Vibe Shot: Difference between revisions

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! Class            !! Master !! Level Required !! SP Cost per Level !! Alternative                        !! Skill Requirement
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== Skill Information  ==
== Skill Information  ==
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! Skill Level !! Required Level !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP Regen<br>when Hit !! Max Number<br>of Targets
! Skill Level !! Required Level !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP Regen<br>when Hit !! Max Number<br>of Targets
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== Updates ==  
== Updates ==  
*7/4/2013 KR
*07/04/2013 KR
**[[Vibration Shot]] now also increases MP gain on hits. Similar effect to [[Inducing Nature]] but half the effectiveness.  
**[[Vibration Shot]] now also increases MP gain on hits. Similar effect to [[Inducing Nature]] but half the effectiveness.  
*6/25/2014 NA
*06/25/2014 NA
**[[Vibration Shot]] damage fixed to deal the damage written.
**[[Vibration Shot]] damage fixed to deal the damage written.
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Revision as of 07:10, 19 November 2014

File:SI VIBRATIONSHOT.png [Passive] Makes Rena's arrows able to cause wind vibrations, inflicting damage to nearby enemies, maximum 3 targets.


Requirements

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Grand Archer Lv. 20 60 5 Nature's Sense Level 60 Layer Skill Quest


Skill Information

Skill Level Required Level Chance Of
Effect
Damage
(Magical)
MP Regen
when Hit
Max Number
of Targets
1 60 4% 100% +2% Unlimited
2 6% 107.5% +3%
3 63 8% 115% +4%
4 67 10% 122.5% +5%
5 71 12% 130% +6%


Tips and Details

  • The vibrations do not generate MP for Rena.
    • However, they DO generate MP for the opponent.
  • The vibrations add to Rena's awakening gauge like a regular hit.
  • The vibrations cannot trigger elemental effects on weapons.
  • If skill points are invested in Arrow Mastery:
    • The shot that activates the vibration and the vibration itself will have 100% chance of 'strong'.
    • The vibration will gain the damage boost from Arrow Mastery.
  • When used with Siege X, the vibrations will often occur multiple times in a row per proc due to hit mechanics.


Updates