Template:Heroic Equipment Effects

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Revision as of 23:54, 4 October 2016 by Rokujou (talk | contribs) (→‎Bottom)

Some stats that highlighted in red need to check the translation.

Weapon

Elite

  • Resistance to all attributes for 10 seconds upon attacking -6~10 (10 Stacks) (Dungeon)
  • Upon attacking, a 6~10% chance for Ice Zone (Not overlapped) (Dungeon)
  • Upon attacking, 6~10% chance for Poison Zone (Not overlapped) (Dungeon)
  • Upon attacking, a 6~10% chance for Sea of Flames (Not overlapped) (Dungeon)
  • Upon attacking, a 6~10% chance for Gust (Not overlapped) (Dungeon)
  • Next attack's damage after 10th attack +6~10% (Dungeon)
  • Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
  • Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
  • MP Cost - 6~10% (Max: 20%) (Dungeon)
  • Recovery Item Effect +6~10% (Dungeon)
  • Item Drop Rate +6~10% (Dungeon)
  • Debuff Effect Duration -6~10% (Dungeon)
  • Damage upon attacking an enemy with 30% HP or less +6~10% (Dungeon)
  • Damage received when 30% HP or less -6~10% (Dungeon)
  • Skill Cooldown Time upon defeating a Supreme Monster -6~10% (Dungeon)
  • Damage dealt to Boss Monsters +6~10% (Dungeon)
  • Damage dealt by Boss Monsters -6~10% (Dungeon)
  • Damage increase in proportion to HP lost +6~10% (Dungeon)

Unique

  • Resistance to all attributes for 10 seconds upon attacking -11~15 (10 Stacks) (Dungeon)
  • Upon attacking, a 11~15% chance for Ice Zone (Not overlapped) (Dungeon)
  • Upon attacking, 11~15% chance for Poison Zone (Not overlapped) (Dungeon)
  • Upon attacking, a 11~15% chance for Sea of Flames (Not overlapped) (Dungeon)
  • Upon attacking, a 11~15% chance for Gust (Not overlapped) (Dungeon)
  • Next attack's damage after 10th attack +11~15% (Dungeon)
  • Ignores Physical Defense Power 11~15% (Max 20%) (Dungeon)
  • Ignores Magical Defense Power 11~15% (Max 20%) (Dungeon)
  • MP Cost - 11~15% (Max: 20%) (Dungeon)
  • Recovery Item Effect +11~15% (Dungeon)
  • Item Drop Rate +11~15% (Dungeon)
  • Debuff Effect Duration -11~15% (Dungeon)
  • Damage upon attacking an enemy with 30% HP or less +11~15% (Dungeon)
  • Damage received when 30% HP or less -11~15% (Dungeon)
  • Skill Cooldown Time upon defeating a Supreme Monster -11~15% (Dungeon)
  • Damage dealt to Boss Monsters +11~15% (Dungeon)
  • Damage dealt by Boss Monsters -11~15% (Dungeon)
  • Damage increase in proportion to HP lost +11~15% (Dungeon)

Top

Elite

  • Attack/Attacked Damage ±1~5% (Dungeon)
  • Skill Cooldown Time after 10th attack -1~5% (Dungeon)
  • Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
  • Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
  • MP Cost - 1~5% (Max: 20%) (Dungeon)
  • Recovery Item Effect +1~5% (Dungeon)
  • Item Drop Rate +1~5% (Dungeon)
  • Debuff Effect Duration -1~5% (Dungeon)
  • Damage upon attacking an enemy with 30% HP or less +1~5% (Dungeon)
  • Damage received when 30% HP or less -1~5% (Dungeon)
  • Skill Cooldown Time upon defeating a Supreme Monster -1~5% (Dungeon)
  • Damage dealt to Boss Monsters +1~5% (Dungeon)
  • Damage dealt by Boss Monsters -1~5% (Dungeon)
  • Damage increase in proportion to HP lost +1~5% (Dungeon)

Unique

  • Attack/Attacked Damage ±6~10% (Dungeon)
  • Skill Cooldown Time after 10th attack -6~10% (Dungeon)
  • Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
  • Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
  • MP Cost - 6~10% (Max: 20%) (Dungeon)
  • Recovery Item Effect +6~10% (Dungeon)
  • Item Drop Rate +6~10% (Dungeon)
  • Debuff Effect Duration -6~10% (Dungeon)
  • Damage upon attacking an enemy with 30% HP or less +6~10% (Dungeon)
  • Damage received when 30% HP or less -6~10% (Dungeon)
  • Skill Cooldown Time upon defeating a Supreme Monster -6~10% (Dungeon)
  • Damage dealt to Boss Monsters +6~10% (Dungeon)
  • Damage dealt by Boss Monsters -6~10% (Dungeon)
  • Damage increase in proportion to HP lost +6~10% (Dungeon)

Bottom

Elite

  • Party's Physical Attack Power +1~5% (Not overlapped)
  • Party's Magical Attack Power +1~5% (Not overlapped)
  • Party's Physical Defense Power +1~5% (Not overlapped)
  • Party's Magical Defense Power +1~5% (Not overlapped)
  • Party's Critical +1~5% (Not overlapped)
  • Party's Maximize +1~5% (Not overlapped)
  • Party's Additional Damage +1~5% (Not overlapped)
  • Party's Damage Reduction +1~5% (Not overlapped)
  • Party's Attack Speed +1~5% (Not overlapped)
  • Skill Cooldown Time after 10th attack -1~5% (Dungeon)
  • Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
  • Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
  • MP Cost - 1~5% (Max: 20%) (Dungeon)
  • Recovery Item Effect +1~5% (Dungeon)
  • Item Drop Rate +1~5% (Dungeon)
  • Debuff Effect Duration -1~5% (Dungeon)
  • Damage upon attacking an enemy with 30% HP or less +1~5% (Dungeon)
  • Damage received when 30% HP or less -1~5% (Dungeon)
  • Skill Cooldown Time upon defeating a Supreme Monster -1~5% (Dungeon)
  • Damage dealt to Boss Monsters +1~5% (Dungeon)
  • Damage dealt by Boss Monsters -1~5% (Dungeon)
  • Damage increase in proportion to HP lost +1~5% (Dungeon)

Unique

  • Party's Physical Attack Power +6~10% (Not overlapped)
  • Party's Magical Attack Power +6~10% (Not overlapped)
  • Party's Physical Defense Power +6~10% (Not overlapped)
  • Party's Magical Defense Power +6~10% (Not overlapped)
  • Party's Critical +6~10% (Not overlapped)
  • Party's Maximize +6~10% (Not overlapped)
  • Party's Additional Damage +6~10% (Not overlapped)
  • Party's Damage Reduction +6~10% (Not overlapped)
  • Party's Attack Speed +6~10% (Not overlapped)
  • Skill Cooldown Time after 10th attack -6~10% (Dungeon)
  • Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
  • Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
  • MP Cost - 6~10% (Max: 20%) (Dungeon)
  • Recovery Item Effect +6~10% (Dungeon)
  • Item Drop Rate +6~10% (Dungeon)
  • Debuff Effect Duration -6~10% (Dungeon)
  • Damage upon attacking an enemy with 30% HP or less +6~10% (Dungeon)
  • Damage received when 30% HP or less -6~10% (Dungeon)
  • Skill Cooldown Time upon defeating a Supreme Monster -6~10% (Dungeon)
  • Damage dealt to Boss Monsters +6~10% (Dungeon)
  • Damage dealt by Boss Monsters -6~10% (Dungeon)
  • Damage increase in proportion to HP lost +6~10% (Dungeon)

Gloves

Elite

  • Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon)
  • Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon)
  • Upon using Strength Skill, Strength Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon)
  • Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon)
  • Skill Cooldown Time after 10th attack -1~5% (Dungeon)
  • Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
  • Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
  • MP Cost - 1~5% (Max: 20%) (Dungeon)
  • Recovery Item Effect +1~5% (Dungeon)
  • Item Drop Rate +1~5% (Dungeon)
  • Debuff Effect Duration -1~5% (Dungeon)
  • Damage upon attacking an enemy with 30% HP or less +1~5% (Dungeon)
  • Damage received when 30% HP or less -1~5% (Dungeon)
  • Skill Cooldown Time upon defeating a Supreme Monster -1~5% (Dungeon)
  • Damage dealt to Boss Monsters +1~5% (Dungeon)
  • Damage dealt by Boss Monsters -1~5% (Dungeon)
  • Damage increase in proportion to HP lost +1~5% (Dungeon)


Unique

  • Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon)
  • Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon)
  • Upon using Strength Skill, Strength Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon)
  • Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon)
  • Skill Cooldown Time after 10th attack -6~10% (Dungeon)
  • Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
  • Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
  • MP Cost - 6~10% (Max: 20%) (Dungeon)
  • Recovery Item Effect +6~10% (Dungeon)
  • Item Drop Rate +6~10% (Dungeon)
  • Debuff Effect Duration -6~10% (Dungeon)
  • Damage upon attacking an enemy with 30% HP or less +6~10% (Dungeon)
  • Damage received when 30% HP or less -6~10% (Dungeon)
  • Skill Cooldown Time upon defeating a Supreme Monster -6~10% (Dungeon)
  • Damage dealt to Boss Monsters +6~10% (Dungeon)
  • Damage dealt by Boss Monsters -6~10% (Dungeon)
  • Damage increase in proportion to HP lost +6~10% (Dungeon)

Shoes

Elite

  • Skill Cooldown Time after 10th attack -1~5% (Dungeon)
  • Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
  • Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
  • Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
  • MP Cost - 1~5% (Max: 20%) (Dungeon)
  • Recovery Item Effect +1~5% (Dungeon)
  • Item Drop Rate +1~5% (Dungeon)
  • Debuff Effect Duration -1~5% (Dungeon)
  • Damage upon attacking an enemy with 30% HP or less +1~5% (Dungeon)
  • Damage received when 30% HP or less -1~5% (Dungeon)
  • Skill Cooldown Time upon defeating a Supreme Monster -1~5% (Dungeon)
  • Damage dealt to Boss Monsters +1~5% (Dungeon)
  • Damage dealt by Boss Monsters -1~5% (Dungeon)
  • Damage increase in proportion to HP lost +1~5% (Dungeon)

Unique

  • Skill Cooldown Time after 10th attack -6~10% (Dungeon)
  • Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
  • Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
  • Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
  • MP Cost - 6~10% (Max: 20%) (Dungeon)
  • Recovery Item Effect +6~10% (Dungeon)
  • Item Drop Rate +6~10% (Dungeon)
  • Debuff Effect Duration -6~10% (Dungeon)
  • Damage upon attacking an enemy with 30% HP or less +6~10% (Dungeon)
  • Damage received when 30% HP or less -6~10% (Dungeon)
  • Skill Cooldown Time upon defeating a Supreme Monster -6~10% (Dungeon)
  • Damage dealt to Boss Monsters +6~10% (Dungeon)
  • Damage dealt by Boss Monsters -6~10% (Dungeon)
  • Damage increase in proportion to HP lost +6~10% (Dungeon)