all, and due to its short skill delay, it cannot be used to start a combo with efficiently.
    • However, if an enemy is already in the middle of receiving hitstun, the hitstun will simply continue after the skill delay, allowing it to be used during a combo.
  • Using the skill a second time due to cooldown reduction effects will cause the previous prism to disappear.
  • In NA, this skill's tooltip incorrectly states that consuming 1 Dynamo Mutation Point will increase the range of this skill instead of increasing the effectiveness of the debuff.


Updates

Date Changes
KR NA PvE PvP
12/18/2014 -

Cooldown increased.

MP Cost increased.

09/24/2015 -

Added leftover effects from Skill Note.

02/04/2016 -
  • Counter attack sound error after be countered fixed.
04/21/2016 05/18/2016

Screen freeze duration decreased.

12/15/2016 -
  • Size error fixed.
12/29/2016 -

Damage decreased.

4/27/2017 -

Damage increased.

  • None
07/27/2017 -

Damage increased.

04/05/2018 04/18/2018

Damage increased.

07/18/2019 -
  • Changed from Level 15 to Level 5.


Alternative Names

Server Name Translation
South Korea 파티클 프리즘 Particle Prism
Japan パーティクルプリズム Particle Prism
Taiwan (Traditional Chinese) 粒子稜鏡 Particle Prism
China (Simplified Chinese) 微粒子棱镜 Particle Prism
Germany Partikel-Prisma Particle Prism
Spain Prisma de partículas Particle Prism
France Prisme particulaire Particle Prism
Italy Prisma di particelle Particle Prism
Poland Pryzmat Cząsteczkowy Particle Prism
Brazil Prisma de Partículas Particle Prism


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