Sharp Fall: Difference between revisions
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== | == Skill Information (KR) == | ||
=== {{PvE}} === | === {{PvE}} === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! colspan= | ! rowspan=3 | Level Required !! colspan=4 | Damage (Physical) !! colspan=2 | [[Status Effects|Faint]] !! rowspan=2 colspan=2 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
| | |||
! rowspan= | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! colspan=2 | Normal !! colspan=2 | Awaken !! | ! colspan=2 | Normal !! colspan=2 | Awaken !! colspan=2 | Duration | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Fall !! Shock Wave !! Fall !! Shock Wave | ! Fall !! Shock Wave !! Fall !! Shock Wave !! Normal !! Awaken !! Fall !! Shock Wave | ||
|- | |- | ||
| | | align=left | 45 || rowspan=2 | 650% || 2559% || rowspan=2 | 715% || 2814.9% || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | Infinite || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds | ||
|- | |- | ||
|[Enhanced] || | | align="left" | [Enhanced] || 2559% → ∞ || 2814.9% → ∞ | ||
|} | |} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! rowspan=3 | Level Required !! colspan=4 | Damage (Physical) | |||
! rowspan=3 | Level Required !! colspan=4 | | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! colspan=2 | Normal !! colspan=2 | Awaken | ! colspan=2 | Normal !! colspan=2 | Awaken | ||
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! Fall !! Shock Wave !! Fall !! Shock Wave | ! Fall !! Shock Wave !! Fall !! Shock Wave | ||
|- | |- | ||
| | | align=left | 45 || rowspan=2 | 180% || 761% || rowspan=2 | 198% || 837.1% | ||
|- | |||
| align="left" | [Enhanced] || 761% → ∞ || 837.1% → ∞ | |||
|} | |||
<br> | |||
== [[Skill Traits]] == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! Empowered Sharp Fall !! colspan=2 | Light Sharp Fall | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! MP Usage | |||
|- | |- | ||
| | | {{SkillText|Empowered|120}} || {{SkillText|Light|80}} || rowspan=2 | 160 MP | ||
|} | |} | ||
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*04/27/2017 KR | *04/27/2017 KR | ||
**Damage increased. | **Damage increased. | ||
*02/22/2018 KR | |||
**[Enhanced] damage increase limit removed. | |||
**Fall damage increased. | |||
**Shock Wave damage decreased. | |||
<br> | <br> | ||
Revision as of 16:23, 24 February 2018
File:SHOCK HO.png | [Special Active: Strength] Fall quickly and deliver damage to everyone around the landing zone. Enemies hit will be stunned for 2 seconds. Damage increased by 10% and additional 1 second of stun is applied if used while Awakened.(Can only be activated in midair) |
NF Consumption Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Wind Sneaker | 45 | Advanced Training Skill Quest |
Skill Information
PvE
Level Required | Damage (Physical) | Faint | Max Hits | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|
Normal | Awaken | Duration | ||||||||
Fall | Shock Wave | Fall | Shock Wave | Normal | Awaken | Fall | Shock Wave | |||
45 | 120% | 3170% | 132% | 3487% | 2 Seconds | 3 Seconds | Infinite | 1 | 200 MP | 13 Seconds |
[Enhanced] | 3170% → 4755% | 3487% → 5230.5% |
PvP
Level Required | Damage (Physical) | |||
---|---|---|---|---|
Normal | Awaken | |||
Fall | Shock Wave | Fall | Shock Wave | |
45 | 36% | 951% | 39.6% | 1046.1% |
[Enhanced] | 951% → 1426.5% | 1046.1% → 1569.15% |
Skill Information (KR)
PvE
Level Required | Damage (Physical) | Faint | Max Hits | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|
Normal | Awaken | Duration | ||||||||
Fall | Shock Wave | Fall | Shock Wave | Normal | Awaken | Fall | Shock Wave | |||
45 | 650% | 2559% | 715% | 2814.9% | 2 Seconds | 3 Seconds | Infinite | 1 | 200 MP | 13 Seconds |
[Enhanced] | 2559% → ∞ | 2814.9% → ∞ |
PvP
Level Required | Damage (Physical) | |||
---|---|---|---|---|
Normal | Awaken | |||
Fall | Shock Wave | Fall | Shock Wave | |
45 | 180% | 761% | 198% | 837.1% |
[Enhanced] | 761% → ∞ | 837.1% → ∞ |
Skill Traits
Empowered Sharp Fall | Light Sharp Fall | |
---|---|---|
Attribute Effect | Attribute Effect | Details |
MP Usage | ||
Damage increased to 120% | MP Usage decreased to 80% | 160 MP |
Tips and Details
- The falling damage is useful when fighting a vertically long target because it will continuously hit as long as Rena makes contact as she descends.
- Hits a Giant Training Monkey 5 times.
- Useful against the Coral Sea Serpents due to the slow jump effect of the dungeon.
- The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
- Extremely useful as a method of disabling super armored targets in both PvE and PvP.
Updates
- 04/20/2015 KR
- Unable to hit the enemies above or below the platform.
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
- 07/23/2015 KR
- X -axis Range increased.
- 07/30/2015 KR
- Damage increased.
- Shockwave range increased.
- Falling speed increased and invincible while falling.
- Fixed skill tooltip error.
- 01/14/2016 KR
- Fixed '+1 sec increase in stun time when awakened' effect not working.
- Fixed Enhanced attribute not working.
- 04/27/2017 KR
- Damage increased.
- 02/22/2018 KR
- [Enhanced] damage increase limit removed.
- Fall damage increased.
- Shock Wave damage decreased.
Alternative Names