10-7

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Halted Sun's Memory

Halted Sun's Memory. Halted Sun's Memory. At the final battle of Elysion, the truth about the past is revealed.
Description
In the middle of the battle with Solace, Elsword had entered an unknown space.
10-7new.png
Recommended Level
87-99
Appropriate Item Level
Dungeon Layout
Mobs
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Monster Image Monster Description Monster Moves
SolaceSoldier.png Soldier of Solace's Family - A knight working under the Solace Clan, stopping him from taking the El Lady back.
  • Sword Combo: Perform a two slash sword combo.
SolaceMagician.png Magician of Solace's Family - A magician working under the Solace Clan, stopping him from taking the El Lady back.
  • Fire Missile: Summon a fireball that homes onto nearby players.
  • Meteor Rain: Cause a shower of small meteors in a small area.
SolaceSpearHead.png Spearman of Solace's Family - A spearman working under the Solace Clan, stopping him from taking the El Lady back.
  • Spear Charge: Charges forward with his spear, then trust, only the trust deals damage.
SolaceKnight.png Knight of Solace's Family - A powerful knight working under the Solace Clan, stopping him from taking the El Lady back.
  • Knight Combo: Perform a series of attacks with his sword and shield.
  • Defense Aura: The knight will increase his defense and the defense of surrounding soldiers.
  • Mortal Strike: The knight will charge up in a defensive stance reducing all damage he takes by half before delivery a powerful strike which causes the ground to erupt.

Note:

  • Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
ElMagicianHead.png El's Guard Envoy - A magician working to protect the El Lady ceremony.
  • Triple Fire Missile: Summon three fireball that home onto nearby players.
  • Fire Burst: Cause the area around him to burst in a sphere of fire.
ElSpearman.png El's Guard Spearman - A spearman working to protect the El Lady ceremony.
  • Spear Charge: Charges forward with his spear, then trust, only the trust deals damage.
  • Whirlwind Spin: Perform a whirlwind attack by spinning in circles, he will be able to more while performing this attack.
ElKnight.png El's Guard Knight - A powerful knight working to protect the El Lady ceremony.
  • Knight Combo: Perform a series of attacks with his sword and shield.
  • Drastic Charge: Charge forwards slowly doing continuous hits finished by a shield bash which stuns players.
  • Defense Aura: The knight will increase his defense and the defense of surrounding soldiers.

Note:

  • Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.

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Mini Boss
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Monster Image Boss Description Boss Moves
SpecterofMemory.png Specter of Memory - Shadow copies of Solace. They fight identical to Solace in 10-6. Fight a single specter, then fight four of them at once.
  • Teleport: The specter will always blink next to a player before attacking.
  • Slash Combo: Perform several consecutive slashes finishing by using Rising Wave which launches targets. The specter will be fatigued for a few second after.
  • Sword Fall Combo: Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a barrage of homing swords at players. The specter will be fatigued for a few second after.
  • Rising Slashes: The specter will create a suction vortex dealing multiple hits then cause a blade to pierce out of the ground in front and behind himself. After he may summon six more blades in a circle around himself. He may follow that by sending two large flaming blades outwards across the map. The specter will be fatigued for a few second after.

Note:

  • Will always be in perpetual Super armor, however it does enter a brief state of fatigue after using any attack.

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Obstacles
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Obstacles Image Obstacles Description
El Tower Protective Magic Circle - The El Tower's defense system. Attacks intruders with various elemental attacks.
  • Magic Circle: Flame: Summon a meteor strikes the ground which burns players.
  • Magic Circle: Freezing: A shower of water will fall from the sky.
  • Magic Circle: Miasma: Create a small spherical explosion of gas which inflicts poison.
  • Magic Circle: Thunder: A shower of lightning falls from the sky which stuns players.
  • Magic Circle: Storm: A small beam of light strikes the ground which petrifies players.
  • Magic Circle: Darkness: Create a whirlwind of darkness which burns MP.
10-7Portal.png Portal - Portals that allow players to teleport from one side of the boss map to the other.

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Boss
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Monster Image Boss Description Boss Moves
10-7SolaceHead.png Halted Sun's Memory - Solace himself, in his own mind. The final encounter and the final choice.
  • Teleport: Solace can blink across the map at will.
  • Heal: Solace will heal a certain amount of HP after certain intervals, this will cost him one of his power gauges.
  • Explosive Dodge: Solace dodges after being flinched and moves forward through the player while being completely immune. Solace will leave behind a red shadow where he was that will explode dealing massive damage.
    • The immunity lasts until Solace moves again after the slash.
  • Slash Combo: Perform several consecutive circle slashes finishing by using Rising Wave which launches targets.
  • Sword Fall: Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a barrage of homing swords at players.
  • Solar Eruption: Solace will cause a single eruption from under a player, which does massive damage. This will stun the player.
  • Solar Flares: Solace will surround himself with a fire shield that pushes players away which many eruptions of fire burst out all over the stage.
    • During this time, Solace will take reduced damage, except from attacks that ignore guard.
  • Solar Beam: Teleport to either the right of left side of the arena pushing players with a powerful wind before firing a massive beam or fire. Use the teleporter pads on either side of the stage to avoid the attack and get behind Solace.
  • Flash of Death: Using three bars of his power gauge, Solace teleports to the center of the stage and creates a blinding flash of light. This light will deal a large number of hits and cannot be mana broken. The only reliable way to avoid the attack is to use a skill with incredibly long invincibility frames, such as Grand Cross or Panzer Buster, or mix a skill with ample invincibility frames and using a Recovery Potion while being struck and hoping to survive.
    • Solace can sometimes dodge out of the attack, effectively canceling the move.

Note:

  • Immune to debuffs.

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Dialogue
  • Elsword: (What happened to the others...?)

  • Elsword: (Kugh... This place... What's happened to everyone..?)

  • Elsword: (... A light... I see a light up ahead... I'll go there.)
Boss DropsBGM
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Image Name Boss Character Stats Set Effects
Sun of Light
Sun of Light
Halted Sun's Memory
Common

Accessory (Top Piece):

Physical Attack +100

Magical Attack +100


Maximize +1%

3 Pieces:

Critical Hit Rate +3%

Maximize +3%

Additional Damage +3%

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Dungeon

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Boss

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Gallery
Alternative Names
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Server Name Translation
Korean Flag.png South Korea 멈춰버린 태양의 기억 Halted Sun's Memory
French Flag.png France Souvenir du soleil figé Frozen Sun's Memory
Polish Flag.png Poland Pamięć Spalonego Słońca Burnt Sun's Memories
Bresil Flag.png Brazil Memória do Sol Corrompida Corrupted Sun's Memory
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Dungeons
Hunting Fields