Wolf Stance 2: Wind Wedge: Difference between revisions
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|Color={{ColorSel|CharLight|Ara}} | |Color={{ColorSel|CharLight|Ara}} | ||
|KR=낭아 2식 : 바람 쐐기 |KRName=Wolf Stance 2 : Wind Wedge | |KR=낭아 2식 : 바람 쐐기 |KRName=Wolf Stance 2 : Wind Wedge | ||
|FR=Dent | |FR=Dent de loup 2 : bourrasque |FRName=Wolf Tooth 2 : Gust | ||
|JP=狼牙二式:風のくさび |JPName=Wolf Tooth Stance 2 : Wind Wedge | |JP=狼牙二式:風のくさび |JPName=Wolf Tooth Stance 2 : Wind Wedge | ||
|CN=狼牙2式:疾风刺 |CNName=Wolf Tooth Stance 2 : Wind Sting | |CN=狼牙2式:疾风刺 |CNName=Wolf Tooth Stance 2 : Wind Sting |
Revision as of 19:29, 26 March 2016
[Special Active] Swiftly stab multiple enemies and knock them back with a final thrust. Have a chance to cause bleeding on enemies. | |
Energy Consumption
Energy Conversion
Wolf Arts
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Little Xia | 15 | 76 | 16 | 22 |
Skill Information
Character Level | Damage (Physical) | Max Hits | Bleed | Spirit Energy | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|---|
Consecutive Thrust | Deep Thrust | Consecutive Thrust | Deep Thrust | Activation Chance | Duration | Use | Cancel | |||
15 | 429% | 486% | 3 | 1 | 20% | 4 Seconds | -2 | +2 | 40 MP | 6 Seconds |
[Enhanced] 76 | 515% | 583% |
Skill Traits
Haste Wolf Stance 2 : Wind Wedge | Enhanced Wolf Stance 2 : Wind Wedge | ||||||
---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | ||
Cooldown | Damage | Critical Rate | |||||
Consecutive Thrust | Deep Thrust | ||||||
16 | Cooldown decreased to 80% | 4.8 Seconds | 22 | Critical Hit Rate increased to 100% Damage decreased to 80% |
343% | 389% | 100% |
[Enhanced] 76 | 412% | 466% |
Tips and Details
- This skill is the 2nd part of Secret Wolf Fang Art: Killing Spears.
- Upon advancing to a Little Devil, pressing this skill again after the first stab will automatically link to Wolf Stance 3 : Wolf Claw, even if it is not in your skill slots.
- Gives great damage regardless of skipping the last hit, however this skill does not have good vertical range, so it can be jumped out of or simply dodged by jumping before the skill hits (although the first escape needs higher attack speed than you, and high movement speed).
- The bleeding chance only applies to the initial 3 strikes and not the last.
Updates
- 11/07/2013 KR
- Initial Strikes damage increased.
- Skill Note added a chance to cause bleeding.
- 07/10/2014 KR
- Damage increased.
- 09/03/2015 KR
- Chance of causing bleeding.
Alternative Names