Template:Heroic Equipment Effects: Difference between revisions

From Elwiki
No edit summary
No edit summary
Line 1: Line 1:
<font color=red>'''''Some stats that highlighted in red need to check the translation.'''''</font>
<font color=red>'''''Some stats that highlighted in red need to check the translation.'''''</font>


==Weapon==
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
=== Elite ===
! π‘₯ value !! Limitation
*Resistance to all attributes for 10 seconds upon attacking -6~10 (10 Stacks) (Dungeon)
|-
*Upon attacking, a 6~10% chance for Ice Zone (Not overlapped) (Dungeon)
| 11 ~ 15 || Unique Weapon
*Upon attacking, a 6~10% chance for Poison Fog (Not overlapped) (Dungeon)
|-
*Upon attacking, a 6~10% chance for Sea of Flames (Not overlapped) (Dungeon)
| 6 ~ 10 || Elite Weapon, Unique Armor
*Upon attacking, a 6~10% chance for Gust (Not overlapped) (Dungeon)
|-
*Next attack's damage after 10th attack +6~10% (Dungeon)
| 1 ~ 5 || Elite Armor
*Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
|}
*Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
<br>
*MP Cost - 6~10% (Max: 20%) (Dungeon)
*Recovery Item Effect +6~10% (Dungeon)
*Item Drop Rate +6~10% (Dungeon)
*Debuff Effect Duration -6~10% (Dungeon)
*Damage upon attacking an enemy with 30% HP or less +6~10% (Dungeon)
*Damage received when 30% HP or less -6~10% (Dungeon)
*Skill Cooldown Time upon defeating a Supreme Monster -6~10% (Dungeon)
*Damage dealt to Boss Monsters +6~10% (Dungeon)
*Damage dealt by Boss Monsters -6~10% (Dungeon)
*Damage increase in proportion to HP lost +6~10% (Dungeon)


=== Unique ===
{| class="wikitable sortable" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*Resistance to all attributes for 10 seconds upon attacking -11~15 (10 Stacks) (Dungeon)
! Effect !! Limitation
*Upon attacking, a 11~15% chance for Ice Zone (Not overlapped) (Dungeon)
|-
*Upon attacking, 11~15% chance for Poison Fog (Not overlapped) (Dungeon)
| Resistance to all attributes for 10 seconds upon attacking -π‘₯ (10 Stacks) (Dungeon) || Weapon
*Upon attacking, a 11~15% chance for Sea of Flames (Not overlapped) (Dungeon)
|-
*Upon attacking, a 11~15% chance for Gust (Not overlapped) (Dungeon)
| Upon attacking, a π‘₯% chance for Ice Zone (Not overlapped) (Dungeon) || Weapon
*Next attack's damage after 10th attack +11~15% (Dungeon)
|-
*Ignores Physical Defense Power 11~15% (Max 20%) (Dungeon)
| Upon attacking, a π‘₯% chance for Poison Fog (Not overlapped) (Dungeon) || Weapon
*Ignores Magical Defense Power 11~15% (Max 20%) (Dungeon)
|-
*MP Cost - 11~15% (Max: 20%) (Dungeon)
| Upon attacking, a π‘₯% chance for Sea of Flames (Not overlapped) (Dungeon) || Weapon
*Recovery Item Effect +11~15% (Dungeon)
|-
*Item Drop Rate +11~15% (Dungeon)
| Upon attacking, a π‘₯% chance for Gust (Not overlapped) (Dungeon) || Weapon
*Debuff Effect Duration -11~15% (Dungeon)
|-
*Damage upon attacking an enemy with 30% HP or less +11~15% (Dungeon)
| Next attack's damage after 10th attack +π‘₯% (Dungeon) || Weapon
*Damage received when 30% HP or less -11~15% (Dungeon)
|-
*Skill Cooldown Time upon defeating a Supreme Monster -11~15% (Dungeon)
| Attack/Attacked Damage Β±π‘₯% (Dungeon) || Top Piece
*Damage dealt to Boss Monsters +11~15% (Dungeon)
|-
*Damage dealt by Boss Monsters -11~15% (Dungeon)
| Party's Physical Attack Power +π‘₯% (Not overlapped) || Bottom Piece
*Damage increase in proportion to HP lost +11~15% (Dungeon)
|-
Β 
| Party's Magical Attack Power +π‘₯% (Not overlapped) || Bottom Piece
== Top ==
|-
=== Elite ===
| Party's Physical Defense Power +π‘₯% (Not overlapped) || Bottom Piece
*Attack/Attacked Damage Β±1~5% (Dungeon)
|-
*Skill Cooldown Time after 10th attack -1~5% (Dungeon)
| Party's Magical Defense Power +π‘₯% (Not overlapped) || Bottom Piece
*Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
|-
*Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| Party's Critical +π‘₯% (Not overlapped) || Bottom Piece
*Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
|-
*Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| Party's Maximize +π‘₯% (Not overlapped) || Bottom Piece
*Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
|-
*Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
| Party's Additional Damage +π‘₯% (Not overlapped) || Bottom Piece
*MP Cost - 1~5% (Max: 20%) (Dungeon)
|-
*Recovery Item Effect +1~5% (Dungeon)
| Party's Damage Reduction +π‘₯% (Not overlapped) || Bottom Piece
*Item Drop Rate +1~5% (Dungeon)
|-
*Debuff Effect Duration -1~5% (Dungeon)
| <font color=red>Party's Attack Speed +π‘₯% (Not overlapped)</font> || Bottom Piece
*Damage upon attacking an enemy with 30% HP or less +1~5% (Dungeon)
|-
*Damage received when 30% HP or less -1~5% (Dungeon)
| Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +π‘₯% (5 Stacks) (Dungeon) || Gloves
*Skill Cooldown Time upon defeating a Supreme Monster -1~5% (Dungeon)
|-
*Damage dealt to Boss Monsters +1~5% (Dungeon)
| Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +π‘₯% (5 Stacks) (Dungeon) || Gloves
*Damage dealt by Boss Monsters -1~5% (Dungeon)
|-
*Damage increase in proportion to HP lost +1~5% (Dungeon)
| Upon using Strength Skill, Strength Skill's Damage for 10 seconds +π‘₯% (5 Stacks) (Dungeon) || Gloves
Β 
|-
=== Unique ===
| Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +π‘₯% (5 Stacks) (Dungeon) || Gloves
*Attack/Attacked Damage Β±6~10% (Dungeon)
|-
*Skill Cooldown Time after 10th attack -6~10% (Dungeon)
| Skill Cooldown Time after 10th attack -π‘₯% (Dungeon) || Armor only
*Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
|-
*Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| Flexibility Skill Cooldown Time -π‘₯% (Max 20%) (Dungeon) || Armor only
*Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
|-
*Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| Tenacity Skill Cooldown Time -π‘₯% (Max 20%) (Dungeon) || Armor only
*Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
|-
*Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
| Strength Skill Cooldown Time -π‘₯% (Max 20%) (Dungeon) || Armor only
*MP Cost - 6~10% (Max: 20%) (Dungeon)
|-
*Recovery Item Effect +6~10% (Dungeon)
| Bravery Skill Cooldown Time -π‘₯% (Max 20%) (Dungeon) || Armor only
*Item Drop Rate +6~10% (Dungeon)
|-
*Debuff Effect Duration -6~10% (Dungeon)
| Ignores Physical Defense Power π‘₯% (Max 20%) (Dungeon) || -
*Damage upon attacking an enemy with 30% HP or less +6~10% (Dungeon)
|-
*Damage received when 30% HP or less -6~10% (Dungeon)
| Ignores Magical Defense Power π‘₯% (Max 20%) (Dungeon) || -
*Skill Cooldown Time upon defeating a Supreme Monster -6~10% (Dungeon)
|-
*Damage dealt to Boss Monsters +6~10% (Dungeon)
| MP Cost - π‘₯% (Max: 20%) (Dungeon) || -
*Damage dealt by Boss Monsters -6~10% (Dungeon)
|-
*Damage increase in proportion to HP lost +6~10% (Dungeon)
| Recovery Item Effect +π‘₯% (Dungeon) || -
Β 
|-
== Bottom ==
| Item Drop Rate +π‘₯% (Dungeon) || -
=== Elite ===
|-
*Party's Physical Attack Power +1~5% (Not overlapped)
| Debuff Effect Duration -π‘₯% (Dungeon) || -
*Party's Magical Attack Power +1~5% (Not overlapped)
|-
*Party's Physical Defense Power +1~5% (Not overlapped)
| Damage upon attacking an enemy with 30% HP or less +π‘₯% (Dungeon) || -
*Party's Magical Defense Power +1~5% (Not overlapped)
|-
*Party's Critical +1~5% (Not overlapped)
| Damage received when 30% HP or less -π‘₯% (Dungeon) || -
*Party's Maximize +1~5% (Not overlapped)
|-
*Party's Additional Damage +1~5% (Not overlapped)
| Skill Cooldown Time upon defeating a Supreme Monster -π‘₯% (Dungeon) || -
*Party's Damage Reduction +1~5% (Not overlapped)
|-
*<font color=red>Party's Attack Speed +1~5% (Not overlapped)</font>
| Damage dealt to Boss Monsters +π‘₯% (Dungeon) || - Β 
*Skill Cooldown Time after 10th attack -1~5% (Dungeon)
|-
*Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| Damage dealt by Boss Monsters -π‘₯% (Dungeon) || - Β 
*Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
|-
*Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| Damage increase in proportion to HP lost +π‘₯% (Dungeon) || -
*Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
|}
*Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
*Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
*MP Cost - 1~5% (Max: 20%) (Dungeon)
*Recovery Item Effect +1~5% (Dungeon)
*Item Drop Rate +1~5% (Dungeon)
*Debuff Effect Duration -1~5% (Dungeon)
*Damage upon attacking an enemy with 30% HP or less +1~5% (Dungeon)
*Damage received when 30% HP or less -1~5% (Dungeon)
*Skill Cooldown Time upon defeating a Supreme Monster -1~5% (Dungeon)
*Damage dealt to Boss Monsters +1~5% (Dungeon)
*Damage dealt by Boss Monsters -1~5% (Dungeon)
*Damage increase in proportion to HP lost +1~5% (Dungeon)
Β 
=== Unique ===
*Party's Physical Attack Power +6~10% (Not overlapped)
*Party's Magical Attack Power +6~10% (Not overlapped)
*Party's Physical Defense Power +6~10% (Not overlapped)
*Party's Magical Defense Power +6~10% (Not overlapped)
*Party's Critical +6~10% (Not overlapped)
*Party's Maximize +6~10% (Not overlapped)
*Party's Additional Damage +6~10% (Not overlapped)
*Party's Damage Reduction +6~10% (Not overlapped)
*<font color=red>Party's Attack Speed +6~10% (Not overlapped)</font>
*Skill Cooldown Time after 10th attack -6~10% (Dungeon)
*Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
*Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
*MP Cost - 6~10% (Max: 20%) (Dungeon)
*Recovery Item Effect +6~10% (Dungeon)
*Item Drop Rate +6~10% (Dungeon)
*Debuff Effect Duration -6~10% (Dungeon)
*Damage upon attacking an enemy with 30% HP or less +6~10% (Dungeon)
*Damage received when 30% HP or less -6~10% (Dungeon)
*Skill Cooldown Time upon defeating a Supreme Monster -6~10% (Dungeon)
*Damage dealt to Boss Monsters +6~10% (Dungeon)
*Damage dealt by Boss Monsters -6~10% (Dungeon)
*Damage increase in proportion to HP lost +6~10% (Dungeon)
Β 
== Gloves ==
=== Elite ===
*Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon)
*Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon)
*Upon using Strength Skill, Strength Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon)
*Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon)
*Skill Cooldown Time after 10th attack -1~5% (Dungeon)
*Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
*Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
*MP Cost - 1~5% (Max: 20%) (Dungeon)
*Recovery Item Effect +1~5% (Dungeon)
*Item Drop Rate +1~5% (Dungeon)
*Debuff Effect Duration -1~5% (Dungeon)
*Damage upon attacking an enemy with 30% HP or less +1~5% (Dungeon)
*Damage received when 30% HP or less -1~5% (Dungeon)
*Skill Cooldown Time upon defeating a Supreme Monster -1~5% (Dungeon)
*Damage dealt to Boss Monsters +1~5% (Dungeon)
*Damage dealt by Boss Monsters -1~5% (Dungeon)
*Damage increase in proportion to HP lost +1~5% (Dungeon)
Β 
Β 
=== Unique ===
*Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon)
*Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon)
*Upon using Strength Skill, Strength Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon)
*Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon)
*Skill Cooldown Time after 10th attack -6~10% (Dungeon)
*Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
*Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
*MP Cost - 6~10% (Max: 20%) (Dungeon)
*Recovery Item Effect +6~10% (Dungeon)
*Item Drop Rate +6~10% (Dungeon)
*Debuff Effect Duration -6~10% (Dungeon)
*Damage upon attacking an enemy with 30% HP or less +6~10% (Dungeon)
*Damage received when 30% HP or less -6~10% (Dungeon)
*Skill Cooldown Time upon defeating a Supreme Monster -6~10% (Dungeon)
*Damage dealt to Boss Monsters +6~10% (Dungeon)
*Damage dealt by Boss Monsters -6~10% (Dungeon)
*Damage increase in proportion to HP lost +6~10% (Dungeon)
Β 
== Shoes ==
=== Elite ===
*Skill Cooldown Time after 10th attack -1~5% (Dungeon)
*Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
*Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
*MP Cost - 1~5% (Max: 20%) (Dungeon)
*Recovery Item Effect +1~5% (Dungeon)
*Item Drop Rate +1~5% (Dungeon)
*Debuff Effect Duration -1~5% (Dungeon)
*Damage upon attacking an enemy with 30% HP or less +1~5% (Dungeon)
*Damage received when 30% HP or less -1~5% (Dungeon)
*Skill Cooldown Time upon defeating a Supreme Monster -1~5% (Dungeon)
*Damage dealt to Boss Monsters +1~5% (Dungeon)
*Damage dealt by Boss Monsters -1~5% (Dungeon)
*Damage increase in proportion to HP lost +1~5% (Dungeon)
Β 
=== Unique ===
*Skill Cooldown Time after 10th attack -6~10% (Dungeon)
*Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
*Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
*MP Cost - 6~10% (Max: 20%) (Dungeon)
*Recovery Item Effect +6~10% (Dungeon)
*Item Drop Rate +6~10% (Dungeon)
*Debuff Effect Duration -6~10% (Dungeon)
*Damage upon attacking an enemy with 30% HP or less +6~10% (Dungeon)
*Damage received when 30% HP or less -6~10% (Dungeon)
*Skill Cooldown Time upon defeating a Supreme Monster -6~10% (Dungeon)
*Damage dealt to Boss Monsters +6~10% (Dungeon)
*Damage dealt by Boss Monsters -6~10% (Dungeon)
*Damage increase in proportion to HP lost +6~10% (Dungeon)

Revision as of 21:25, 8 October 2016

Some stats that highlighted in red need to check the translation.

π‘₯ value Limitation
11 ~ 15 Unique Weapon
6 ~ 10 Elite Weapon, Unique Armor
1 ~ 5 Elite Armor


Effect Limitation
Resistance to all attributes for 10 seconds upon attacking -π‘₯ (10 Stacks) (Dungeon) Weapon
Upon attacking, a π‘₯% chance for Ice Zone (Not overlapped) (Dungeon) Weapon
Upon attacking, a π‘₯% chance for Poison Fog (Not overlapped) (Dungeon) Weapon
Upon attacking, a π‘₯% chance for Sea of Flames (Not overlapped) (Dungeon) Weapon
Upon attacking, a π‘₯% chance for Gust (Not overlapped) (Dungeon) Weapon
Next attack's damage after 10th attack +π‘₯% (Dungeon) Weapon
Attack/Attacked Damage Β±π‘₯% (Dungeon) Top Piece
Party's Physical Attack Power +π‘₯% (Not overlapped) Bottom Piece
Party's Magical Attack Power +π‘₯% (Not overlapped) Bottom Piece
Party's Physical Defense Power +π‘₯% (Not overlapped) Bottom Piece
Party's Magical Defense Power +π‘₯% (Not overlapped) Bottom Piece
Party's Critical +π‘₯% (Not overlapped) Bottom Piece
Party's Maximize +π‘₯% (Not overlapped) Bottom Piece
Party's Additional Damage +π‘₯% (Not overlapped) Bottom Piece
Party's Damage Reduction +π‘₯% (Not overlapped) Bottom Piece
Party's Attack Speed +π‘₯% (Not overlapped) Bottom Piece
Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +π‘₯% (5 Stacks) (Dungeon) Gloves
Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +π‘₯% (5 Stacks) (Dungeon) Gloves
Upon using Strength Skill, Strength Skill's Damage for 10 seconds +π‘₯% (5 Stacks) (Dungeon) Gloves
Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +π‘₯% (5 Stacks) (Dungeon) Gloves
Skill Cooldown Time after 10th attack -π‘₯% (Dungeon) Armor only
Flexibility Skill Cooldown Time -π‘₯% (Max 20%) (Dungeon) Armor only
Tenacity Skill Cooldown Time -π‘₯% (Max 20%) (Dungeon) Armor only
Strength Skill Cooldown Time -π‘₯% (Max 20%) (Dungeon) Armor only
Bravery Skill Cooldown Time -π‘₯% (Max 20%) (Dungeon) Armor only
Ignores Physical Defense Power π‘₯% (Max 20%) (Dungeon) -
Ignores Magical Defense Power π‘₯% (Max 20%) (Dungeon) -
MP Cost - π‘₯% (Max: 20%) (Dungeon) -
Recovery Item Effect +π‘₯% (Dungeon) -
Item Drop Rate +π‘₯% (Dungeon) -
Debuff Effect Duration -π‘₯% (Dungeon) -
Damage upon attacking an enemy with 30% HP or less +π‘₯% (Dungeon) -
Damage received when 30% HP or less -π‘₯% (Dungeon) -
Skill Cooldown Time upon defeating a Supreme Monster -π‘₯% (Dungeon) -
Damage dealt to Boss Monsters +π‘₯% (Dungeon) -
Damage dealt by Boss Monsters -π‘₯% (Dungeon) -
Damage increase in proportion to HP lost +π‘₯% (Dungeon) -