Soul Infest: Difference between revisions

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__NOTOC__{{Languages|Soul Infest}}
__NOTOC__{{Languages|Soul Infest}}
<div style="float: right;">{{#ev:youtube|AJtoDU1UReg|400}}</div>
{{#ev:youtube|AJtoDU1UReg|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:LuCielSkill8.png]]
| [[File:LuCielSkill8.png]]
| {{SkillType|SA|B}} Release spirits and detonate grenades to explode enemies.<br>Enemies hit have their attack speed and movement speed decreased for 7 seconds.
| {{SkillType|SA|B}} Release spirits and detonate grenades to explode enemies.<br>Skill Damage increase depending on the Combination Gauge used.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Class          !! Level Required !! Skill Requirement
|-
|-
| [[Lu/Ciel|Demons]] || 20 || {{SkillText|SkillQuest|1}}
! Class !! Level Required !! Skill Requirement
|-
| [[Lu/Ciel]] || 20 || {{SkillText|SkillQuest|1}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! rowspan="2" | Mode !! colspan="2" | Damage (Magical) !! colspan="3" | [[Status Effects/Move Slowdown|Move Slowdown]] !! colspan="3" | [[Status Effects|Soul Shackles]] !! colspan="2" | Max Hits !! rowspan="2" | CP Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan="2" | Damage (Magical) !! rowspan=2 | Damage Increase<br>(Per Combination Gauge) !! colspan="2" | Max Hits !! rowspan="2" | Combination Gauge Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Spirit Release !! Explosive Shot !! Movement Speed !! Jump Speed !! Duration !! Movement Speed !! Action Speed !! Duration !! Spirit Release !! Explosive Shot
! Spirit Release !! Explosive Shot !! Spirit Release !! Explosive Shot
|-  
|-  
! colspan=14 | Normal
| colspan=14 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 193% || 514% || rowspan="2" |  -?% || rowspan="2" | -25% || rowspan="2" | 4 Seconds || rowspan="2" |  -50% || rowspan="2" | -30% || rowspan="2" | 7 Seconds || rowspan="2" | 30 || rowspan="2" | 4 || rowspan="2" | 10 CP || rowspan="2" | 0 MP || rowspan="2" | 20 Seconds
| {{PvE}} || 193% || 514% || 1.5% (Max: 15%) || rowspan="2" | 30 || rowspan="2" | 4 || rowspan="2" | 0~10 || rowspan="2" | 300 MP || rowspan="2" | 20 Seconds
|-
|-
| '''{{PvP}}''' || 61% || 166%
| {{PvP}} || 61% || 166% || 0.75% (Max: 7.5%)
|-  
|-  
! colspan=14 | [Enhanced]
| colspan=14 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 232% || 616% || rowspan="2" |  -?% || rowspan="2" | -25% || rowspan="2" | 4 Seconds || rowspan="2" |  -50% || rowspan="2" | -30% || rowspan="2" | 7 Seconds || rowspan="2" | 30 || rowspan="2" | 4 || rowspan="2" | 10 CP || rowspan="2" | 0 MP || rowspan="2" | 20 Seconds
| {{PvE}} || 232% || 616% || 1.5% (Max: 15%) || rowspan="2" | 30 || rowspan="2" | 4 || rowspan="2" | 0~10 || rowspan="2" | 300 MP || rowspan="2" | 20 Seconds
|-
|-
| '''{{PvP}}''' || 74% || 198%
| {{PvP}} || 74% || 198% || 0.75% (Max: 7.5%)
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Lu/Ciel|Soul Infest|Empowered, Gigantic||115}}
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Empowered Soul Infest !! Gigantic Soul Infest
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Attribute Effect !! Attribute Effect
|-
| {{SkillText|Empowered|120}} || {{SkillText|Gigantic|115}}
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Lu/Ciel
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|dmg=232, 616
! rowspan=4 | Mode !! rowspan=3 colspan=2 | Regular !! colspan=4 | [[Catastrophe]] !! colspan=2 | [[Innocent]]
|pvp_dmg=74, 198
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|hits=30, 4
! colspan=4 | [[Communication - Amplification]] !! rowspan=2 colspan=2 | [[Communication - Restoration]]
|range_max=1.015
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|pvp_range_max=1.0075
! colspan=2 | Normal !! colspan=2 | [[Creeping Terror]] Back Attack
|range_max_count=10
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|empowered=true
! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered
|passive1=Communication - Amplification
|-
|suffix1=([[Catastrophe]])
! {{PvE}}
|passive2=Communication - Restoration
| {{formatnum:{{#expr: 232*30 + 616*4}}}}% || {{formatnum:{{#expr: (232*30 + 616*4)*1.2}}}}%
|suffix2=([[Innocent]])
| {{formatnum:{{#expr: (232*30 + 616*4)*1.12}}}}% || {{formatnum:{{#expr: (232*30 + 616*4)*1.12*1.2 round 2}}}}%
}}
| {{formatnum:{{#expr: (232*30 + 616*4)*1.12*1.15 round 2}}}}% || {{formatnum:{{#expr: (232*30 + 616*4)*1.12*1.2*1.15 round 2}}}}%
*Damage ranges from 0~10 Combination Gauge consumed.
| {{formatnum:{{#expr: (232*30 + 616*4)*1.2}}}}% || {{formatnum:{{#expr: (232*30 + 616*4)*1.2*1.2 round 2}}}}%
 
|-
! {{PvP}}
| {{formatnum:{{#expr: 74*30 + 198*4}}}}% || {{formatnum:{{#expr: (74*30 + 198*4)*1.2}}}}%
| {{formatnum:{{#expr: (74*30 + 198*4)*1.12}}}}% || {{formatnum:{{#expr: (74*30 + 198*4)*1.12*1.2 round 2}}}}%
| {{formatnum:{{#expr: (74*30 + 198*4)*1.12*1.15 round 2}}}}% || {{formatnum:{{#expr: (74*30 + 198*4)*1.12*1.2 *1.15 round 2}}}}%
| {{formatnum:{{#expr: (74*30 + 198*4)*1.12}}}}% || {{formatnum:{{#expr: (74*30 + 198*4)*1.12*1.2 round 2}}}}%
|}
=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! <!--colspan=3 | Base MP Gain !! rowspan=3 |--> Affected By Action Speed
! <!--colspan=3 | Base MP Gain !! rowspan=3 |--> Affected By Action Speed
<!--|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
<!--|-
! colspan=2 | Per Hit !! rowspan=2 | Max
! colspan=2 | Per Hit !! rowspan=2 | Max
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Spirit Release !! Explosive Shot-->
! Spirit Release !! Explosive Shot-->
|-
|-
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{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
|-
| valign="top" |  
| valign="top" |
===[[Catastrophe]]===
===[[Catastrophe]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|i=1|
| width="40" | [[Image:LuCielSkill12.png]]
LuCielSkill12.png; Creeping Terror;
| align="center"  width="150" | [[Creeping Terror]]
LuCielSkill22.png; Communication - Amplification;
|-
CatPassive1.png; Remnant of Fear;
| width="40" | [[File:LuCielSkill22.png]]
}}
| width="150" align="center" | [[Communication - Amplification]]
|-
| width="40" | [[File:CatPassive1.png]]
| align="center" width="150" | [[Remnant of Fear]]
|}
| valign="top" |
| valign="top" |
===[[Innocent]]===
===[[Innocent]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|i=1|
| width="40" | [[Image:Royalguard8.png]] 
Royalguard8.png; Communication - Restoration;
| align="center"  width="150" | [[Communication - Restoration]]
Noblesse01.png; Nobility Locked-Expert;
|-
InnoPassive1.png; Innocent Duet;
| width="40" | [[Image:Noblesse01.png]]
}}
| width="150" align="center" | [[Nobility]] {{Locked Skill|Expert}}
|-
| width="40" | [[Image:InnoPassive1.png]] 
| align="center"  width="150" | [[Innocent Duet]]
|}
|}
|}
<br>
<br>
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== Tips and Details ==
== Tips and Details ==
*The souls explode on contact with an enemy and do not pierce, but their explosion is capable of hitting any nearby enemies as well, so the skill can still deal full damage to multiple enemies close to each other.
*The souls explode on contact with an enemy and do not pierce, but their explosion is capable of hitting any nearby enemies as well, so the skill can still deal full damage to multiple enemies close to each other.
*The souls spread out in a very erratic pattern from Lu's gloves, going directly up, down and forward, and take a little bit of time before they start homing. The souls going directly up or down have a harder time reaching enemies because of this, though they will usually still do full damage to a single target within visible range.
*The souls spread out in a very erratic pattern from '''Lu''''s gloves, going directly up, down, and forward, and take a little bit of time before they start homing. The souls going directly up or down have a harder time reaching enemies because of this, though they will usually still deal full damage to a single target within visible range.
*The souls' explosions will launch enemies slightly, and while the earlier rapid hits keep enemies in place, some of the trailing hits from the souls fired up/down may miss a given target due to this, especially when used at point-blank.  
*The souls' explosions will launch enemies slightly, and while the earlier rapid hits keep enemies in place, some of the trailing hits from the souls fired up/down may miss a given target due to this, especially when used at point-blank.  
*The '''Gigantic''' trait has no effect on the homing range of the souls, only increasing the area of the grenades and the explosion range of the souls.
*The '''Gigantic''' trait has no effect on the homing range of the souls, only increasing the area of the grenades and the explosion range of the souls.
*The '''Soul Shackles''' debuff takes priority over the '''Move Slowdown''', so only its Jump Speed reduction will actually have any effect. The only time Move Slowdown's Movement Speed reduction would apply is if an enemy resisted or absorbed (such as certain player passives) the Soul Shackles, but not the Move Slowdown.
*This skill can be countered.
*This skill can be countered.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |  
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |  
*"'''Ruthless'''" attribute changed to "'''Gigantic'''". Attribute locations swapped.
*'''Ruthless''' trait changed to '''Gigantic'''. Attribute locations swapped.
|-
|-
| rowspan=2 | 02/04/2016 || rowspan=2 | 03/16/2016 || colspan=2 align="left" |  
| rowspan=2 | 02/04/2016 || rowspan=2 | 03/16/2016 || colspan=2 align="left" |  
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*None
*None
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
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|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
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|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || 04/18/2018 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Spirit Release damage decreased.}}
*{{nerf|Spirit Release damage decreased.}}
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| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
*{{nerf|Soul Shackles debuff effectiveness decreased.}}
*{{nerf|Soul Shackles debuff effectiveness decreased.}}
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
*{{nerf|Skill use condition is changed to 300 MP usage.}}
*{{nerf|{{se|082|Soul Shackles||ed}} debuff removed.}}
*{{buff|'''Damage Increase per Combination Gauge''' added.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - LuCiel}}
{{LuCielSkills}}
[[Category: Bravery Skills]][[Category: Special Active Skills]]

Latest revision as of 01:24, 7 December 2023

[Special Active: Bravery]
Release spirits and detonate grenades to explode enemies.
Skill Damage increase depending on the Combination Gauge used.
Combination Skill

Final Enhanced Skill

  • Damage is increased by 1.2 times.


Requirements

Class Level Required Skill Requirement
Lu/Ciel 20 Basic Training Skill Quest


Skill Information

Mode Damage (Magical) Damage Increase
(Per Combination Gauge)
Max Hits Combination Gauge Usage MP Usage Cooldown
Spirit Release Explosive Shot Spirit Release Explosive Shot
Normal
PvE 193% 514% 1.5% (Max: 15%) 30 4 0~10 300 MP 20 Seconds
PvP 61% 166% 0.75% (Max: 7.5%)
[Enhanced]
PvE 232% 616% 1.5% (Max: 15%) 30 4 0~10 300 MP 20 Seconds
PvP 74% 198% 0.75% (Max: 7.5%)


Skill Traits

Empowered Soul InfestGigantic Soul Infest
Attribute EffectAttribute Effect
Damage increased to 120%Skill size increased to 115%


Extra Information

Total Damage

ModeBaseCommunication - Amplification (Catastrophe)Communication - Restoration (Innocent)
NormalEmpoweredNormalEmpoweredNormalEmpowered
PvE9,424% ~ 10,837.6%11,308.8% ~ 13,005.12%10,177.92% ~ 11,704.61%12,213.5% ~ 14,045.53%10,366.4% ~ 11,921.36%12,439.68% ~ 14,305.63%
PvP3,012% ~ 3,463.8%3,614.4% ~ 4,156.56%3,252.96% ~ 3,740.9%3,903.55% ~ 4,489.08%3,313.2% ~ 3,810.18%3,975.84% ~ 4,572.22%
  • Damage ranges from 0~10 Combination Gauge consumed.

Miscellaneous

Affected By Action Speed


Related Skills

Catastrophe

Innocent


Tips and Details

  • The souls explode on contact with an enemy and do not pierce, but their explosion is capable of hitting any nearby enemies as well, so the skill can still deal full damage to multiple enemies close to each other.
  • The souls spread out in a very erratic pattern from Lu's gloves, going directly up, down, and forward, and take a little bit of time before they start homing. The souls going directly up or down have a harder time reaching enemies because of this, though they will usually still deal full damage to a single target within visible range.
  • The souls' explosions will launch enemies slightly, and while the earlier rapid hits keep enemies in place, some of the trailing hits from the souls fired up/down may miss a given target due to this, especially when used at point-blank.
  • The Gigantic trait has no effect on the homing range of the souls, only increasing the area of the grenades and the explosion range of the souls.
  • This skill can be countered.


Updates

Date Changes
KR NA PvE PvP
12/18/2014 07/01/2015
  • Soul Infest added.
04/20/2015 -
  • Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
09/24/2015 03/03/2016
  • Added leftover effects from Skill Note.
  • Damage increased in [Enhanced] level.
10/29/2015 03/16/2016
  • Ruthless trait changed to Gigantic. Attribute locations swapped.
02/04/2016 03/16/2016
  • Hit range decreased.
  • None
  • Damage decreased.
04/21/2016 05/18/2016
  • Cooldown increased.
12/29/2016 01/11/2017
  • Spirit Release damage increased.
  • Explosive Shot damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
06/01/2017 -
  • Tooltip improved.
02/22/2018 04/18/2018
  • Spirit Release damage increased.
04/05/2018 04/18/2018
  • Damage increased.
  • Spirit Release damage decreased.
  • Explosive Shot damage increased.
06/14/2018 06/27/2018
  • Explosive Shot damage increased.
06/28/2018 07/11/2018
  • Soul Shackles debuff effectiveness decreased.
11/09/2023 12/06/2023
  • Skill use condition is changed to 300 MP usage.
  •  Enemy DebuffSoul ShacklesEnemy DebuffSoul Shackles debuff removed.
  • Damage Increase per Combination Gauge added.


Alternative Names

Server Name Translation
South Korea 소울 인페스트 Soul Infest
Japan ソウルインフェスト Soul Infest
China (Simplified Chinese) 灵魂寄生 Soul Parasitism
Germany Seelengeißel Soul Scourge
Spain Azote de las almas Soul Scourge
France Fléau des âmes Soul Scourge
Italy Flagella-Anima Soul Scourge
Poland Plaga Duszy Soul Scourge
United Kingdom Soul Hostage
Brazil Infestação Espiritual Spiritual Infest