Template:Heroic Equipment Effects: Difference between revisions

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<font color=red>'''''Some stats that highlighted in red need to check the translation.'''''</font>
<noinclude>{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
! 𝑥 value !! Limitation
==Weapon==
|-
=== Elite ===
| 11 ~ 15 || Unique Weapon
*<font color=red>Upon attacking, Element Resistance -6~10 (10 Stacks) (Dungeon)</font>
|-
*Upon attacking, 6~10% chance for Ice Zone (Not overlapped) (Dungeon)
| 6 ~ 10 || Elite Weapon, Unique Armor
*<font color=red>Upon attacking, 6~10% chance for Poison Zone (Not overlapped) (Dungeon)</font>
|-
*Upon attacking, 6~10% chance for Sea of Flames (Not overlapped) (Dungeon)
| 1 ~ 5 || Elite Armor
*<font color=red>Upon attacking, 6~10% chance for Storm Zone (Not overlapped) (Dungeon)</font>
|}</noinclude>
*Next attack's damage after 10th attack +6~10% (Dungeon)
{| class="wikitable sortable" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
! Effect !! Limitation
*Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
|-
*<font color=red>MP Usage - 6~10% (Max: 20%) (Dungeon)</font>
| Resistance to all attributes for 10 seconds upon attacking -{{{W|𝑥}}} (10 Stacks) (Dungeon) || Weapon
*Recovery Item Effect +6~10% (Dungeon)
|-
*<font color=red>Item Drop Rate +6~10% (Dungeon)</font>
| Upon attacking, a {{{W|𝑥}}}% chance for [[Media:Special Effect - Ice Zone.gif|'''''Ice Zone''''']] (Not overlapped) (Dungeon) || Weapon
*<font color=red>Debuff Duration -6~10% (Dungeon)</font>
|-
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
| Upon attacking, a {{{W|𝑥}}}% chance for [[Media:Special Effect - Poison Fog.gif|'''''Poison Fog''''']] (Not overlapped) (Dungeon) || Weapon
*Damage received when 30% HP or less -6~10% (Dungeon)
|-
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
| Upon attacking, a {{{W|𝑥}}}% chance for [[Media:Special Effect - Sea of Flames.gif|'''''Sea of Flames''''']] (Not overlapped) (Dungeon) || Weapon
*Damage dealt to Boss Monsters +6~10% (Dungeon)
|-
*<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font>
| Upon attacking, a {{{W|𝑥}}}% chance for [[Media:Special Effect - Gust.gif|'''''Gust''''']] (Not overlapped) (Dungeon) || Weapon
*Damage increase in proportion to HP lost +6~10% (Dungeon)
|-
 
| Next attack's damage after 10th attack +{{{W|𝑥}}}% (Dungeon) || Weapon
=== Unique ===
|-
*<font color=red>Upon attacking, Element Resistance -11~15 (10 Stacks) (Dungeon)</font>
| Attack/Attacked Damage +{{{A|𝑥}}}% (Dungeon) || Top Piece
*Upon attacking, 11~15% chance for Ice Zone (Not overlapped) (Dungeon)
|-
*<font color=red>Upon attacking, 11~15% chance for Poison Zone (Not overlapped) (Dungeon)</font>
| Party's Physical Attack Power +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece
*Upon attacking, 11~15% chance for Sea of Flames (Not overlapped) (Dungeon)
|-
*<font color=red>Upon attacking, 11~15% chance for Storm Zone (Not overlapped) (Dungeon)</font>
| Party's Magical Attack Power +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece
*Next attack's damage after 10th attack +11~15% (Dungeon)
|-
*Ignores Physical Defense Power 11~15% (Max 20%) (Dungeon)
| Party's Physical Defense Power +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece
*Ignores Magical Defense Power 11~15% (Max 20%) (Dungeon)
|-
*<font color=red>MP Usage - 11~15% (Max: 20%) (Dungeon)</font>
| Party's Magical Defense Power +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece
*Recovery Item Effect +11~15% (Dungeon)
|-
*<font color=red>Item Drop Rate +11~15% (Dungeon)</font>
| Party's Critical +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece
*<font color=red>Debuff Duration -11~15% (Dungeon)</font>
|-
*<font color=red>Damage dealt to enemy +11~15% when enemy's HP is below 30% (Dungeon)</font>
| Party's Maximize +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece
*Damage received when 30% HP or less -11~15% (Dungeon)
|-
*<font color=red>Cooldown -11~15% when killing Absolute Monster (Dungeon)</font>
| Party's Additional Damage +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece
*Damage dealt to Boss Monsters +11~15% (Dungeon)
|-
*<font color=red>Damage Received from Boss Monsters -11~15% (Dungeon)</font>
| Party's Damage Reduction +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece
*Damage increase in proportion to HP lost +11~15% (Dungeon)
|-
 
| Party's Action Speed +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece
== Top ==
|-
=== Elite ===
| All skill damage (Hyper Active/Wedding skill excluded) +[8~44]% (Dungeon) || Gloves
*<font color=red>Attacking/Attacked Damage ±1~5% (Dungeon)</font>
|-
*<font color=red>Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)</font>
| Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +{{{A|𝑥}}}% (5 Stacks) (Dungeon) <font color=red>(Not obtainable anymore)</font> || Gloves
*Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
|-
*Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +{{{A|𝑥}}}% (5 Stacks) (Dungeon) <font color=red>(Not obtainable anymore)</font> || Gloves
*Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
|-
*Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| Upon using Strength Skill, Strength Skill's Damage for 10 seconds +{{{A|𝑥}}}% (5 Stacks) (Dungeon) <font color=red>(Not obtainable anymore)</font> || Gloves
*Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
|-
*Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
| Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +{{{A|𝑥}}}% (5 Stacks) (Dungeon) <font color=red>(Not obtainable anymore)</font> || Gloves
*<font color=red>MP Usage - 1~5% (Max: 20%) (Dungeon)</font>
|-
*Recovery Item Effect +1~5% (Dungeon)
| Skill Cooldown Time after 10th attack -{{{A|𝑥}}}% (Dungeon) || Armor only
*<font color=red>Item Drop Rate +1~5% (Dungeon)</font>
|-
*<font color=red>Debuff Duration -1~5% (Dungeon)</font>
| Flexibility Skill Cooldown Time -{{{A|𝑥}}}% (Max 20%) (Dungeon) || Armor only
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font>
|-
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font>
| Tenacity Skill Cooldown Time -{{{A|𝑥}}}% (Max 20%) (Dungeon) || Armor only
*Damage dealt to Boss Monsters +1~5% (Dungeon)
|-
*Damage dealt by Boss Monsters -1~5% (Dungeon)
| Strength Skill Cooldown Time -{{{A|𝑥}}}% (Max 20%) (Dungeon) || Armor only
*Damage increase in proportion to HP lost +1~5% (Dungeon)
|-
 
| Bravery Skill Cooldown Time -{{{A|𝑥}}}% (Max 20%) (Dungeon) || Armor only
=== Unique ===
|-
*<font color=red>Attacking/Attacked Damage ±6~10% (Dungeon)</font>
| Ignores Physical Defense Power {{{B|𝑥}}}% (Max 20%) (Dungeon) || -
*<font color=red>Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)</font>
|-
*Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| Ignores Magical Defense Power {{{B|𝑥}}}% (Max 20%) (Dungeon) || -
*Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
|-
*Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| MP Cost - {{{B|𝑥}}}% (Max: 35%) (Dungeon) || -
*Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
|-
*Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
| Recovery Item Effect +{{{B|𝑥}}}% (Dungeon) || -
*Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
|-
*<font color=red>MP Usage - 6~10% (Max: 20%) (Dungeon)</font>
| Item Drop Rate +{{{B|𝑥}}}% (Dungeon) || -
*Recovery Item Effect +6~10% (Dungeon)
|-
*<font color=red>Item Drop Rate +6~10% (Dungeon)</font>
| Debuff Effect Duration -{{{B|𝑥}}}% (Dungeon) || -
*<font color=red>Debuff Duration -6~10% (Dungeon)</font>
|-
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
| Damage upon attacking an enemy with 30% HP or less +{{{B|𝑥}}}% (Dungeon) || -
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
|-
*Damage dealt to Boss Monsters +6~10% (Dungeon)
| Damage received when 30% HP or less -{{{B|𝑥}}}% (Dungeon) || -
*Damage dealt by Boss Monsters -6~10% (Dungeon)
|-
*Damage increase in proportion to HP lost +6~10% (Dungeon)
| Skill Cooldown Time upon defeating a Supreme Monster -{{{B|𝑥}}}% (Dungeon) || -
 
|-
== Bottom ==
| Damage dealt to Boss Monsters +{{{B|𝑥}}}% (Dungeon) || -
=== Elite ===
|-
*Party's Physical Attack Power +1~5% (Not overlapped)
| Damage dealt by Boss Monsters -{{{B|𝑥}}}% (Dungeon) || -
*Party's Magical Attack Power +1~5% (Not overlapped)
|-
*Party's Physical Defense Power +1~5% (Not overlapped)
| Damage increase in proportion to HP lost +{{{B|𝑥}}}% (Dungeon) || -
*Party's Magical Defense Power +1~5% (Not overlapped)
|}
*<font color=red>Party's Critical +1~5% (Not overlapped)</font>
*<font color=red>Party's Maximize +1~5% (Not overlapped)</font>
*<font color=red>Party's Additional Damage +1~5% (Not overlapped)</font>
*<font color=red>Party's Reduce Damage +1~5% (Not overlapped)</font>
*<font color=red>Party's Attack Speed +1~5% (Not overlapped)</font>
*<font color=red>Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)</font>
*Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
*Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
*<font color=red>MP Usage - 1~5% (Max: 20%) (Dungeon)</font>
*Recovery Item Effect +1~5% (Dungeon)
*<font color=red>Item Drop Rate +1~5% (Dungeon)</font>
*<font color=red>Debuff Duration -1~5% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +1~5% (Dungeon)
*<font color=red>Damage Received from Boss Monsters -1~5% (Dungeon)</font>
*Damage increase in proportion to HP lost +1~5% (Dungeon)
 
=== Unique ===
*Party's Physical Attack Power +6~10% (Not overlapped)
*Party's Magical Attack Power +6~10% (Not overlapped)
*Party's Physical Defense Power +6~10% (Not overlapped)
*Party's Magical Defense Power +6~10% (Not overlapped)
*<font color=red>Party's Critical +6~10% (Not overlapped)</font>
*<font color=red>Party's Maximize +6~10% (Not overlapped)</font>
*<font color=red>Party's Additional Damage +6~10% (Not overlapped)</font>
*<font color=red>Party's Reduce Damage +6~10% (Not overlapped)</font>
*<font color=red>Party's Attack Speed +6~10% (Not overlapped)</font>
*<font color=red>Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)</font>
*Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
*Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
*<font color=red>MP Usage - 6~10% (Max: 20%) (Dungeon)</font>
*Recovery Item Effect +6~10% (Dungeon)
*<font color=red>Item Drop Rate +6~10% (Dungeon)</font>
*<font color=red>Debuff Duration -6~10% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +6~10% (Dungeon)
*<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font>
*Damage increase in proportion to HP lost +6~10% (Dungeon)
 
 
 
== Gloves ==
=== Elite ===
*<font color=red>Flexibility Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
*<font color=red>Tenacity Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
*Upon using Strength Skill, Strength Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon)
*<font color=red>Bravery Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
*<font color=red>Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)</font>
*Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
*Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
*<font color=red>MP Usage - 1~5% (Max: 20%) (Dungeon)</font>
*Recovery Item Effect +1~5% (Dungeon)
*<font color=red>Item Drop Rate +1~5% (Dungeon)</font>
*<font color=red>Debuff Duration -1~5% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +1~5% (Dungeon)
*<font color=red>Damage Received from Boss Monsters -1~5% (Dungeon)</font>
*Damage increase in proportion to HP lost +1~5% (Dungeon)
 
 
=== Unique ===
*<font color=red>Flexibility Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
*<font color=red>Tenacity Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
*Upon using Strength Skill, Strength Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon)
*<font color=red>Bravery Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
*<font color=red>Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)</font>
*Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
*Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
*<font color=red>MP Usage - 6~10% (Max: 20%) (Dungeon)</font>
*Recovery Item Effect +6~10% (Dungeon)
*<font color=red>Item Drop Rate +6~10% (Dungeon)</font>
*<font color=red>Debuff Duration -6~10% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +6~10% (Dungeon)
*<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font>
*Damage increase in proportion to HP lost +6~10% (Dungeon)
 
== Shoes ==
=== Elite ===
*<font color=red>Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)</font>
*Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
*Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
*<font color=red>MP Usage - 1~5% (Max: 20%) (Dungeon)</font>
*Recovery Item Effect +1~5% (Dungeon)
*<font color=red>Item Drop Rate +1~5% (Dungeon)</font>
*<font color=red>Debuff Duration -1~5% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +1~5% (Dungeon)
*<font color=red>Damage Received from Boss Monsters -1~5% (Dungeon)</font>
*Damage increase in proportion to HP lost +1~5% (Dungeon)
 
=== Unique ===
*<font color=red>Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)</font>
*Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
*Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
*<font color=red>MP Usage - 6~10% (Max: 20%) (Dungeon)</font>
*Recovery Item Effect +6~10% (Dungeon)
*<font color=red>Item Drop Rate +6~10% (Dungeon)</font>
*<font color=red>Debuff Duration -6~10% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +6~10% (Dungeon)
*<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font>
*Damage increase in proportion to HP lost +6~10% (Dungeon)

Latest revision as of 11:49, 25 April 2023

𝑥 value Limitation
11 ~ 15 Unique Weapon
6 ~ 10 Elite Weapon, Unique Armor
1 ~ 5 Elite Armor
Effect Limitation
Resistance to all attributes for 10 seconds upon attacking -𝑥 (10 Stacks) (Dungeon) Weapon
Upon attacking, a 𝑥% chance for Ice Zone (Not overlapped) (Dungeon) Weapon
Upon attacking, a 𝑥% chance for Poison Fog (Not overlapped) (Dungeon) Weapon
Upon attacking, a 𝑥% chance for Sea of Flames (Not overlapped) (Dungeon) Weapon
Upon attacking, a 𝑥% chance for Gust (Not overlapped) (Dungeon) Weapon
Next attack's damage after 10th attack +𝑥% (Dungeon) Weapon
Attack/Attacked Damage +𝑥% (Dungeon) Top Piece
Party's Physical Attack Power +𝑥% (Not overlapped) Bottom Piece
Party's Magical Attack Power +𝑥% (Not overlapped) Bottom Piece
Party's Physical Defense Power +𝑥% (Not overlapped) Bottom Piece
Party's Magical Defense Power +𝑥% (Not overlapped) Bottom Piece
Party's Critical +𝑥% (Not overlapped) Bottom Piece
Party's Maximize +𝑥% (Not overlapped) Bottom Piece
Party's Additional Damage +𝑥% (Not overlapped) Bottom Piece
Party's Damage Reduction +𝑥% (Not overlapped) Bottom Piece
Party's Action Speed +𝑥% (Not overlapped) Bottom Piece
All skill damage (Hyper Active/Wedding skill excluded) +[8~44]% (Dungeon) Gloves
Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +𝑥% (5 Stacks) (Dungeon) (Not obtainable anymore) Gloves
Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +𝑥% (5 Stacks) (Dungeon) (Not obtainable anymore) Gloves
Upon using Strength Skill, Strength Skill's Damage for 10 seconds +𝑥% (5 Stacks) (Dungeon) (Not obtainable anymore) Gloves
Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +𝑥% (5 Stacks) (Dungeon) (Not obtainable anymore) Gloves
Skill Cooldown Time after 10th attack -𝑥% (Dungeon) Armor only
Flexibility Skill Cooldown Time -𝑥% (Max 20%) (Dungeon) Armor only
Tenacity Skill Cooldown Time -𝑥% (Max 20%) (Dungeon) Armor only
Strength Skill Cooldown Time -𝑥% (Max 20%) (Dungeon) Armor only
Bravery Skill Cooldown Time -𝑥% (Max 20%) (Dungeon) Armor only
Ignores Physical Defense Power 𝑥% (Max 20%) (Dungeon) -
Ignores Magical Defense Power 𝑥% (Max 20%) (Dungeon) -
MP Cost - 𝑥% (Max: 35%) (Dungeon) -
Recovery Item Effect +𝑥% (Dungeon) -
Item Drop Rate +𝑥% (Dungeon) -
Debuff Effect Duration -𝑥% (Dungeon) -
Damage upon attacking an enemy with 30% HP or less +𝑥% (Dungeon) -
Damage received when 30% HP or less -𝑥% (Dungeon) -
Skill Cooldown Time upon defeating a Supreme Monster -𝑥% (Dungeon) -
Damage dealt to Boss Monsters +𝑥% (Dungeon) -
Damage dealt by Boss Monsters -𝑥% (Dungeon) -
Damage increase in proportion to HP lost +𝑥% (Dungeon) -