Sweep Rolling - Tri-Vulcan: Difference between revisions
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{{Languages|Sweep Rolling - Tri Vulcan}} | |||
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! Class !! Master !! Level Required !! SP Used Per Level !! Alternative !! Skill Requirement | ! Class !! Master !! Level Required !! SP Used Per Level !! Alternative !! Skill Requirement | ||
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| [[Code: Electra]] || Lv. 20 || 30 || 3 || [[Sweep Rolling - Over Charge]] ||[[Skill Quest | | [[Code: Electra]] || Lv. 20 || 30 || 3 || [[Sweep Rolling - Over Charge]] ||[[Skill Quest#Level 30 Layer Skill (Level Requirement:30)|'''Level 30 Layer Skill Quest''']] | ||
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Revision as of 01:55, 8 December 2013
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[Special Active - Penetration Electrons] Eve generates a rotating Electron Triangle, then uses it to generate mini Electron Triangles, which she then sends out in a line. |
Requirements
Class | Master | Level Required | SP Used Per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Code: Electra | Lv. 20 | 30 | 3 | Sweep Rolling - Over Charge | Level 30 Layer Skill Quest |
Skill Information
Skill Level | Level Required | Damage(Magical) | Max Hits | MP Usage | Additional projectiles cost |
Cooldown | |||
---|---|---|---|---|---|---|---|---|---|
Normal | Normal/Amplify | Spectrum | Induction | Fusion | |||||
1 | 30 | 135% | 30~70 | 45~90 | 60~100 | 150MP | 10MP | 13 Seconds | |
2 | 30 | 139% | |||||||
3 | 31 | 144% | |||||||
4 | 34 | 148% | |||||||
5 | 37 | 153% | |||||||
6 | 40 | 157% | |||||||
7 | 43 | 161% | |||||||
8 | 46 | 166% | |||||||
9 | 49 | 170% | |||||||
10 | 52 | 174% | |||||||
11 | 55 | 179% | |||||||
12 | 58 | 183% | |||||||
13 | 61 | 188% | |||||||
14 | 64 | 192% | |||||||
15 | 67 | 196% | |||||||
16 | 70 | 200% | |||||||
17 | 73 | 205% | |||||||
18 | 76 | 210% | |||||||
19 | 79 | ?% | |||||||
20 | 82 | 218% | |||||||
21 | 85 | 223% |
Tips and Details
- Skill is affected by El Crystal Spectrum.
- Added in the 6/27 KR skill tree update.
- Max hits are achieved by placing the enemy in between Eve and the Spectrum field.
Updates
- 07/04/2013
- 200MP -> 150MP
- Base projectile count changed from 10 to 15.
- Additional projectiles cost 10MP per shot and additional 10 shots are possible. (Base 15 shots)
- Fixed problem where it increased hit counts unnaturally when it passed through certain modes.
- Changed some damage display errors.