Shooting Star: Difference between revisions

From Elwiki
No edit summary
Line 17: Line 17:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class          !! Level Required !! [Enhanced] Level !! Left Skill Trait Level !! Right Skill Trait Level
! Class          !! Level Required
|-
|-
| [[Deadly Chaser]] || 35 || 89 || 53 || 62
| [[Deadly Chaser]] || 35
|}
|}
<br>
<br>
Line 35: Line 35:
| align="left" | 35 || 16% || 529% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 12 || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| align="left" | 35 || 16% || 529% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 12 || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| align="left" | [Enhanced] 88 || 19% || 635%
| align="left" | [Enhanced] || 19% || 635%
|}
|}


Line 47: Line 47:
| align="left" | 35 || 6% || 147%
| align="left" | 35 || 6% || 147%
|-
|-
| align="left" | [Enhanced] 88 || 7% || 176%
| align="left" | [Enhanced] || 7% || 176%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=3 | Light Shooting Star !! colspan=3 | Awakened Shooting Star
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !!  Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !!  Details
|- style="background:{{ColorSel|CharLight|Chung}}"
! MP Usage !! Awakening<br>Missile Count
|-
| 53 || {{SkillText|Light|80}} || 240 MP || 62 || {{SkillText|Awakened|Shooting Star - Fury Mode}} || 18
|}
<br>
== [[Skill Traits]] (KR) ==
==={{PvE}}===
==={{PvE}}===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
Line 111: Line 98:


== Updates ==
== Updates ==
*06/30/2011 KR
*06/30/2011 (KR)
**Removed skill requirement [[Heavy Railgun]]
**Removed skill requirement [[Heavy Railgun]]
*07/28/2011 KR
*07/28/2011 (KR)
**Slightly increased MP regeneration rate.
**Slightly increased MP regeneration rate.
*07/10/2014 KR
*07/10/2014 (KR)
**Damage increased
**Damage increased
*08/20/2015 KR
*08/20/2015 (KR)
**Moved from [[Shooting Guardian]] to [[Deadly Chaser]].
**Moved from [[Shooting Guardian]] to [[Deadly Chaser]].
*08/27/2015 KR
*08/27/2015 (KR)
**Fixed Transcend attribute not being affected by [[Intense Showtime]]'s cooldown reduction effect.
**Fixed Transcend attribute not being affected by [[Intense Showtime]]'s cooldown reduction effect.
*02/04/2016 (KR) / 03/16/2016 (NA)
*02/04/2016 (KR) / 03/16/2016 (NA)
**Doesn't lock on to targets that are certain distance away in PvP.
**Doesn't lock on to targets that are certain distance away in PvP.
*12/01/2016 KR
*12/01/2016 (KR)
**Damage error fixed.
**Damage error fixed.
*04/27/2017 KR
*04/27/2017 (KR)
**Homing Bullet Attack damage decreased.
**Homing Bullet Attack damage decreased.
**PvE Explosion damage increased.
**PvE Explosion damage increased.
**PvP Explosion damage decreased.
**PvP Explosion damage decreased.
*07/13/2017 (KR)
*07/13/2017 (KR) / 07/26/2017 (NA)
**'''Awakened''' trait changed to '''Heavy'''.
**'''Awakened''' trait changed to '''Heavy'''.
<br>
<br>
Line 137: Line 124:
|Color={{ColorSel|CharLight|Chung}}
|Color={{ColorSel|CharLight|Chung}}
|KR=슈팅 스타  |KRName=Shooting Star
|KR=슈팅 스타  |KRName=Shooting Star
|FR=Étoile filante |FRName=Shooting star
|FR=Étoile filante |FRName=Shooting Star
|JP=シューティングスター |JPName=Shooting Star
|JP=シューティングスター |JPName=Shooting Star
|CN=流星炮击 |CNName=Meteor Shelling
|CN=流星炮击 |CNName=Meteor Shelling
Line 144: Line 131:


{{DCSkills}}
{{DCSkills}}
[[Category: Bravery Skills]][[Category: Special Active Skills]]

Revision as of 14:15, 28 July 2017


[Special Active: Bravery]
Shoot multiple missiles, which tracks down enemies.
Cannonball Consumption
  • Uses 3 cannonballs
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Deadly Chaser 35


Skill Information

PvE

Character Level Damage Number of Missiles Max Hits Ammo Usage MP Usage Cooldown
Homing Bullet
Attack (Physical)
Homing Bullet
Explosion (Magical)
Normal Awakening Normal Awakening
Attack Explosion Attack Explosion
35 16% 529% 12 15 12 12 15 15 3 300 MP 22 Seconds
[Enhanced] 19% 635%

PvP

Character Level Damage
Homing Bullet
Attack (Physical)
Homing Bullet
Explosion (Magical)
35 6% 147%
[Enhanced] 7% 176%


Skill Traits

PvE

Light Shooting Star Heavy Shooting Star
Level Required Attribute Effect Details Level Required Attribute Effect Details
MP Usage Damage Cooldown
Attack Explosion
70 MP Usage decreased to 80% 240 MP 70 Damage increased to 144%
Cooldown increased to 120%
22.4% 740.6% 33 Seconds
[Enhanced] 26.6% 889%

PvP

Heavy Shooting Star
Level Required Details
Damage
Attack Explosion
70 8.4% 205.8%
[Enhanced] 9.8% 246.4%


Tips and Details

  • [Enhanced] Shooting Star can deal up to 7,620% (2,112% in PvP) Magical Damage. When awakened it can deal up to 9,525% (2,640% in PvP) Magical Damage.
    • [Enhanced] Shooting Star - Fury Mode can deal up to 11,430% (3,168% in PvP) Magical Damage when used in Awakening.
    • If the passive Endless Chase is learned, the skill dose an additional 1,905% (528% in PvP) Magical Damage.
  • Three extra missiles will be fired while in Awakening Mode. If the Awakened skill trait was selected, six extra missiles will be fired instead.
  • If the passive Endless Chase was learned, three additional missiles will be fired, regardless of Awakening.
  • It is almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
  • The shell's damage is separate from the user's combo/technique score.
  • In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
    • However, more missiles will usually be directed to closer targets.


Updates

  • 06/30/2011 (KR)
  • 07/28/2011 (KR)
    • Slightly increased MP regeneration rate.
  • 07/10/2014 (KR)
    • Damage increased
  • 08/20/2015 (KR)
  • 08/27/2015 (KR)
    • Fixed Transcend attribute not being affected by Intense Showtime's cooldown reduction effect.
  • 02/04/2016 (KR) / 03/16/2016 (NA)
    • Doesn't lock on to targets that are certain distance away in PvP.
  • 12/01/2016 (KR)
    • Damage error fixed.
  • 04/27/2017 (KR)
    • Homing Bullet Attack damage decreased.
    • PvE Explosion damage increased.
    • PvP Explosion damage decreased.
  • 07/13/2017 (KR) / 07/26/2017 (NA)
    • Awakened trait changed to Heavy.


Alternative Names

Server Name Translation
South Korea 슈팅 스타 Shooting Star
Japan シューティングスター Shooting Star
China (Simplified Chinese) 流星炮击 Meteor Shelling
France Étoile filante Shooting Star


Template:DCSkills