Super Nova: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*For every monster in range of the blue circular ray Super Nova gains a 10% damage bonus and, 10% increase in size and range of the whirlwind.  
*For every monster and player (excluding caster) in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind.
**The bonus will be accumulated up to 100%(which is twice the damage), meaning 10 monster(including objects that can be destroyed) can make the maximum range and damage.
**In a full party, against a single monster, Super Nova will gain a 20% damage boost.
**The damage bonus does not decrease when the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast.  
**The bonus will be accumulated up to 50% for damage and 100% for size.
**The damage bonus cannot decrease after the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast.
*The monsters do not have to be in the front, as long as the monster is within the screen
*The monsters do not have to be in the front, as long as the monster is within the screen
*This move is essentially a super version of [[Death Field]], the more enemies together, the more damage.
*This move is essentially a super version of [[Death Field]], the more enemies together, the more damage.
*Total damage possible from this skill is 6588% with 10 monsters and or party-mates in range.
**Total damage possible from this skill against a single enemy in a full party (as it would be against a typical boss) is 5270%.


{{BaMSkills}}
{{BaMSkills}}

Revision as of 10:07, 14 January 2013


[Special Active] Aisha channels her magical force into her staff and release the energy from the tip of her staff, causing a giant round shape to spin and cause heavy damage.


Requirements

Class
Master
SP Required
Skill Required
Battle Magician
Lv5
65 SP
Energy Spurt


Skill Information

Skill Level Damage(Magical) Resonance Radius
Max mob count = 10
Size increment
per Mob
Damage increment
per Mob
Max Hits MP Usage Cooldown
Initial Hits Final Hit Initials Final
1 257%~385% 514%~771% 700 10% 5% 7 1 300MP 30 Seconds
2 308%~462% 617%~925%
3 360%~539% 719%~1079%
4 411%~617% 822%~1233%
5 (M) 488%~732% 976%~1464%
6 565%~848% 1130%~1696%

Tips and Details

  • For every monster and player (excluding caster) in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind.
    • In a full party, against a single monster, Super Nova will gain a 20% damage boost.
    • The bonus will be accumulated up to 50% for damage and 100% for size.
    • The damage bonus cannot decrease after the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast.
  • The monsters do not have to be in the front, as long as the monster is within the screen
  • This move is essentially a super version of Death Field, the more enemies together, the more damage.
  • Total damage possible from this skill is 6588% with 10 monsters and or party-mates in range.
    • Total damage possible from this skill against a single enemy in a full party (as it would be against a typical boss) is 5270%.

Template:BaMSkills