Template:Heroic Equipment Effects: Difference between revisions

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<font color=red>'''''Some stats that highlighted in red need to check the translation.'''''</font>
==Weapon==
==Weapon==
=== Elite ===
=== Elite ===
*Next attack's damage after 10th attack +8% (Dungeon)
*<font color=red>Upon attacking, Element Resistance -6~10 (10 Stacks) (Dungeon)</font>
*Upon attacking, 10% chance for Sea of Flames (Not overlapped) (Dungeon)
*Upon attacking, 6~10% chance for Ice Zone (Not overlapped) (Dungeon)
*Upon attacking, 6% chance for Ice Zone (Not overlapped) (Dungeon)
*<font color=red>Upon attacking, 6~10% chance for Poison Zone (Not overlapped) (Dungeon)</font>
*Upon attacking, 6~10% chance for Sea of Flames (Not overlapped) (Dungeon)
*<font color=red>Upon attacking, 6~10% chance for Storm Zone (Not overlapped) (Dungeon)</font>
*Next attack's damage after 10th attack +6~10% (Dungeon)
*Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
*Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
*<font color=red>MP Usage - 6~10% (Max: 20%) (Dungeon)</font>
*Recovery Item Effect +6~10% (Dungeon)
*<font color=red>Item Drop Rate +6~10% (Dungeon)</font>
*<font color=red>Debuff Duration -6~10% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +6~10% (Dungeon)
*<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font>
*Damage increase in proportion to HP lost +6~10% (Dungeon)


=== Unique ===
=== Unique ===
*Damage dealt to Boss Monsters +13% (Dungeon)
*<font color=red>Upon attacking, Element Resistance -11~15 (10 Stacks) (Dungeon)</font>
*Recovery Item Effect +14% (Dungeon)
*Upon attacking, 11~15% chance for Ice Zone (Not overlapped) (Dungeon)
*Next attack's damage after 10th attack +12% (Dungeon)
*<font color=red>Upon attacking, 11~15% chance for Poison Zone (Not overlapped) (Dungeon)</font>
 
*Upon attacking, 11~15% chance for Sea of Flames (Not overlapped) (Dungeon)
 
*<font color=red>Upon attacking, 11~15% chance for Storm Zone (Not overlapped) (Dungeon)</font>
*Next attack's damage after 10th attack +11~15% (Dungeon)
*Ignores Physical Defense Power 11~15% (Max 20%) (Dungeon)
*Ignores Magical Defense Power 11~15% (Max 20%) (Dungeon)
*<font color=red>MP Usage - 11~15% (Max: 20%) (Dungeon)</font>
*Recovery Item Effect +11~15% (Dungeon)
*<font color=red>Item Drop Rate +11~15% (Dungeon)</font>
*<font color=red>Debuff Duration -11~15% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +11~15% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Cooldown -11~15% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +11~15% (Dungeon)
*<font color=red>Damage Received from Boss Monsters -11~15% (Dungeon)</font>
*Damage increase in proportion to HP lost +11~15% (Dungeon)


== Top ==
== Top ==
=== Elite ===
=== Elite ===
*Damage increase in proportion to HP lost +2% (Dungeon)
*<font color=red>Attacking/Attacked Damage ±1~5% (Dungeon)</font>
*Damage dealt by Boss Monsters -3% (Dungeon)
*<font color=red>Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)</font>
 
*Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
*Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
*<font color=red>MP Usage - 1~5% (Max: 20%) (Dungeon)</font>
*Recovery Item Effect +1~5% (Dungeon)
*<font color=red>Item Drop Rate +1~5% (Dungeon)</font>
*<font color=red>Debuff Duration -1~5% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +1~5% (Dungeon)
*<font color=red>Damage Received from Boss Monsters -1~5% (Dungeon)</font>
*Damage increase in proportion to HP lost +1~5% (Dungeon)


=== Unique ===
*<font color=red>Attacking/Attacked Damage ±6~10% (Dungeon)</font>
*<font color=red>Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)</font>
*Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
*Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
*<font color=red>MP Usage - 6~10% (Max: 20%) (Dungeon)</font>
*Recovery Item Effect +6~10% (Dungeon)
*<font color=red>Item Drop Rate +6~10% (Dungeon)</font>
*<font color=red>Debuff Duration -6~10% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +6~10% (Dungeon)
*<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font>
*Damage increase in proportion to HP lost +6~10% (Dungeon)


== Bottom ==
== Bottom ==
=== Elite ===
=== Elite ===
*Party's Physical Attack Power +3% (Not overlapped)
*Party's Physical Attack Power +1~5% (Not overlapped)
*Party's Magical Defense Power +1% (Not overlapped)
*Party's Magical Attack Power +1~5% (Not overlapped)
*Recovery Item Effect +4% (Dungeon)
*Party's Physical Defense Power +1~5% (Not overlapped)
*Party's Magical Defense Power +1~5% (Not overlapped)
*<font color=red>Party's Critical +1~5% (Not overlapped)</font>
*<font color=red>Party's Maximize +1~5% (Not overlapped)</font>
*<font color=red>Party's Additional Damage +1~5% (Not overlapped)</font>
*<font color=red>Party's Reduce Damage +1~5% (Not overlapped)</font>
*<font color=red>Party's Attack Speed +1~5% (Not overlapped)</font>
*<font color=red>Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)</font>
*Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
*Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
*<font color=red>MP Usage - 1~5% (Max: 20%) (Dungeon)</font>
*Recovery Item Effect +1~5% (Dungeon)
*<font color=red>Item Drop Rate +1~5% (Dungeon)</font>
*<font color=red>Debuff Duration -1~5% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +1~5% (Dungeon)
*<font color=red>Damage Received from Boss Monsters -1~5% (Dungeon)</font>
*Damage increase in proportion to HP lost +1~5% (Dungeon)


=== Unique ===
=== Unique ===
*Ignores Magical Defense Power 8% (Max 20%) (Dungeon)
*Party's Physical Attack Power +6~10% (Not overlapped)
 
*Party's Magical Attack Power +6~10% (Not overlapped)
*Party's Physical Defense Power +6~10% (Not overlapped)
*Party's Magical Defense Power +6~10% (Not overlapped)
*<font color=red>Party's Critical +6~10% (Not overlapped)</font>
*<font color=red>Party's Maximize +6~10% (Not overlapped)</font>
*<font color=red>Party's Additional Damage +6~10% (Not overlapped)</font>
*<font color=red>Party's Reduce Damage +6~10% (Not overlapped)</font>
*<font color=red>Party's Attack Speed +6~10% (Not overlapped)</font>
*<font color=red>Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)</font>
*Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
*Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
*<font color=red>MP Usage - 6~10% (Max: 20%) (Dungeon)</font>
*Recovery Item Effect +6~10% (Dungeon)
*<font color=red>Item Drop Rate +6~10% (Dungeon)</font>
*<font color=red>Debuff Duration -6~10% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +6~10% (Dungeon)
*<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font>
*Damage increase in proportion to HP lost +6~10% (Dungeon)




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== Gloves ==
== Gloves ==
=== Elite ===
=== Elite ===
*Ignores Physical Defense Power 3% (Max 20%) (Dungeon)
*<font color=red>Flexibility Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
*<font color=red>Tenacity Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
*<font color=red>Strength Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
*<font color=red>Bravery Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
*<font color=red>Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)</font>
*Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
*Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
*<font color=red>MP Usage - 1~5% (Max: 20%) (Dungeon)</font>
*Recovery Item Effect +1~5% (Dungeon)
*<font color=red>Item Drop Rate +1~5% (Dungeon)</font>
*<font color=red>Debuff Duration -1~5% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +1~5% (Dungeon)
*<font color=red>Damage Received from Boss Monsters -1~5% (Dungeon)</font>
*Damage increase in proportion to HP lost +1~5% (Dungeon)




=== Unique ===
*<font color=red>Flexibility Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
*<font color=red>Tenacity Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
*<font color=red>Strength Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
*<font color=red>Bravery Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
*<font color=red>Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)</font>
*Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
*Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
*<font color=red>MP Usage - 6~10% (Max: 20%) (Dungeon)</font>
*Recovery Item Effect +6~10% (Dungeon)
*<font color=red>Item Drop Rate +6~10% (Dungeon)</font>
*<font color=red>Debuff Duration -6~10% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +6~10% (Dungeon)
*<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font>
*Damage increase in proportion to HP lost +6~10% (Dungeon)


== Shoes ==
== Shoes ==
=== Elite ===
=== Elite ===
*Recovery Item Effect +3% (Dungeon)
*<font color=red>Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)</font>
*Damage increase in proportion to HP lost +3% (Dungeon)
*Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
 
*Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
*Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
*<font color=red>MP Usage - 1~5% (Max: 20%) (Dungeon)</font>
*Recovery Item Effect +1~5% (Dungeon)
*<font color=red>Item Drop Rate +1~5% (Dungeon)</font>
*<font color=red>Debuff Duration -1~5% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +1~5% (Dungeon)
*<font color=red>Damage Received from Boss Monsters -1~5% (Dungeon)</font>
*Damage increase in proportion to HP lost +1~5% (Dungeon)


=== Unique ===
=== Unique ===
*Ignores Magical Defense Power 10% (Max 20%) (Dungeon)
*<font color=red>Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)</font>
*Tenacity Skill Cooldown Time -8% (Max 20%) (Dungeon)
*Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
*Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
*<font color=red>MP Usage - 6~10% (Max: 20%) (Dungeon)</font>
*Recovery Item Effect +6~10% (Dungeon)
*<font color=red>Item Drop Rate +6~10% (Dungeon)</font>
*<font color=red>Debuff Duration -6~10% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +6~10% (Dungeon)
*<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font>
*Damage increase in proportion to HP lost +6~10% (Dungeon)

Revision as of 12:51, 24 September 2016

Some stats that highlighted in red need to check the translation.

Weapon

Elite

  • Upon attacking, Element Resistance -6~10 (10 Stacks) (Dungeon)
  • Upon attacking, 6~10% chance for Ice Zone (Not overlapped) (Dungeon)
  • Upon attacking, 6~10% chance for Poison Zone (Not overlapped) (Dungeon)
  • Upon attacking, 6~10% chance for Sea of Flames (Not overlapped) (Dungeon)
  • Upon attacking, 6~10% chance for Storm Zone (Not overlapped) (Dungeon)
  • Next attack's damage after 10th attack +6~10% (Dungeon)
  • Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
  • Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
  • MP Usage - 6~10% (Max: 20%) (Dungeon)
  • Recovery Item Effect +6~10% (Dungeon)
  • Item Drop Rate +6~10% (Dungeon)
  • Debuff Duration -6~10% (Dungeon)
  • Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)
  • Cooldown -6~10% when killing Absolute Monster (Dungeon)
  • Damage dealt to Boss Monsters +6~10% (Dungeon)
  • Damage Received from Boss Monsters -6~10% (Dungeon)
  • Damage increase in proportion to HP lost +6~10% (Dungeon)

Unique

  • Upon attacking, Element Resistance -11~15 (10 Stacks) (Dungeon)
  • Upon attacking, 11~15% chance for Ice Zone (Not overlapped) (Dungeon)
  • Upon attacking, 11~15% chance for Poison Zone (Not overlapped) (Dungeon)
  • Upon attacking, 11~15% chance for Sea of Flames (Not overlapped) (Dungeon)
  • Upon attacking, 11~15% chance for Storm Zone (Not overlapped) (Dungeon)
  • Next attack's damage after 10th attack +11~15% (Dungeon)
  • Ignores Physical Defense Power 11~15% (Max 20%) (Dungeon)
  • Ignores Magical Defense Power 11~15% (Max 20%) (Dungeon)
  • MP Usage - 11~15% (Max: 20%) (Dungeon)
  • Recovery Item Effect +11~15% (Dungeon)
  • Item Drop Rate +11~15% (Dungeon)
  • Debuff Duration -11~15% (Dungeon)
  • Damage dealt to enemy +11~15% when enemy's HP is below 30% (Dungeon)
  • Cooldown -11~15% when killing Absolute Monster (Dungeon)
  • Damage dealt to Boss Monsters +11~15% (Dungeon)
  • Damage Received from Boss Monsters -11~15% (Dungeon)
  • Damage increase in proportion to HP lost +11~15% (Dungeon)

Top

Elite

  • Attacking/Attacked Damage ±1~5% (Dungeon)
  • Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)
  • Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
  • Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
  • MP Usage - 1~5% (Max: 20%) (Dungeon)
  • Recovery Item Effect +1~5% (Dungeon)
  • Item Drop Rate +1~5% (Dungeon)
  • Debuff Duration -1~5% (Dungeon)
  • Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)
  • Cooldown -1~5% when killing Absolute Monster (Dungeon)
  • Damage dealt to Boss Monsters +1~5% (Dungeon)
  • Damage Received from Boss Monsters -1~5% (Dungeon)
  • Damage increase in proportion to HP lost +1~5% (Dungeon)

Unique

  • Attacking/Attacked Damage ±6~10% (Dungeon)
  • Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)
  • Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
  • Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
  • MP Usage - 6~10% (Max: 20%) (Dungeon)
  • Recovery Item Effect +6~10% (Dungeon)
  • Item Drop Rate +6~10% (Dungeon)
  • Debuff Duration -6~10% (Dungeon)
  • Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)
  • Cooldown -6~10% when killing Absolute Monster (Dungeon)
  • Damage dealt to Boss Monsters +6~10% (Dungeon)
  • Damage Received from Boss Monsters -6~10% (Dungeon)
  • Damage increase in proportion to HP lost +6~10% (Dungeon)

Bottom

Elite

  • Party's Physical Attack Power +1~5% (Not overlapped)
  • Party's Magical Attack Power +1~5% (Not overlapped)
  • Party's Physical Defense Power +1~5% (Not overlapped)
  • Party's Magical Defense Power +1~5% (Not overlapped)
  • Party's Critical +1~5% (Not overlapped)
  • Party's Maximize +1~5% (Not overlapped)
  • Party's Additional Damage +1~5% (Not overlapped)
  • Party's Reduce Damage +1~5% (Not overlapped)
  • Party's Attack Speed +1~5% (Not overlapped)
  • Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)
  • Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
  • Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
  • MP Usage - 1~5% (Max: 20%) (Dungeon)
  • Recovery Item Effect +1~5% (Dungeon)
  • Item Drop Rate +1~5% (Dungeon)
  • Debuff Duration -1~5% (Dungeon)
  • Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)
  • Cooldown -1~5% when killing Absolute Monster (Dungeon)
  • Damage dealt to Boss Monsters +1~5% (Dungeon)
  • Damage Received from Boss Monsters -1~5% (Dungeon)
  • Damage increase in proportion to HP lost +1~5% (Dungeon)

Unique

  • Party's Physical Attack Power +6~10% (Not overlapped)
  • Party's Magical Attack Power +6~10% (Not overlapped)
  • Party's Physical Defense Power +6~10% (Not overlapped)
  • Party's Magical Defense Power +6~10% (Not overlapped)
  • Party's Critical +6~10% (Not overlapped)
  • Party's Maximize +6~10% (Not overlapped)
  • Party's Additional Damage +6~10% (Not overlapped)
  • Party's Reduce Damage +6~10% (Not overlapped)
  • Party's Attack Speed +6~10% (Not overlapped)
  • Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)
  • Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
  • Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
  • MP Usage - 6~10% (Max: 20%) (Dungeon)
  • Recovery Item Effect +6~10% (Dungeon)
  • Item Drop Rate +6~10% (Dungeon)
  • Debuff Duration -6~10% (Dungeon)
  • Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)
  • Cooldown -6~10% when killing Absolute Monster (Dungeon)
  • Damage dealt to Boss Monsters +6~10% (Dungeon)
  • Damage Received from Boss Monsters -6~10% (Dungeon)
  • Damage increase in proportion to HP lost +6~10% (Dungeon)


Gloves

Elite

  • Flexibility Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)
  • Tenacity Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)
  • Strength Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)
  • Bravery Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)
  • Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)
  • Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
  • Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
  • MP Usage - 1~5% (Max: 20%) (Dungeon)
  • Recovery Item Effect +1~5% (Dungeon)
  • Item Drop Rate +1~5% (Dungeon)
  • Debuff Duration -1~5% (Dungeon)
  • Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)
  • Cooldown -1~5% when killing Absolute Monster (Dungeon)
  • Damage dealt to Boss Monsters +1~5% (Dungeon)
  • Damage Received from Boss Monsters -1~5% (Dungeon)
  • Damage increase in proportion to HP lost +1~5% (Dungeon)


Unique

  • Flexibility Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)
  • Tenacity Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)
  • Strength Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)
  • Bravery Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)
  • Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)
  • Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
  • Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
  • MP Usage - 6~10% (Max: 20%) (Dungeon)
  • Recovery Item Effect +6~10% (Dungeon)
  • Item Drop Rate +6~10% (Dungeon)
  • Debuff Duration -6~10% (Dungeon)
  • Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)
  • Cooldown -6~10% when killing Absolute Monster (Dungeon)
  • Damage dealt to Boss Monsters +6~10% (Dungeon)
  • Damage Received from Boss Monsters -6~10% (Dungeon)
  • Damage increase in proportion to HP lost +6~10% (Dungeon)

Shoes

Elite

  • Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)
  • Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
  • Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
  • MP Usage - 1~5% (Max: 20%) (Dungeon)
  • Recovery Item Effect +1~5% (Dungeon)
  • Item Drop Rate +1~5% (Dungeon)
  • Debuff Duration -1~5% (Dungeon)
  • Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)
  • Cooldown -1~5% when killing Absolute Monster (Dungeon)
  • Damage dealt to Boss Monsters +1~5% (Dungeon)
  • Damage Received from Boss Monsters -1~5% (Dungeon)
  • Damage increase in proportion to HP lost +1~5% (Dungeon)

Unique

  • Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)
  • Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
  • Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
  • MP Usage - 6~10% (Max: 20%) (Dungeon)
  • Recovery Item Effect +6~10% (Dungeon)
  • Item Drop Rate +6~10% (Dungeon)
  • Debuff Duration -6~10% (Dungeon)
  • Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)
  • Cooldown -6~10% when killing Absolute Monster (Dungeon)
  • Damage dealt to Boss Monsters +6~10% (Dungeon)
  • Damage Received from Boss Monsters -6~10% (Dungeon)
  • Damage increase in proportion to HP lost +6~10% (Dungeon)