Vibe Shot: Difference between revisions
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| [[Image:SI VIBRATIONSHOT.png]] | | [[Image:SI VIBRATIONSHOT.png]] | ||
| {{SkillType|P}} Fire a vibrating arrow by using a secret technique. Arrow commands and Active skills have a | | {{SkillType|P}} Fire a vibrating arrow by using a secret technique. Arrow commands and Active skills have a certain chance to cause a vibration damage and recover increased MP. | ||
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== Tips and Details == | == Tips and Details == | ||
*The damage counts as skill damage and will show up in the Training Room UI as its own skill. It is also affected by any '''All Skill Damage''' increases. | |||
*The damage is affected by [[Arrow Mastery]]. | |||
**The shot that activates the vibration and the vibration itself will have a 100% chance of being 'strong'. | |||
*The vibrations do not generate MP for Rena. However, they do generate MP for the opponent. | *The vibrations do not generate MP for Rena. However, they do generate MP for the opponent. | ||
*The vibrations add to Rena's awakening gauge like a regular hit. | *The vibrations add to Rena's awakening gauge like a regular hit. | ||
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== Updates == | == Updates == | ||
*07/04/2013 KR | *07/04/2013 KR | ||
**[[Vibe Shot]] now also increases MP gain on hits. Similar effect to [[Nature's Sense]] but half the effectiveness. | **[[Vibe Shot]] now also increases MP gain on hits. Similar effect to [[Nature's Sense]] but half the effectiveness. |
Revision as of 19:24, 12 October 2018
File:SI VIBRATIONSHOT.png | [Passive] Fire a vibrating arrow by using a secret technique. Arrow commands and Active skills have a certain chance to cause a vibration damage and recover increased MP. |
Requirements
Class | Level Required |
---|---|
Grand Archer | 60 |
Skill Information
PvE
Skill Level | Level Required | Chance Of Effect |
Damage (Magical) |
MP Gain Increase |
Max Number of Targets |
---|---|---|---|---|---|
1 | 60 | 35% | ??% | +1% | 3 |
2 | 66 | ??% | +3% | ||
3 | 68 | ??% | +5% | ||
4 | 99 | 4286% | +7% |
PvP
Skill Level | Level Required | Chance Of Effect |
Damage (Magical) |
---|---|---|---|
1 | 60 | 35% | ??% |
2 | 66 | ??% | |
3 | 68 | ??% | |
4 | 99 | 321% |
Skill Information (10/11/2018 KR Patch)
PvE
Skill Level | Level Required | Chance Of Effect |
Damage (Magical) |
MP Gain Increase |
Max Number of Targets |
Reactivation Cooldown |
---|---|---|---|---|---|---|
1 | 60 | 35% | ??% | +1% | 3 | 2 Seconds |
2 | 66 | ??% | +3% | |||
3 | 68 | ??% | +5% | |||
4 | 99 | 3428% | +7% |
PvP
Skill Level | Level Required | Chance Of Effect |
Damage (Magical) |
---|---|---|---|
1 | 60 | 35% | ??% |
2 | 66 | ??% | |
3 | 68 | ??% | |
4 | 99 | 257% |
Tips and Details
- The damage counts as skill damage and will show up in the Training Room UI as its own skill. It is also affected by any All Skill Damage increases.
- The damage is affected by Arrow Mastery.
- The shot that activates the vibration and the vibration itself will have a 100% chance of being 'strong'.
- The vibrations do not generate MP for Rena. However, they do generate MP for the opponent.
- The vibrations add to Rena's awakening gauge like a regular hit.
- The vibrations cannot trigger elemental effects on weapons.
- When used with Siege , the vibrations will often occur multiple times in a row per occurrence, due to hit mechanics.
Updates
- 07/04/2013 KR
- Vibe Shot now also increases MP gain on hits. Similar effect to Nature's Sense but half the effectiveness.
- 06/25/2014 NA
- Vibe Shot damage fixed to deal the damage written.
- 02/05/2015 KR
- Chance of Effect decreased.
- MP Regen when Hit decreased.
- 07/23/2015 KR
- Hitstun increased.
- Damage increased.
- 01/12/2017 KR
- Tooltip error fixed.
- 08/24/2017 KR
- Hitstun removed.
- 04/05/2018 KR
- Damage decreased.
- 09/20/2018 (KR) / 10/11/2018 (NA)
- Damage increased.
- Activation Chance increased.
- 10/11/2018 (KR)
- Now counts as a command.
- Reactivation Cooldown added.
Alternative Names