Sharpshooter Syndrome: Difference between revisions

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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:{{ColorSelNA|CharLight|Chung}}"
! Class              !! Master !! Level Required !! SP Cost per Level !! Alternative
! Class              !! Master !! Level Required !! SP Cost per Level !! Alternative
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== Skill Information  ==
== Skill Information  ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Aura Release<br> (Magical) !! colspan="4" | Sharpshooter Syndrome Buff !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Aura Release<br> (Magical) !! colspan="4" | Sharpshooter Syndrome Buff !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
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|- style="background:{{ColorSelNA|CharLight|Chung}}"
! Critical Rate !! Add. Damage !! Headshot Chance !! Duration
! Critical Rate !! Add. Damage !! Headshot Chance !! Duration
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== Updates ==
== Updates ==
* 7/28/2011 KR
*07/28/2011 KR
** Increased buff duration.
** Increased buff duration.
** Decreased damage output and MP consumption.
** Decreased damage output and MP consumption.
* 3/29/2012 KR
*03/29/2012 KR
** Increased damage output.
** Increased damage output.
** Drags target towards center.
** Drags target towards center.
* 2/14/2013 KR
*02/14/2013 KR
** Increased damage output, Critical rate, and Accuracy.
** Increased damage output, Critical rate, and Accuracy.
** Added chance to inflict Head Shot status.
** Added chance to inflict Head Shot status.
* 7/10/2014 KR
*07/10/2014 KR
** Damage increased.
** Damage increased.
** Cooldown decreased from 26 to 18 seconds.
** Cooldown decreased from 26 to 18 seconds.

Revision as of 04:58, 2 December 2014

[Special Active] Chung fires the Silver Shooter towards the sky to create a windblast that pulls enemies in and release a silver aura that affects all party members in the radius.


Requirements

Class Master Level Required SP Cost per Level Alternative
Deadly Chaser Lv. 20 45 4 Comet Crasher


Skill Information

Skill Level Level Required Aura Release
(Magical)
Sharpshooter Syndrome Buff Max Hits MP Usage Cooldown
Critical Rate Add. Damage Headshot Chance Duration
1 45 282% +10% 15% 20 seconds 5 150 MP 18 seconds
2 294% +12% 17.5% 22 seconds
3 48 306% +14% 20% 24 seconds
4 52 318% +16% 22.5% 26 seconds
5 56 330% +18% 25% 28 seconds
6 60 342% +20% 27.5% 30 seconds
7 64 354% +22% 30% 32 seconds
8 68 366% +24% 32.5% 34 seconds
9 72 378% +26% 35% 36 seconds


Tips and Details

Head Shot Icon.
  • The buff will also affect all party members, as well as players who are not the in party, but are within the range of the skill.
  • There is a minor bug where if you cast the skill as soon as you get hit, it cancels out and there will be no effect. If you wait a few seconds, it will show yourself releasing the aura.
  • Best used in Henir's time and space because it gives buffs to allies while dealing decent damage to nearby enemies.
  • After the Deadly Chaser revamp, when Sharpshooter Syndrome is active, there will be a chance that each shot does extra damage.
    • If a shot has extra damage properties, a head shot icon will appear on top of the targets head.
    • Strangely enough Head Shot is not affected by the extra damage chance and can only inflict head shot with its skill note.


Updates

  • 07/28/2011 KR
    • Increased buff duration.
    • Decreased damage output and MP consumption.
  • 03/29/2012 KR
    • Increased damage output.
    • Drags target towards center.
  • 02/14/2013 KR
    • Increased damage output, Critical rate, and Accuracy.
    • Added chance to inflict Head Shot status.
  • 07/10/2014 KR
    • Damage increased.
    • Cooldown decreased from 26 to 18 seconds.
    • MP cost decreased to 150.
    • Skill effect revamped.


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