Siege Mode: Difference between revisions
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== Skill Information == | == Skill Information (NA) == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
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| align="left" | [Enhanced] 78 || 144% || 186% || 223% || 195% || 234% | | align="left" | [Enhanced] 78 || 144% || 186% || 223% || 195% || 234% | ||
|} | |||
<br> | |||
== Skill Information (KR) == | |||
=== PvE === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! rowspan=3 | Character Level !! Ready Stance !! colspan=4 | Straight Shot {{CZ}} !! colspan=4 | Arched Shot {{CX}} !! rowspan=3 | Max Input Count !! colspan=2 | MP Usage !! rowspan=3 | Cooldown | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! rowspan=2 | Damage (Physical) !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! rowspan=2 | Initial !! rowspan=2 | Standby | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! Normal !! When Consuming NF !! Normal !! When Consuming NF | |||
|- | |||
| align="left" | 20 || 120% || 184% || 221% || rowspan="2" | 15 MP || rowspan="2" | 2 || 205% || 246% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per second || rowspan="2" | 5 Seconds | |||
|- | |||
| align="left" | [Enhanced] 78 || 144% || 221% || 265% || 246% || 296% | |||
|} | |||
=== PvP === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! rowspan=3 | Character Level !! Ready Stance !! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}} | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! rowspan=2 | Damage (Physical) !! colspan=2 | Damage (Magical) !! colspan=2 | Damage (Magical) | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! Normal !! When Consuming NF !! Normal !! When Consuming NF | |||
|- | |||
| align="left" | 20 || 120% || 64% || 77% || 72% || 86% | |||
|- | |||
| align="left" | [Enhanced] 78 || 144% || 77% || 92% || 86% || 103% | |||
|} | |} | ||
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*11/03/2016 (KR) / 11/23/2016 (NA) | *11/03/2016 (KR) / 11/23/2016 (NA) | ||
**Damage decreased. | **Damage decreased. | ||
*12/29/2016 KR | |||
**Damage increased. | |||
<br> | <br> | ||
Revision as of 08:21, 30 December 2016
File:Siege.PNG | [Active] You get ready to fire an arrow. While you are in a stance, you consume 2 MP each second. You can press the ![]() ![]() If you have NF, it consumes NF to fire a stronger arrow. You can use this skill again while in a stance to reload 5 shots. |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level | Skill Requirement |
---|---|---|---|---|---|
Ranger | 20 | 78 | 24 | 27 | Basic Training Skill Quest |
Skill Information (NA)
Skill Information (KR)
PvE
PvP
Skill Traits
Tips and Details
- Siege Mode is affected by Hawkeye and Power Shot (Knock-back Distance only).
- Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
- If a target is in range, Siege attacks will be aimed toward them when fired.
- Arrows will also aim at targets that are in range and below you by 1 platform.
- During siege stance, after fire 5 arrows or cancel the siege stance, the cooldown will recalculate.
- If you get hit during siege stance, cooldown will not recalculate.
- Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts.
- [Enhanced] Siege Mode has a damage output of 4,017.6% for 135 MP with
attacks and 10,530% for 225 MP with
attacks.
- Only Sniping Ranger's passive Hawkeye influences the damage of this skill.
- When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once).
- Each shot consumes 1 NF bar, even if it hits nothing.
- Each arrow counts as 1 attack in the NF gauge.
Updates
- 12/13/2012 KR
- Both Z and X shots naturally pierce once allowing them to hit two targets.
- All passives now apply to Siege X, not just Siege Swift.
- Entering and staying in Siege stance from one of Sniping Ranger's combos now consumes 2 MP per second as per normal activation.
- 01/17/2013 (KR) / 06/04/2013 (NA)
- Knockback force from Siege Z reduced.
- 06/27/2013 KR
- Only Hawkeye passive now influences the damage of this skill.
- 07/23/2015 KR
- Z attacks will be aimed toward enemies when fired.
- Can consume NF and fires a powerful arrow.
- 07/30/2015 KR
- Z/X MP Usage increased.
- 10/08/2015 (KR) / 03/16/2016 (NA)
- PvP damage decreased.
- 02/18/2016 KR
- Fixed Z attack being used backwards when looking right while having the graphic settings to mid or lower.
- 03/10/2016 KR
- Fixed 1 time reload ability disappearing for Siege Mode when the skill becomes [Enhanced].
- 11/03/2016 (KR) / 11/23/2016 (NA)
- Damage decreased.
- 12/29/2016 KR
- Damage increased.
Alternative Names