Unfamiliar Dawn: Difference between revisions

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| {{SkillType|P}} Silver full moon. When the calm smile faded away from the memory, the night that shined with moonlight and the dawn you've greeted together were gone.<br>A storming darkness now became a cradle of shadow, and the fading moonlight finally feels clear.<br>The approaching dawn that chases away the darkness was no longer a subject of fear.
| {{SkillType|P}} Silver full moon. When the calm smile faded away from the memory, the night that shined with moonlight and the dawn you've greeted together were gone.<br>A storming darkness now became a cradle of shadow, and the fading moonlight finally feels clear.<br>The approaching dawn that chases away the darkness was no longer a subject of fear.


All command attacks have a chance to leave a {{se|614|Dark Mark||ed}}, and you can obtain [[Second Breath|Obsidian]] upon awakening.<br>Upon gaining 3 {{se|614|Dark Mark||ed}} stacks, consume 2 stacks to deal Shadow Wound to the target and give {{se||Bleed|Bleeding}} effect.<br>When Shadow Wound is activated during awakening, additional Received Damage Increase debuff effect will be applied.
All command attacks have a chance to leave a {{se|614|Dark Mark||ed}}, and you can obtain [[Second Breath|Obsidian]] upon [[Awakening Mode|awakening]].<br>Upon gaining 3 {{se|614|Dark Mark||ed}} stacks, consume 2 stacks to deal Shadow Wound to the target and give {{se||Bleed|Bleeding}} effect.<br>When Shadow Wound is activated during awakening, additional Received Damage Increase debuff effect will be applied.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
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! rowspan=4 | Skill Level !! rowspan=4 | Level Required !! rowspan=4 | [[Second Breath|Obsidian Point]] Gain<br>(Upon Awakening) !! colspan=7 | {{se|614|Dark Mark||ed}} Enhancement
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! rowspan="3" | [[Second Breath|Obsidian Point]] Gain<br>(Upon [[Awakening Mode|Awakening]]) !! rowspan="3" | {{se|614|Dark Mark||ed}} Chance<br>(On Command Hits) !! colspan="4" | Shadow Wound<br>(Upon Reaching 3 {{se|614|Dark Mark||ed}} Stacks) !! colspan="2" | {{se|620|Unfamiliar Dawn||ed}}<br>(Upon Triggering Shadow Wound during [[Awakening Mode]])
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! rowspan=3 | Stack Chance<br>(On hit with commands) !! colspan=6 | Shadow Wound<br>(Upon reaching 3 stacks)
! rowspan="2" | Damage (Physical) !! colspan="2" | {{se||Bleed}} !! rowspan="2" | {{se|614|Dark Mark||ed}} Usage !! rowspan="2" | Received Damage<br>Increase {{Stat|M|RD}} !! rowspan="2" |Duration
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! rowspan=2 | Damage (Physical) !! rowspan=2 | {{se|614|Dark Mark||ed}} Consumption !! colspan=2 | {{se||Bleed}} !! colspan=2 | When Triggered in Awakening
! Damage Per Second (Average Attack Power) !! Duration  
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! Damage Per Second (Average Attack Power) !! Duration !! Received Damage Increase {{Stat|M|RD}} !! Duration
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| colspan="10" | {{PvE}}
| colspan="10" | {{PvE}}
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*This passives allows all commands to apply {{se|614|Dark Mark||ed}} at a chance instead of only a select few. Commands that already applied a mark will continue to do so guaranteed, and are as a result, the best ones to use when trying to trigger '''Shadow Wound'''.
*This passives allows all commands to apply {{se|614|Dark Mark||ed}} at a chance instead of only a select few. Commands that already applied a mark will continue to do so guaranteed, and are as a result, the best ones to use when trying to trigger '''Shadow Wound'''.
*Due to 2 stacks being consumed to trigger '''Shadow Wound''', the final {{CDMX}} in {{CX}}{{CX}}{{CX}}{{CDMX}} can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark.
*Due to 2 stacks being consumed to trigger '''Shadow Wound''', the final {{CDMX}} in {{CX}}{{CX}}{{CX}}{{CDMX}} can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark.
*Multi-hit commands such as {{CDR}}{{CX}}{{CX}}'s final {{CX}} and {{CZ}}{{CX}}{{CX}}'s second {{CX}} will consider the 50% chance to apply a {{se|614|Dark Mark||ed}} per use rather than per hit. As such, when they apply a mark, they will do so on every hit, allowing them to quickly trigger multiple instances of '''Shadow Wound''' in succession.
*Multi-hit commands such as {{CDR}}{{CX}}{{CIO|X}} and {{CZ}}{{CX}}{{CIO|X}} will consider the 50% chance to apply a {{se|614|Dark Mark||ed}} per input rather than per hit. As such, when they apply a mark, they will do so on every hit, allowing them to quickly trigger multiple instances of '''Shadow Wound''' in succession.
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Revision as of 23:39, 11 March 2024

  • English
[Passive]
Silver full moon. When the calm smile faded away from the memory, the night that shined with moonlight and the dawn you've greeted together were gone.
A storming darkness now became a cradle of shadow, and the fading moonlight finally feels clear.
The approaching dawn that chases away the darkness was no longer a subject of fear.

All command attacks have a chance to leave a  Enemy DebuffDark MarkEnemy DebuffDark Mark, and you can obtain Obsidian upon awakening.
Upon gaining 3  Enemy DebuffDark MarkEnemy DebuffDark Mark stacks, consume 2 stacks to deal Shadow Wound to the target and give  Enemy DebuffBleedingEnemy DebuffBleeding effect.
When Shadow Wound is activated during awakening, additional Received Damage Increase debuff effect will be applied.


Requirements

Class Level Required
Liberator 99


Skill Information

Skill Level Level Required Obsidian Point Gain
(Upon Awakening)
 Enemy DebuffDark MarkEnemy DebuffDark Mark Chance
(On Command Hits)
Shadow Wound
(Upon Reaching 3  Enemy DebuffDark MarkEnemy DebuffDark Mark Stacks)
 Enemy DebuffUnfamiliar DawnEnemy DebuffUnfamiliar Dawn
(Upon Triggering Shadow Wound during Awakening Mode)
Damage (Physical)  Enemy DebuffBleedEnemy DebuffBleed  Enemy DebuffDark MarkEnemy DebuffDark Mark Usage Received Damage
Increase
This effect is multiplicative
to your current stats. (Received Damage effect is additive to the All Damage multiplier.)
M
Duration
Damage Per Second (Average Attack Power) Duration
PvE
1 99 1 50% 1519% 2 30% / 66% / 102% 5 Seconds 20% 5 Seconds
PvP
1 99 1 50% 151% 2 30% / 66% / 102% 5 Seconds 10% 5 Seconds


Tips and Details

  • This passives allows all commands to apply  Enemy DebuffDark MarkEnemy DebuffDark Mark at a chance instead of only a select few. Commands that already applied a mark will continue to do so guaranteed, and are as a result, the best ones to use when trying to trigger Shadow Wound.
  • Due to 2 stacks being consumed to trigger Shadow Wound, the final
    Upon successful [X]~[XXX] attack, leave a [Dark Mark].
    Deal more damage when using XXX[X] commands to enemies with more [Dark Mark] stacks.
    in
    Upon successful [X]~[XXX] attack, leave a [Dark Mark].
    Deal more damage when using XXX[X] commands to enemies with more [Dark Mark] stacks.
    can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark.
  • Multi-hit commands such as and will consider the 50% chance to apply a  Enemy DebuffDark MarkEnemy DebuffDark Mark per input rather than per hit. As such, when they apply a mark, they will do so on every hit, allowing them to quickly trigger multiple instances of Shadow Wound in succession.


Updates

Date Changes
KR NA PvE PvP
12/17/2020 01/13/2021
  • Unfamiliar Dawn added.


Alternative Names

Server Name Translation
South Korea 낯선 새벽 Unfamiliar Dawn
France Crépuscule lunaire Moon Twilight
Poland Zmierzch Księżyca Moon Twilight
Brazil Aurora Desconhecida Unfamiliar Dawn