Vibe Shot: Difference between revisions
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 07/04/2013 || - || colspan=2 align="left" | | |||
{{buff|[[Vibe Shot]] now also increases MP gain on hits. Similar effect to [[Nature's Sense]] but half the effectiveness.}} | |||
|- | |||
| 06/25/2014 || - || colspan=2 align="left" | | |||
*[[Vibe Shot]] damage fixed to deal the damage written. | |||
|- | |||
| 02/05/2015 || - || colspan=2 align="left" | | |||
{{nerf|Chance of Effect decreased.}} | |||
{{nerf|MP Regen when Hit decreased.}} | |||
|- | |||
| 07/23/2015 || - || colspan=2 align="left" | | |||
{{buff|Hitstun increased.}} | |||
{{buff|Damage increased.}} | |||
|- | |||
| 01/12/2017 || - || colspan=2 align="left" | | |||
*Tooltip error fixed. | |||
|- | |||
| 08/24/2017 || - || colspan=2 align="left" | | |||
{{nerf|Hitstun removed.}} | |||
|- | |||
| 04/05/2018 || - || colspan=2 align="left" | | |||
{{nerf|Damage decreased.}} | |||
|- | |||
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
{{buff|Activation Chance increased.}} | |||
|- | |||
| 10/11/2018 || 10/31/2018 || colspan=2 align="left" | | |||
{{buff|Reactivation Cooldown added.}} | |||
*Now counts as a command. | |||
|} | |||
<br> | <br> | ||
Revision as of 00:02, 19 February 2019
File:SI VIBRATIONSHOT.png | [Passive] Fire a vibrating arrow by using a secret technique. Arrow commands and Active skills have a certain chance to cause a vibration damage and recover increased MP. |
Requirements
Class | Level Required |
---|---|
Grand Archer | 60 |
Skill Information
PvE
Skill Level | Level Required | Chance Of Effect |
Damage (Magical) |
MP Gain Increase |
Max Number of Targets |
Reactivation Cooldown |
---|---|---|---|---|---|---|
1 | 60 | 35% | ??% | +1% | 3 | 2 Seconds |
2 | 66 | ??% | +3% | |||
3 | 68 | ??% | +5% | |||
4 | 99 | 3428% | +7% |
PvP
Skill Level | Level Required | Chance Of Effect |
Damage (Magical) |
---|---|---|---|
1 | 60 | 35% | ??% |
2 | 66 | ??% | |
3 | 68 | ??% | |
4 | 99 | 257% |
Tips and Details
- The damage is affected by Arrow Mastery.
- The shot that activates the vibration and the vibration itself will have a 100% chance of being 'strong'.
- The vibrations do not generate MP for Rena. However, they do generate MP for the opponent.
- The vibrations add to Rena's awakening gauge like a regular hit.
- The vibrations cannot trigger elemental effects on weapons.
- When used with Siege , the vibrations will often occur multiple times in a row per occurrence, due to hit mechanics.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
07/04/2013 | - |
▲ Vibe Shot now also increases MP gain on hits. Similar effect to Nature's Sense but half the effectiveness. | |
06/25/2014 | - |
| |
02/05/2015 | - |
▼ Chance of Effect decreased. ▼ MP Regen when Hit decreased. | |
07/23/2015 | - |
▲ Hitstun increased. ▲ Damage increased. | |
01/12/2017 | - |
| |
08/24/2017 | - |
▼ Hitstun removed. | |
04/05/2018 | - |
▼ Damage decreased. | |
09/20/2018 | 10/11/2018 |
▲ Damage increased. ▲ Activation Chance increased. | |
10/11/2018 | 10/31/2018 |
▲ Reactivation Cooldown added.
|
Alternative Names