Pet Guide/zh-hans: Difference between revisions

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==Starting Your Pet==
==开始饲养宠物==
Once you get your pet, it will be available under the '''Special''' tab in your inventory.
[[File:HQ_Shop_Item_248390.png|200px|thumb|right|宠物名称变更卡片]]
当你拥有宠物后,它会在你背包的'''特殊'''标签栏中出现。


Right click it and a message will come up.
右键它后,将会出现起名字的对话框。


[[File:petname.png]]
[[File:PetnameCN.jpg]]


Once you name him/her, your pet is ready to begin!
当你成功给宠物命名后,你就正式拥有了一只宠物!
 
如果想给宠物改名字的话,可以从商城购买'''宠物名称变更卡片'''来改名。
 
同一个角色内拥有的宠物不能出现重名。
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Revision as of 05:50, 20 August 2014

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如何获得宠物?

宠物的获得方法有很多种。通过史诗可以获得1只迷你噗鲁,而一些特定活动(如2014年春节活动)会赠送商城宠物的生命之结晶。

当等级超过10级并完成了黑暗森林的史诗后,史诗便会开启。

EP.2-1 冒险伴侣!!

  1. 从任意难度黑暗森林幽灵魔法师身上收集4个净化宝珠
  2. 黑暗森林【中等】以上的艾特身上收集1个艾特之珠
  3. 在任意难度的幽暗酒吧击杀狂熊噗鲁


完成以上史诗后你就可以获得迷你噗鲁

宠物列表

图标 名称 简介 获得方法
迷你噗鲁 会成为你的朋友的可爱的迷你噗鲁! 完成史诗EP.2-1 [副本] (宠物)污染的生命之结晶 3/3
红围巾噗鲁 会成为你的朋友的可爱的迷你噗鲁!
佣兵噗鲁 一只黑色的迷你噗鲁 绯焰武者开放活动(2013年8月21日 - 9月3日)的时限宠物,活动结束后删除
圣诞节麋鹿噗鲁 穿着麋鹿外套的迷你噗鲁 2012年12月18日 - 12月26日 商城贩售
女巫噗鲁 穿着女巫服饰的迷你噗鲁 韩服2013年万圣节贩售
泡泡大乱斗噗鲁 穿着奇特服饰的迷你噗鲁 韩服泡泡大乱斗VS艾尔之光活动(2011年11月17日 - 12月1日)获得
HAT'S ON噗鲁 穿着HAT'S ON服饰的迷你噗鲁 韩服活动获得
NAVER噗鲁 穿着奇特服饰的迷你噗鲁 韩服NAVER活动获得
火花噗鲁 会玩火花游戏的迷你噗鲁 年末新年活动(2013年12月27日 - 12月31日)获得
Chinajoy噗鲁 戴有Chinajoy标志的围巾的迷你噗鲁 Chinajoy活动(2012年7月4日 - 8月8日)获得
热血橘子噗鲁 戴有游戏橘子标志的围巾的迷你噗鲁 港台服活动获得
新手门将噗鲁 穿着球服的迷你噗鲁 艾里奥斯杯活动(2014年6月11日 - 6月24日)获得
迷你远古噗鲁 一个能喷射火焰的勇敢的远古噗鲁! 商城日常贩售
暗影赛亚噗鲁 一个能喷射火焰的暗影赛亚噗鲁! 2013年3月20日 - 4月15日 商城贩售
幽灵噗鲁:恶魔 一个能喷射火焰的幽灵噗鲁! 2013年5月15日 - 6月10日 商城贩售
幽灵噗鲁:狱火 一个能喷射火焰的幽灵噗鲁! 2013年5月15日 - 6月10日 商城贩售
幽灵噗鲁:幻象 一个能喷射火焰的幽灵噗鲁! 2013年5月15日 - 6月10日 商城贩售
幽灵噗鲁:精灵 一个能喷射火焰的幽灵噗鲁! 2013年5月15日 - 6月10日 商城贩售
树之骑士 会不惜一切来保护你的高尚的树之骑士! 商城日常贩售
树之骑士 - 春 会不惜一切来保护你的高尚的树之骑士! 2013年4月16日 - 5月14日 商城贩售
树之骑士 - 秋 会不惜一切来保护你的高尚的树之骑士! 暂未开放
树之骑士 - 冬 会不惜一切来保护你的高尚的树之骑士! 2012年12月26日 - 2013年1月22日 商城贩售
圣诞节树之骑士 会不惜一切来保护你的高尚的树之骑士! 2012年12月5日 - 12月17日 商城贩售
圣诞老人树之骑士 会不惜一切来保护你的高尚的树之骑士! 2012年12月5日 - 12月17日 商城贩售
小魔女 具有强大的法力,怪物们都躲之不及的小魔女! 2012年10月10日 - 10月23日 商城贩售
死神 挥舞着镰刀斩断一切的万圣节死神! 2012年10月24日 - 11月6日 商城贩售
万圣节南瓜精灵 可以随机进化成塔雅、拉埃尔、洛帝塔、纳利亚或艾黛娜的南瓜精灵! 2013年10月16日 - 11月5日 商城贩售
维纳斯 粉红色涂料的维纳斯,能发射精准的追踪导弹。 商城日常贩售
维纳斯:暗 限量型的黑色维纳斯! 2013年7月10日 - 7月23日 商城贩售
维纳斯:光 限量型的白色维纳斯! 2013年6月12日 - 6月25日 商城贩售
维纳斯:火 限量型的红色维纳斯! 2013年6月26日 - 7月9日 商城贩售
小飞龙 能喷射出溅射到多只怪物的火球的小飞龙! 商城日常贩售
小飞龙 - 光 能喷射出溅射到多只怪物的火球的小飞龙! 2012年9月12日 - 10月9日 商城贩售
小飞龙 - 黑 能喷射出溅射到多只怪物的火球的小飞龙! 2012年7月25日 - 8月21日 商城贩售
小飞龙 - 火 能喷射出溅射到多只怪物的火球的小飞龙! 2012年8月22日 - 9月11日 商城贩售
野生小飞龙 能喷射出溅射到多只怪物的火球的小飞龙! 金秋“驯龙记”活动(2012年10月10日 - 10月23日)获得
小飞龙:星星 能喷射出溅射到多只怪物的火球的小飞龙! 搜集12星座活动(2014年1月8日 - 1月21日)获得
独角兽 光暗独角兽姐妹中的姐姐! 商城日常贩售
独角兽 - 紫 光暗独角兽姐妹中的妹妹! 2014年5月7日 - 6月2日 商城贩售
九尾狐 会发射冰冻狐火的可爱的九尾狐! 2013年12月11日 - 2014年2月26日 商城贩售
九尾狐 - 火 会发射火焰狐火的可爱的九尾狐! 2014年1月15日 - 2月11日 商城贩售
九尾狐 - 暗 会发射衰弱狐火的可爱的九尾狐! 2014年1月15日 - 2月11日 商城贩售
九尾狐 - 光 会发射石化狐火的可爱的九尾狐! 韩服5周年活动(2012年12月27日 - 2013年1月3日)获得
淘气魔力包 把淘气魔力包饲养为自己的宠物吧! 2013年8月21日 - 9月17日 商城贩售
淘气血力包 把淘气血力包饲养为自己的宠物吧! 2013年8月13日 - 9月17日 商城贩售
熊猫:火 会功夫的火之熊猫! 2012年11月7日 - 12月4日 商城贩售
熊猫:水 会功夫的水之熊猫! 2012年11月7日 - 12月4日 商城贩售
皇室熊猫:红 能召唤精灵的皇室熊猫! 2013年2月13日 - 2月19日 商城贩售
皇室熊猫:白 能召唤精灵的皇室熊猫! 2013年2月13日 - 2月19日 商城贩售
悟空 东方神话中的传奇猴子! 2013年11月6日 - 12月10日 商城贩售
HAT'S ON - STINKO ?? 韩服2013年7月18日 - 8月29日 商城贩售
HAT'S ON - EBONY ?? 韩服2013年7月18日 - 8月29日 商城贩售
死神 - 死亡 ?? 暂未开放
死神 - 逆转 ?? 暂未开放
穿雨衣的猫咪 - 蓝 ?? 暂未开放
穿雨衣的猫咪 - 红 ?? 暂未开放
穿雨衣的猫咪 - 仔仔 拥有可爱眼神的雨衣猫咪! 2013年9月18日 - 10月15日 商城贩售
穿雨衣的猫咪 - 咪咪 拥有可爱眼神的雨衣猫咪! 2013年9月18日 - 10月15日 商城贩售
西部牛仔 - Jane 能发射冰冻子弹的西部牛仔! 2013年7月24日 - 8月20日 商城贩售
西部牛仔 - Emily 能发射冰冻子弹的西部牛仔! 2013年7月24日 - 8月20日 商城贩售
企鹅 会发射雪炮的企鹅! 2013年12月24日 - 2014年1月14日 商城贩售
雪人 会旋转自身发射冰屑的雪人! 2013年12月24日 - 2014年1月14日 商城贩售
波尔德 Jr. 迷你的波尔德! 2014年6月3日 - 7月2日 商城贩售
?? ?? 韩服活动期间商城贩售
?? ?? 韩服活动期间商城贩售
塔纳托斯 ?? 暂未开放
扯线木偶 ?? 暂未开放


开始饲养宠物

宠物名称变更卡片

当你拥有宠物后,它会在你背包的特殊标签栏中出现。

右键它后,将会出现起名字的对话框。

当你成功给宠物命名后,你就正式拥有了一只宠物!

如果想给宠物改名字的话,可以从商城购买宠物名称变更卡片来改名。

同一个角色内拥有的宠物不能出现重名。

Pet Menu Interface

Once you made your pet, go to the pet menu (Press P to open it) and choose your pet in the list.

It should direct you to this screen:


Buttons

  • Clicking Summon will either summon the pet, or unsummon while it is out.
  • The Green Bar is its Hunger, which will slowly decrease for each monster killed.
  • The Blue bar under it is its Affinity.
  • During dungeon playing, your pet's Affinity will increase for each monster killed, unless your pet hunger is below 40%.


Pet Evolution

Life Crystal

Pets usually have four forms. The forms are termed:

  1. Life Crystal
  2. Infant
  3. Teen
  4. Adult

Pets usually start as a crystal, having no skills or functions until they become an Infant.

In order to evolve your pet, you will need to increase its Affinity. Once the pet's Affinity reaches 100%, a button will be available next to the Affinity bar, evolving your pet into the next appropriate form.


Evolution Forms

Name Infant Teen Adult SPECIAL
Pocket Phoru
Black Phoru (Event, not permanent)
Rudolph Phoru
Witch Phoru
?? Phoru
?? Phoru
?? Phoru
New Year Phoru
Chinajoy Phoru
Ancient Phoru
Ancient Phoru: Dark
Ghost Phoru: Flame
Ghost Phoru: Ice
Ghost Phoru: Light
Ghost Phoru: Darkness
Tree Knight
Tree Knight: Spring
Tree Knight: Autumn
Tree Knight: Winter
Tree Knight: Christmas Tree
Tree Knight: Father Christmas
Magician
Death Reaper
Fairy
Tanya
Rosetta
Narnea
Rael
Fairy Queen Eldena
Mystic: Normal
Mystic: Red
Mystic: White
Mystic: Yellow
Hatchling: Normal
Hatchling: Wild
Hatchling: Light
Hatchling: Darkness
Hatchling: Fire
Hatchling: Star
Uniel
Uniring
Kumiho: Snow
Kumiho: Flame
Kumiho: Cursed
Kumiho: Stone
Mana Eater
Blood Eater
Blue Panda
Red Panda
Royal Panda: Red
Royal Panda: White
Son Goku
Hat Monster: Yellow
Hat Monster: Ebony
Reaper - Death
Reaper - Reverse
Raincoat Cat - Black
Raincoat Cat - Yellow
Arctic Hunter Peng
Snowman
Berthe Jr.
Tanato


Pet Skills

Pet Energy

With the pet skills, pets will also get access to a skill system called Pet's Energy.

Pet Energy is a passive skill that pets gain that allows the owner to get special effects out of it.

Each Pet has 4 types of Energy :

1. Body

2. Soul

3. Attitude

4. Fetch

Each type of energy gives a different type of stat(Except for Fetch). You can notice the pet energy and what it gives through the Pet Menu itself (Default Hotkey P)



There is a prerequisite in the pet's form to unlock each energy:

- Getting Fluid form will allow your pet to unlock the Body energy

- Getting Adult form will allow your pet to unlock Body and Soul energy

- Getting Completion form will allow your pet to unlock Body, Soul and Attitude Energy (All 3 energies)

- Buying the Fetch Aura from the cash shop/item mall for (KR-5000NX/NA-500KC) will unlock Fetch for that specific pet.

Once the pet energy is unlock, you immediately get access to the stat if he is equipped and has at least 40% Affinity(Except for Fetch). If his Affinity is less than 40%, the pet energy will not open and the owner will not receive the special stats. As you can see from the above screenshot. Once a pet leaves crystal form, he will gain access to skills that you can see from the 2 icons on his top right. Both skills are used by the pet automatically.

Skills

Pets have 2 types of skills:

Attacks: These skills use their skills to attack and aid you in battle. The pet will use this skill once it achieves full mana.

Encouragement: These skills makes the pet encourage the user to fight harder, which gives them additional stats to the player for a certain amount of time. The pet usually uses this skill when you are extremely low on health.

Pet MP is a seperate MP bar that fills up as the player attacks.

Table of Pet Skills

Encouragement and Fetch Aura effects are all the same regardless of pet.

Icon Effect
Fetch Aura
Fetch Aura does not require any amount of affinity to be active. While active, all ED/Loot will be auto picked up without you having to walk to the ED/Loot.

'Grab them all! Never miss a single ED again!'

Encouragement

When your HP is 20% and below, your pet will begin to encourage you, granting you, for a period of time, additional stats.

  • Infant: Attack / Movement Speed +5%, Critical Hit Rate +6%, Max HP and remaining HP increase by 20%, HP recovery .5% per second, MP recovery 6 MP per second
  • Teen: Attack / Movement Speed +10%, Critical Hit Rate +12%, Max HP and remaining HP increase by 30%, HP recovery 1% per second, MP recovery 12 MP per second
  • Adult: Attack / Movement Speed +15%, Critical Hit Rate +18%, Max HP and remaining HP increase by 40%, HP recovery 1.5% per second, MP recovery 18 MP per second


Normal Phoru

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Natural Physique
Wind Attribute Resistance +25
+1% Piercing Effect Chance (If you have Wind Element)
Feeding Bottle Toss
The Pocket Phoru hurls a Milk-Bottle at the enemy heavily damaging them
Milk Bottle - 300% of your average Physical and Magical Attack power while pushing them back.

Infant

Teen - Soul
Pure Spirit
Physical Defense +1%
Magical Defense +1%
Mug Cup Toss
The Pocket Phoru will now throw a coffee cup and a feeding bottle as his attack
Tosses - dealing 350% of your average Physical and Magical Attack power while pushing them back.

Teen

Adult - Attitude
Cowardly Stance
MP gain on Receiving Attack +2%
Frying Pan Toss
Pocket Phoru will throw a Feeding Bottle, Coffee Mug, and a Frying Pan
Tosses - 400% Damage of your average Physical and Magical attack power while pushing them back

Adult


Ruldoph Phoru

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
-
Ice Attribute Resistance +50
+1% Slow Effect Chance (If you have Water/Ice Element)
No Infant Form -

Teen - Soul
-
Max HP +5%
Physical Defense +2%
Magical Defense +2%
No Teen Form -

Adult - Attitude
-
Action Speed +1%
Awakening Charge +4%
Snowball Toss'
Rudolph Phoru will throw three snowballs
Snowballs - 1666% Damage of your average Physical and Magical attack

Adult


Witch Phoru

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Natural Physique
-
No Infant Form -

Teen - Soul
Pure Spirit
Physical Defense +1%
Magical Defense +1%
No Teen Form -

Adult - Attitude
Cowardly Stance
MP gain on Receiving Attack +2%
Bat Toss
Witch Phoru will throw a bat
Toss - 350% Damage of your average Physical and Magical attack power.

Adult


New year Phoru

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Natural Physique
Fire Attribute Resistance +25
+1% Burning Effect Chance (If you have Fire Element)
No Infant Form -

Teen - Soul
Pure Spirit
Physical Defense +1%
Magical Defense +1%
No Teen Form -

Adult - Attitude
Cowardly Stance
MP gain on Receiving Attack +2%
Firework
New year Phoru will throw a firework.
Toss - 1050% Damage of your average Physical and Magical attack power.

Adult


Feeding

To prevent your pet from becoming hungry, you will need to feed him/her. The feeding option is availabe in your inventory.

Pets accept the following foods:

  • El Tree Seeds (Obtained through events)
  • El Tree Fruit (Obtained through the Item Mall/Cash Shop)
  • Equipment
  • QPL Jellies
  • Mysterious Weeds (obtained through the Hatchling event)

Notes

  • Pets will only accept equipment 10 levels lower than your character level.
  • The better the equipment, the greater the hunger replenishment. Weapons replenish their hunger much greater than regular armor.
  • Once the pet's Affinity is over 70%, your pet will enter a state called "Special Mode" It can be identified by the prefix Special on the pet's name once he enters that state.
    • During Special mode, the pet will only accept El Tree Seeds or El Tree Fruits and will no longer accept any equipment until it reaches its next level.
  • If you would like to remove "Special Mode", just simply not feed your pet until his Hunger is low, which results on your pet's Affinity to lower.
    • Once your pet's Affinity is below 70%, your pet will not be in "Special Mode" anymore, though you can obtain it again anytime you wish.

QPL Jellies

You are also allowed to make weapon-shaped "QPL Jellies" that are tasty treats for your pet. The process of making a QPL Jelly is simple, and only basic materials are needed.

  • However, like normal food, pets will not accept QPL Jellies when they reach their "Special State".

Guide

El-Gems are obtained from dismantling weapons while Weapon Casts are bought from Blacksmiths available in any map.

Creating QPL Jellies will give you a chance of creating either a Fantastic or a Strange one.

  • Fantastic QPL Jellies (Red Background) are Elite and adds an additional 2% Affinity when fed to your pet.
  • Strange QPL Jellies (Dark Background) are of Low Grade Rarity and decreases 5% Affinity when fed to your pet.


Jelly How to Make Info

24x El-Gems (Lv.1-17)

1x Lv.1 Weapon Cast

These Jellies feed your pet when you are Lv.12-19

Resell Price = 10,560ED

40x El-Gems (Lv.1-17)

1x Lv.1 Weapon Cast

These Jellies feed your pet when you are Lv.20-27

Resell Price = 14,400ED

37x El-Gems (Lv.18-27)

1x Lv.2 Weapon Cast

These Jellies feed your pet when you are Lv.27-35

Resell Price = 18,240ED

35x El-Gems (Lv.28-37)

1x Lv.3 Weapon Cast

These Jellies feed your pet when you are Lv.36-43

Resell Price = 22,080ED

34x El-Gems (Lv.38-47)

1x Lv.4 Weapon Cast

These Jellies feed your pet when you are Lv.44 and up

Resell Price = 25,920ED

33x El-Gems (Lv.48-57)

1x Lv.5 Weapon Cast

These Jellies feed your pet when you are Lv.52 and up

Resell Price = 29,760ED

39x El-Gems (Lv.48-57)

1x Lv.5 Weapon Cast

These Jellies feed your pet when you are Lv.60 and up

Resell Price = 33,600ED

42 El Gems (Lv.58-72)

1 Lv.6 Weapon Cast

These Jellies feed your pet when you are Lv.68 and up

Resell Price = 37,440ED


Pet Inventory

Pets have an inventory on their own which you can store on at all times. You can access it by pressing the pet button in your inventory menu. However, your pet must be an Infant or older to have their own pet inventory. The higher the level of your pet, the more inventory spaces you will have.



Inventory Sizes

Name Stage 1 Stage 2 Stage 3 SPECIAL
Pocket Phoru x1 x2 x3 x3
Black Phoru x0 x0 x0
New Year Phoru x8
Ancient Phoru x3 x6 x9
Ancient Phoru : Dark x3 x6 x9
Tree Knight x3 x6 x9
Rudolph Phoru x12
Magician x4 x8 x12
Death Reaper x4 x8 x12
Fairy x4 x8 x12
Mystic: Normal x3 x6 x9
Mystic: Red x4 x8 x12
Mystic: White x4 x8 x12
Mystic: Yellow x4 x8 x12
Hatchling: Normal x4 x8 x12
Hatchling: Event x1 x2 x3
Uniel x3 x6 x9
Uniring x3 x6 x9
Blood Eater x16
Kumiho: Snow x4 x8 x16
Kumiho: Flame x4 x8 x16
Kumiho: Cursed x4 x8 x16
Berthe Jr. x4 x8 x12


Accordingly, you can add items on the pet inventory which you can save later on to feed him or enable automatic feeding to let him eat it automatically.

The checkbox on the top enables Automatic Feeding.

When your pet's Hunger is lower than 80%, he will automatically eat the items available in his inventory. The sequence of order that he will eat is on this order:

  1. Level of Equipment (Least to Greatest)
  2. El Tree Seeds
  3. El Tree Fruits


Pet Commands

In addition to your pet's Skills and Energies, another system has been added to allow more interaction between with you and your pet.

You can also talk with your pet, to have a fun time with him/her, and the pet will interact or respond to you based on what you say.

Your pet's Affinity will also affect on how he/she will respond to you.

Here's a following list of commands you can type to your pet that he/she will respond on:

  • |-|

    NA

NA Version

Hey!

Howdy!

Hi!

Hello!

Sit!

Wait!

Rest!

Stand!

GetUp!

StandUp!

LetsGo!

ComeHere!

GetGet!

Goofy!

Silly!

Smack!

Stop!

Angry!

Playful!

NapTime!

SleepyTime!

Zzz!

ILoveYou!

ILikeYou!

GoodJob!

|-| TW =

Taiwan Version

哦嗨唷!

你好!

嗨!

坐下!

等等!

休息!

站!

起來!

站起來!

跟著我!

過來!

撒嬌!

可愛!

打打!

不行!

罵你哦!

調皮哦!

睡覺!

晚安!

喔喔困!

愛你唷!

喜歡你!

乖乖!

|-| KR=

Korean Version

인사!

안녕!

하이!

헬로!

앉아!

기다려!

쉬어!

서!

일어나!

일어서!

따라와!

이리와!

킴온!

애교!

이쁜짓!

때찌!

하지마!

혼난다!

끼분다!

자자!

잘자!

코자자!

사랑해!

좋아해

착하지!

Personality

When raising a pet, you will also discover your pet's personality later on as time passes.
Your pet's personality is based off of how you treat it and it will affect on how it will respond to you when you talk to it.



General things to know about Pet Personality before we get started:

  1. There are two ways of "applying" personality changes after the required affinity has been reached: relogging or resummoning (as in, calling your pet back to its crystal, then summoning it again). Both have very minimal practical differences.
  2. Pet personality changes 0.25 points at a time. Thus, you need to have it change at least 4 times to raise personality by 1 point.
  • If using the resummoning method, pet personality will change 0.2 points at a time for a pet in adult form; however, a 4% affinity difference is enough to induce such change. (Source)
  1. At 100% affinity, x axis personalities like Sensible and Impulsive are subject to change whereas y axis personalities like Sociable and Shy are not subject to change.
  2. Logging Out means clicking either Game Exit, Character Select or changing channels through Server Select. Changing Channels with the bar on the top right of the screen IS CONSIDERED “Logging Out”
  3. An affinity gap is required to change a pet’s personality – you must have at least 5% affinity difference from the affinity your pet was at last time you logged in to induce a change in personality (Adult form only).
  4. Feeding your pet with Fantastic QPL Jellies count towards affinity increase. However, first feed of the day that increases affinity by 2% DOES NOT count.
  5. Large affinity gap changes (e.g. 10% or 20% at a time) will not necessarily change personality proportionately.
  6. If affinity is decreased, it will never affect Shy and but it will always affect Sociable.
  7. Staying logged in at town with your pet summoned does not have any effect on pet personality, assuming you do not run any dungeons.
  8. This guide is written based on Adult forms. For teen and infant stages, an even larger change in affinity gap is required to affect their personality.
    • Crystal: minimum 48%.
    • Infant: minimum 21%.
    • Teen: minimum 10%.
  9. When you are changing pet personality from 100%~ high affinity and highly Sociable to Shy, don't log out. It is recommended that you have lots of stamina and Strange QPL jellies for lots of dungeon runs. (The strategy is to run multiple dungeons, starving your pet until 70% affinity, then to relog. But to minimize personality loss, you shouldn't relogin midway into the process.)


When pet is turned Sociable(+),

  1. When attacking, 300 Pet MP is consumed
  2. Starts cheering when the summoner's HP is 15% or less.

To turn Sociable(+): After first login, run dungeon once. When you log out, the affinity change has to be 4% or less (Excluding the first food of the day, and when you are at affinity 100%)


When pet is turned Shy(-)

  1. While attacking, 250 Pet MP is consumed
  2. Starts cheering when the summoner's HP is 30% or less.

To turn Shy(-): After first login, run one or more dungeons. When you log out, your affinity change has to be at least 5%.

If you want to change to Shy fast, it's a good idea to relog after you have achieved a desired affinity change.

NOTE: If you reach 100% affinity while you are in Shy personality, Sociable/Shy (y axis) personalities won't change.

———————

When turned Impulsive(+)

  1. Reacts to even minor damage was done to or was dealt by the summoner with an attack.
  2. Unlike Sensible pets, even when mp for attacking has been built up, they will prefer song emoticons (wastes MP) to attacks
  3. Starts cheering only after major damage was done to or dealt by the summoner.

To turn Impulsive(+): Don't feed elite or higher equips, seeds, fruits or QPL jellies. Feed rare or normal equipments.


When turned Sensible(-)

  1. Attacks when major damage was done to or was dealt by the summoner
  2. Unlike Impulsive pets, they use fewer song emoticons and will activate attacks quickly.
  3. Starts cheering faster, and when minor damage was done to or dealt by the summoner.

To turn Sensible(-) : Unlike Impulsive, feed equipments higher than rare, QPL jellies, seeds and fruits. (Equipments and QPL jellies only count for pets with 70% affinity or below. After that you have to feed Seeds and Fruits only.)


指南
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